Grafikkarten: Benchmarks & Methodik (2016)
9/10DirectX-12-Benchmarks
Ashes of the Singularity
Ashes of the Singularity | |
---|---|
Engine | Eigenentwicklung, Nitrous Engine |
API | DX12 |
Benchmark-Art | integrierter Benchmark |
Dauer | 25 Sekunden |
Detailstufe für 1.920 × 1.080 | Crazy-Preset |
Detailstufe für 2.560 × 1.440 | Extreme-Preset |
Detailstufe für 3.840 × 2.160 | Extreme-Preset |
API (Auflösungen) | |
---|---|
Nvidia Pascal (GTX 1080/1070) | DirectX 11 (3.840) |
Nvidia Pascal (GTX 1080/1070) | DirectX 12 (1.920, 2.560) |
Nvidia Pascal (GTX 1060) | DirectX 11 (1.920, 2.560) |
Nvidia Maxwell | DirectX 11 (1.920, 2.560, 3.840) |
Nvidia Kepler | DirectX 11 (1.920) |
AMD GCN 4th Gen | DirectX 12 (1.920, 2.560) |
AMD GCN 3rd Gen | DirectX 12 (1.920, 2.560, 3.840) |
AMD GCN 2nd Gen | DirectX 12 (1.920, 2.560, 3.840) |
AMD GCN 1st Gen | DirectX 12 (1.920) |
Hitman
Hitman | |
---|---|
Engine | Eigenentwicklung, Glacier Engine |
API | DX12 |
Benchmark-Art | Savegame |
Dauer | 25 Sekunden |
Detailstufe für 1.920 × 1.080 | Maximale Details, SMAA |
Detailstufe für 2.560 × 1.440 | Maximale Details, SMAA |
Detailstufe für 3.840 × 2.160 | Maximale Details, SMAA |
API (Auflösungen) | |
---|---|
Nvidia Pascal | DirectX 12 (1.920, 2.560, 3.840) |
Nvidia Maxwell | DirectX 11 (1.920, 2.560, 3.840) |
Nvidia Kepler | DirectX 11 (1.920) |
AMD GCN 4th Gen | DirectX 12 (1.920, 2.560) |
AMD GCN 3rd Gen | DirectX 12 (1.920, 2.560, 3.840) |
AMD GCN 2nd Gen | DirectX 12 (1.920, 2.560, 3.840) |
AMD GCN 1st Gen | DirectX 12 (1.920) |
Rise of the Tomb Raider
Rise of the Tomb Raider | |
---|---|
Engine | Eigenentwicklung, Crystal Engine |
API | DX12 |
Benchmark-Art | Savegame |
Dauer | 25 Sekunden |
Detailstufe für 1.920 × 1.080 | Maximale Details, SMAA, Texturen Hoch |
Detailstufe für 2.560 × 1.440 | Sehr-Hoch-Preset, SMAA, Texturen Hoch, PureHair Sehr Hoch |
Detailstufe für 3.840 × 2.160 | Mittel-Preset, SMAA, Texturen Hoch, PureHair Sehr Hoch |
API (Auflösungen) | |
---|---|
Nvidia Pascal | DirectX 11 (1.920, 2.560, 3.840) |
Nvidia Maxwell | DirectX 11 (1.920, 2.560, 3.840) |
Nvidia Kepler | DirectX 11 (1.920) |
AMD GCN 4th Gen | DirectX 12 (1.920, 2.560) |
AMD GCN 3rd Gen | DirectX 12 (1.920, 2.560, 3.840) |
AMD GCN 2nd Gen | DirectX 12 (1.920, 2.560, 3.840) |
AMD GCN 1st Gen | DirectX 11 (1.920) |
Total War: Warhammer
Total War: Warhammer | |
---|---|
Engine | Eigenentwicklung, TW3-Engine |
API | DX12 |
Benchmark-Art | Rüstung von Tempelhof |
Dauer | 25 Sekunden |
Detailstufe für 1.920 × 1.080 | Maximale Details, 4×MSAA |
Detailstufe für 2.560 × 1.440 | Maximale Details, MLAA |
Detailstufe für 3.840 × 2.160 | Ultra-Preset, MLAA |
API (Auflösungen) | |
---|---|
Nvidia Pascal | DirectX 11 (1.920, 2.560, 3.840) |
Nvidia Maxwell | DirectX 11 (1.920, 2.560, 3.840) |
Nvidia Kepler | DirectX 11 (1.920) |
AMD GCN 4th Gen | DirectX 11 (1.920) |
AMD GCN 4th Gen | DirectX 12 (2.560) |
AMD GCN 3rd Gen | DirectX 11 (1.920, 3.840) |
AMD GCN 3rd Gen | DirectX 12 (2.560) |
AMD GCN 2nd Gen | DirectX 11 (1.920) |
AMD GCN 2nd Gen | DirectX 12 (2.560, 3.840) |
AMD GCN 1st Gen | DirectX 11 (1.920) |
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