ATi Radeon X1800, X1600 und X1300 im Test: Der High-End-Grafikchip R520 unter der Lupe
2/26Technische Daten
Radeon X1800 XT |
Radeon X1800 XL |
Radeon X1600 XT |
Radeon X1600 Pro |
Radeon X1300 Pro |
Radeon X1300 |
|
---|---|---|---|---|---|---|
Logo | ||||||
Chip | R520 | R520 | RV530 | RV530 | RV515 | RV515 |
Transistoren | ca. 321 Mio. | ca. 321 Mio. | ca. 157 Mio. | ca. 157 Mio. | ca. 105 Mio. | ca. 105 Mio. |
Fertigung | 0,09 µm | 0,09 µm | 0,09 µm | 0,09 µm | 0,09 µm | 0,09 µm |
Chiptakt | 625 MHz | 500 MHz | 590 MHz | 500 MHz | 600 MHz | 450 MHz |
Pixel-Pipelines | 16 | 16 | 12 | 12 | 4 | 4 |
ROPs | 16 | 16 | 4 | 4 | 4 | 4 |
Pixelfüllrate | 10000 MPix/s | 8000 MPix/s | 2360 MPix/s | 2000 MPix/s | 2400 MPix/s | 1800 MPix/s |
TMUs je Pixel-Pipeline | 1 | 1 | 4 (insgesamt!) | 4 (insgesamt!) | 1 | 1 |
Texelfüllrate | 10000 MTex/s | 8000 MTex/s | 2360 MTex/s | 2000 MTex/s | 2400 MTex/s | 1800 MTex/s |
Vertex-Pipelines | 8 | 8 | 5 | 5 | 2 | 2 |
Dreiecksdurchsatz | 1250 MV/s | 1000 MV/s | 738 MV/s | 625 MV/s | 300 MV/s | 225 MV/s |
Pixelshader | PS 3.0 | PS 3.0 | PS 3.0 | PS 3.0 | PS 3.0 | PS 3.0 |
Vertexshader | VS 3.0 | VS 3.0 | VS 3.0 | VS 3.0 | VS 3.0 | VS 3.0 |
Speichermenge | 512/256 GDDR3 | 256 GDDR3 | 256/128 GDDR3 | 256/128 GDDR3 | 256 GDDR3 | 256/128 GDDR3 |
Speichertakt | 750 MHz | 500 MHz | 690 MHz | 390 MHz | 400 MHz | 250 MHz |
Speicherinterface | 256 Bit | 256 Bit | 128 Bit | 128 Bit | 128 Bit | 128 Bit |
Speicherbandbreite | 48000 MB/s | 32000 MB/S | 22080 MB/s | 12480 MB/s | 12800 MB/s | 8000 MB/s |
Präzision pro Kanal | FP32 | FP32 | FP32 | FP32 | FP32 | FP32 |
Interface | PCIe | PCIe | PCIe | PCIe | PCIe | PCIe |
SLI/CF-Unterstützung | Ja | Ja | Ja | Ja | Ja | Ja |
GeForce 6800 Ultra |
GeForce 7800 GT |
GeForce 7800 GTX |
Radeon X850 XT-PE |
|
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Logo | ||||
Chip | NV40/45 | G70 | G70 | R480 |
Transistoren | ca. 222 Mio. | ca. 303 Mio. | ca. 303 Mio. | ca. 160 Mio. |
Fertigung | 0,13 µm | 0,11 µm | 0,11 µm | 0,13 µm low-k |
Chiptakt | 400 MHz | 400 MHz | 430 MHz | 540 MHz |
Pixel-Pipelines | 16 | 20 | 24 | 16 |
ROPs | 16 | 16 | 16 | 16 |
Pixelfüllrate | 6400 MPix/s | 6400 MPix/s | 6880 MPix/s | 8640 MPix/s |
TMUs je Pixel-Pipeline | 1 | 1 | 1 | 1 |
Texelfüllrate | 6400 MTex/s | 8000 MTex/s | 10320 MTex/s | 8640 MTex/s |
Vertex-Pipelines | 6 | 7 | 8 | 6 |
Dreiecksdurchsatz | 600 MV/s | 700 MV/s | 860 MV/s | 810 MV/s |
Pixelshader | PS 3.0 | PS 3.0 | PS 3.0 | PS 2.b |
Vertexshader | VS 3.0 | VS 3.0 | VS 3.0 | VS 2.0 |
Speichermenge | 256 GDDR3 | 256 GDDR3 | 256 GDDR3 | 256 GDDR3 |
Speichertakt | 550 MHz | 500 MHz | 600 MHz | 590 MHz |
Speicherinterface | 256 Bit | 256 Bit | 256 Bit | 256 Bit |
Speicherbandbreite | 35200 MB/s | 32000 MB/S | 38400 MB/s | 37760 MB/s |
Präzision pro Kanal | FP32/FP16 | FP32/FP16 | FP32/FP16 | FP24 |
Interface | PCIe/AGP | PCIe | PCIe | PCIe/AGP |
SLI/CF-Unterstützung | Ja (PCIe) | Ja | Ja | ja (PCIe) |