Erster Patch zu „World in Conflict“ verfügbar
Seit heute ist ein erster Patch zum Echtzeitstrategie-Hit „World in Conflict“ verfügbar. Primär versprechen die Verantwortlichen beim Entwickler Massive Entertainment eine Verbesserung der DirectX-10-Performance.
Neben diesem Versprechen liefert „Update #001“ zudem einige kleinere neue Features wie erweiterte „Customize“-Möglichkeiten für den Spieler sowie jede Menge neuer Feinheiten im Balancing. So wurde zum Beispiel die Feuerrate der Alliierten-Artillerie sowie die Nachlade-Zeiten für taktische Hilfen verbessert. Auch wurde die Bedeutung der Unterstützungseinheiten durch ein Plus auf dem Punktekonto für das Reparieren von Verbündeten aufgewertet.
Das Update sollte automatisch mit dem nächsten Start der „Massgate“-Oberfläche aufgespielt werden. Weitere Informationen zu World in Conflict können dem entsprechenden ComputerBase-Artikel entnommen werden.
Units and balancing
- The fire rate for US and NATO Heavy Artillery has been improved
- Score for repairing your own repair units has decreased
- Score for repairing friendly units has been increased
- The cost for Airdropped Light Tank Tactical Aid is now higher
- The recharge time for all Airdropped Unit Tactical Aid has been increased
- The target area for Air-to-Air Strike Tactical Aid has been increased
- The view range for Airborne Infantry has been decreased
Server side
- Players per role cap is now a server setting, default is 4
- Auto-kick of idle players has been improved and turned on by default
- Servers can now ban players that have been kicked from the server
- A limited server admin functionality has been added, you can now kick players and change maps
Massgate
- Guestbook, motto and web-link has been added to player profile
- You will no longer auto-scroll to the end of chat when a new message arrives
- Winning a game will now increase the score reported to the leaderboard
- We have updated the description for some awards
Bug fixes
- Targeting bug for Heavy Helicopters has been fixed
- Attack ground directly below Helicopters has been fixed
- No sound is played when enemy units fire out of line of sight
- Earning points and tactical aid when losing infantry units has been fixed
- VOIP does no longer lower volume if VOIP has been turned off
- Move order on mini-map feature has been improved
- Killing infantry squad now counts as only one kill in Massgate stats
- Infantry reinforcement feedback sound is no longer heard by everyone on the team
- Feedback sound now is now played when Offensive Special Ability order is given instead of delivered
- Accepted request does no longer give a generic tactical aid output
- Infantry squads will no longer get de-selected when a member dies
- Performance on ATI DX10 cards has been improved
- Performance on DX10 has generally been improved
- Crater artifacts on ATI cards has been fixed
- Wide screen is now HOR+ instead of VERT-
- You can now save replays in the online only version as well
- Players that get kicked or banned now get a confirmation
- Added description to flags when choosing faction
- The artillery warning marker from the US Heavy Artillery smoke screen Special Ability has been removed
- USSR Heavy Tank now turns turret before firing its special ability
Other
- A console command for scaling time in replays and single player has been added
- You can now use the VOIP outside of team after a match and during loading