Grafikkarten: Benchmarks & Methodik (2016)

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Wolfgang Andermahr
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DirectX-12-Benchmarks

Ashes of the Singularity

Ashes of the Singularity
Engine Eigenentwicklung, Nitrous Engine
API DX12
Benchmark-Art integrierter Benchmark
Dauer 25 Sekunden
Detailstufe für 1.920 × 1.080 Crazy-Preset
Detailstufe für 2.560 × 1.440 Extreme-Preset
Detailstufe für 3.840 × 2.160 Extreme-Preset
API-Nutzung in Ashes of the Singularity
API (Auflösungen)
Nvidia Pascal (GTX 1080/1070) DirectX 11 (3.840)
Nvidia Pascal (GTX 1080/1070) DirectX 12 (1.920, 2.560)
Nvidia Pascal (GTX 1060) DirectX 11 (1.920, 2.560)
Nvidia Maxwell DirectX 11 (1.920, 2.560, 3.840)
Nvidia Kepler DirectX 11 (1.920)
AMD GCN 4th Gen DirectX 12 (1.920, 2.560)
AMD GCN 3rd Gen DirectX 12 (1.920, 2.560, 3.840)
AMD GCN 2nd Gen DirectX 12 (1.920, 2.560, 3.840)
AMD GCN 1st Gen DirectX 12 (1.920)

Hitman

Hitman
Engine Eigenentwicklung, Glacier Engine
API DX12
Benchmark-Art Savegame
Dauer 25 Sekunden
Detailstufe für 1.920 × 1.080 Maximale Details, SMAA
Detailstufe für 2.560 × 1.440 Maximale Details, SMAA
Detailstufe für 3.840 × 2.160 Maximale Details, SMAA
API-Nutzung in Hitman
API (Auflösungen)
Nvidia Pascal DirectX 12 (1.920, 2.560, 3.840)
Nvidia Maxwell DirectX 11 (1.920, 2.560, 3.840)
Nvidia Kepler DirectX 11 (1.920)
AMD GCN 4th Gen DirectX 12 (1.920, 2.560)
AMD GCN 3rd Gen DirectX 12 (1.920, 2.560, 3.840)
AMD GCN 2nd Gen DirectX 12 (1.920, 2.560, 3.840)
AMD GCN 1st Gen DirectX 12 (1.920)

Rise of the Tomb Raider

Rise of the Tomb Raider
Engine Eigenentwicklung, Crystal Engine
API DX12
Benchmark-Art Savegame
Dauer 25 Sekunden
Detailstufe für 1.920 × 1.080 Maximale Details, SMAA, Texturen Hoch
Detailstufe für 2.560 × 1.440 Sehr-Hoch-Preset, SMAA, Texturen Hoch, PureHair Sehr Hoch
Detailstufe für 3.840 × 2.160 Mittel-Preset, SMAA, Texturen Hoch, PureHair Sehr Hoch
API-Nutzung in Rise of the Tomb Raider
API (Auflösungen)
Nvidia Pascal DirectX 11 (1.920, 2.560, 3.840)
Nvidia Maxwell DirectX 11 (1.920, 2.560, 3.840)
Nvidia Kepler DirectX 11 (1.920)
AMD GCN 4th Gen DirectX 12 (1.920, 2.560)
AMD GCN 3rd Gen DirectX 12 (1.920, 2.560, 3.840)
AMD GCN 2nd Gen DirectX 12 (1.920, 2.560, 3.840)
AMD GCN 1st Gen DirectX 11 (1.920)

Total War: Warhammer

Total War: Warhammer
Engine Eigenentwicklung, TW3-Engine
API DX12
Benchmark-Art Rüstung von Tempelhof
Dauer 25 Sekunden
Detailstufe für 1.920 × 1.080 Maximale Details, 4×MSAA
Detailstufe für 2.560 × 1.440 Maximale Details, MLAA
Detailstufe für 3.840 × 2.160 Ultra-Preset, MLAA
API-Nutzung in Total War: Warhammer
API (Auflösungen)
Nvidia Pascal DirectX 11 (1.920, 2.560, 3.840)
Nvidia Maxwell DirectX 11 (1.920, 2.560, 3.840)
Nvidia Kepler DirectX 11 (1.920)
AMD GCN 4th Gen DirectX 11 (1.920)
AMD GCN 4th Gen DirectX 12 (2.560)
AMD GCN 3rd Gen DirectX 11 (1.920, 3.840)
AMD GCN 3rd Gen DirectX 12 (2.560)
AMD GCN 2nd Gen DirectX 11 (1.920)
AMD GCN 2nd Gen DirectX 12 (2.560, 3.840)
AMD GCN 1st Gen DirectX 11 (1.920)