Erster Patch für Doom 3 jetzt verfügbar
Gut zwei Monate nach Verkaufsstart des Ego-Shooters Doom 3 steht nun das erste größe Update zum Download bereit. Die Programmierer von id Software haben keine Mühen gescheut und schnürten ein ca. 17 MB großes Paket, welches diverse Fehler aus der Welt schaffen soll.
Entsprechend lang fällt die Liste der Änderungen aus. Mit dem Patch auf Version 1.1. soll in erster Linie die Stabilität verbessert werden. Unter anderem wird man nun auch von verschiedenen Waffen-Sounds beglückt; bislang wurde aufgrund eines Bugs immer dieselben gespielt. Des Weiteren steht neuerdings der Win32 Dedicated Server als gesonderte Datei (Doom3Ded.exe) zur Verfügung. Für ordentliche Internet Game-Server fehlt allerdings noch immer die entsprechende Linux-Umsetzung des Spiels die nunmehr jederzeit erscheinen könnte.
Den Bugfixes zum Opfer fällt die Netzwerk-Kompatibilität aufgrund eines aktualisierten Protokolls (1.34). Ob sich mit diesem Patch auch die Größe aufgezeichneter Demos auf ein erträgliches Maß reduzieren, die derzeit mit 100 MB oder gar GB alles andere Download-freundlich sind, kann der Readme leider nicht entnommen werden. Dafür hat es id Software geschafft, dass alte Savegames insofern unbrauchbar werden, als das ein Level grundsätzlich vom Map-Anfang begonnen werden muss. Auch ein gegebenfalls freigespielter „Nightmare“-Modus mit dem Konsolenkommando „g_nightmare 1“ erneut aktiviert werden. In die Konsole gelangt man mit der Tastenkombination „STRG + ALT + ^“. Der Download des Doom 3 1.1 Patch' ist direkt von der offiziellen Doom 3-Webseite möglich.
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Doom3(TM) 1.1 Update README
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Last updated 9-15-2004
Please note that in-game console commands are also not supported by Activision.
This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we“ve fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com
For additional technical help with Doom 3, please see the Help system that came with the game, or visit our web site: http://www.doom3.com
NOTES FOR MOD USERS:
====================
- It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.
NOTE FOR SINGLE PLAYER SAVED GAMEs:
===================================
- Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact.
- Using this update will reset the Nightmare skill setting. If you are playing in Nightmare mode before applying the 1.1 update, you will need to re-enable it in the console (g_nightmare 1)
NOTE FOR WIN32 DEDICATED SERVER EXECUTABLE
==========================================
- Also included in this update is a Win32 dedicated server executable. This allows servers to be run under Win32 without a CD Check. You can launch this with command line options or configure it through the console once launched. Just launch "Doom3Ded.exe".
Fixes & Updates in 1.1:
============================
GENERAL
- Querying a cvar (typing name with no value on the console) now also prints out help text
- Updated some cvar docs
STABILITY
- Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1
- Fixed game freezing if in-game MP menu is opened just after a change map vote
Passes and just before the map changes.
- Fixed duplicate player names shutting down a server during map changes
INTERFACE
- Fixed scrolling lists with arrow keys while holding control crashing game
- Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down)
- Added in_togglecrouch, in_togglerun, & in_togglezoom
- Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect
- Fixed remote password field only displaying 3-4 characters at a time.
- Fixed g_voteFlags so that spectator and nextmap could be individually toggled
- Made print screen bindable.
- Made Alt-Gr (right alt) bindable separately for European versions. For english
versions, right alt and left alt both bind as "alt" so that US users who currently
have something bound to right alt don't have their config affected by the update.
- Added mouse wheel scrolling to server list (gui list boxes).
SINGLE PLAYER
- Fixed issue when switching between flashlight and previous weapon after using the PDA.
NETWORKING/MULTIPLAYER
- Bumped damage up on rocket jumping in multiplayer
- Decreased damage from chaingun to 25 in multiplayer
- Exploding barrels to full damage to attacker in multiplayer
- Increased height for falling damage in multiplayer
- Made g_fov modifiable in mutiplayer from 90 to 110
- Changed server protocol version from 1.33 to 1.34
- Changed idEntity::SetName to allow entities to be named after startup during network games
- Changed idClass::PostEventArgs to allow script threads to post events during network games
- Changed net_allowCheats to allow cheat commands during network games
- Fixed projectile launched from wrong position when player exits teleporter while holding fire
- Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2
- Fixed light from flashlight remaining after player is killed.
- Fixed frags going negative when over 64. Maxfrags now at 100.
- Fixed -1/1 ammo count while dropping weapon in multiplayer
- Fixed no rockets in view-model rocket launcher when first picked up
- Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer
- Fixed chaingun flickering on/off when spectating another player in Tourney
- Fixed no "You lose" message being played for loser in Last Man Standing.
- Added join messages when players join an MP game.
- Fixed players stuck spectating when no spectators vote is passed.
- Added chat and connection interrupted icons
- Fixed Frag Chamber doors killing player if they're moving towards them just as they
open (kill trigger was turned off too late in the script).
- Added build for a dedicated server executable (DooM3Ded.exe) on Win32.
- Fixed problems with server list:
- wrong server being joined when sorting
- wrong server being joined when filtering
- server list not being sorted initially by ping.
- Chat text no longer converts high-ASCII chars to periods
- Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating
- Fixed Incorrect scoring information appears on scoreboard
- Fixed backpack secret exploit on d3dm5 "Lights Out"
- Added chat/lag icons
- Elevators now return to their home position even if someone is standing on them
RENDERING
- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
- Fixed in-game videos disappearing if you go to the menu and return
- Fixed inconsistent worldview of players exiting teleporter.
SOUNDS
- Fixed weapon sounds always playing the first sound in a sound shader instead of randomly picking one.
- Fixed bullet ricochet sound when punching glass.
LOCALIZATION
- Localized key names in bind menus
- Localized multiplayer text
* warmup text
* spectator text
- "QuickSave" name in save / load menu is now localized
- Fixed key binding issues with European (Italian, French, Spanish) keyboards
* all keys should be bindable now
* this includes modifying scan tables
- Fixed pickup items not being localized. Not fixed in MP, as this would require
including the .map files in the update. Any user maps created with update code
should have the correct string id required for localization, however.
- Fixed "General Access" not being localized on PDAs.
- Added pure exclusions for all files that were causing pure server connection
problems between mixed languages.
- Localized "Press any key..." in binding menus.
- Localized messages that client receives from the server when kicked or the server
shuts down.
- Localized "Server Full" message.
- Fixed Huffman encoding in decl manager so all characters have a minimum frequency
of one. This allows an optimal bit code length and fixes a memory overrun assert
and crash when loading Russian decls.
- Map names in Save / Load menu are now localizable.
- Removed hard coded english text from "Player is ready" message in MP.
- Fixed Italian accented i showing up as ^ and vice versa