Die enttäuschende Neuauflage Crysis Remastered (Test) erhält mit dem Update auf Version 2.1 neben einigen Fehlerkorrekturen und Optimierungen auch Unterstützung für das KI-Upsampling mittels Nvidia DLSS 2.0 (Test). Insbesondere die besonders anspruchsvolle Qualitätsstufe „Can it run Crysis?“ soll davon profitieren.
Bis zu 40 Prozent mehr FPS durch DLSS
Im ComputerBase-Test, welcher mit dem Fazit „Einfach enttäuschend“ endete, brachte „Can it run Crysis?“ insbesondere mit aktiviertem Echtzeit-Raytracing auch aktuellste Grafikkarten wie die GeForce RTX 3080 (Test) ins Schwitzen, ohne dabei besonders hübsch auszusehen. Zumindest dem Hardwarehunger sollte damit etwas Abhilfe geschaffen werden. Crytek verspricht rund 40 Prozent mehr FPS durch DLSS.
Raytracing in Crysis Remastered – 2.560 × 1.440
Nvidia GeForce GTX 1080:
RT Aus
50,4
RT Performance
48,1
RT Hoch
39,9
RT Can it run Crysis
36,2
RT Sehr Hoch
30,4
Nvidia GeForce RTX 2070 Super:
RT Aus
66,9
RT Performance
64,0
RT Hoch
57,2
RT Sehr Hoch
50,5
RT Can it run Crysis
49,8
Nvidia GeForce RTX 3080:
RT Aus
117,3
RT Performance
106,8
RT Hoch
98,2
RT Can it run Crysis
93,0
RT Sehr Hoch
91,8
AMD Radeon RX Vega 64:
RT Aus
45,1
RT Performance
42,8
RT Hoch
34,8
RT Can it run Crysis
33,7
RT Sehr Hoch
27,3
AMD Radeon RX 5700 XT:
RT Aus
55,8
RT Performance
53,7
RT Hoch
43,3
RT Can it run Crysis
41,1
RT Sehr Hoch
33,1
Einheit: Bilder pro Sekunde (FPS)
Neben der Implementierung von DLSS listet Crytek auf Reddit weitere Optimierungen und Fehlerkorrekturen sowie eine Liste noch nicht behobener Fehler, die zumindest kürzer geworden ist, in den offiziellen Release Notes der neuen Version 2.1 auf.
GENERAL
DLSS by Nvidia has now been added to Crysis Remastered.
Improvements made to the tutorial descriptions in all languages. Many placeholders and incorrect prompts have been corrected.
BUGFIXES
Fixed an issue that caused the rocket tutorial prompt to not be correctly displayed in Traditional Chinese.
Fixed an issue that caused the camera shake to be too intense while using the mounted MG with armor mode enabled.
Fixed an issue that prevented the alien AI from exploding which prevented mission progress on Exodus, Fleet and Paradise Lost.
Fixed an issue that resulted in Armor mode being active at the beginning of a mission.
Fixed the missing audio tied to the SCAR in the intro cutscene on Ascension.
Fixed a CRYENGINE crash that could occur on Exodus - Sphere.
Fixed the translations of the Classic Nanosuit mode control tutorial in all languages (previously only shown in English).
Fixed an issue that caused the controller tutorial prompts to display mouse and keyboard instead throughout the game.
Fixed a crash that could occur on Reckoning - Fleet.
Fixed an issue that resulted in the FPS counter showing the incorrect information.
Fixed several bugs that caused the incorrect information to be displayed in the tutorial prompts for the controller.
Fixed several tutorial descriptions that would appear in the wrong languages when using the Traditional Chinese language settings.
Fixed a missing tutorial prompt from the VTOL rockets in the Traditional Chinese language on Ascension.
Fixed a placeholder from the "fire minigun" tutorial prompt on Ascension when using mouse & keyboard.
Fixed an issue that resulted in the English translations appearing for the Classic Nanosuit controls tutorial when using other languages.
Fixed some Italian localisation issues (removed placeholders and added correct text).
Fixed an issue that caused placeholders to appear in the HUD when the Japanese language was selected.
Fixed an issue that occurred when trying to ADS on any mounted machine gun while using a controller. Previously this would incorrectly activate the cloak instead of aiming down sights.
Fixed an issue with the animations for some CEPH scouts.
Fixed several placeholders that appear in the Classic Nanosuit menu.
Fixed some shadows that would disappear depending on the camera angle on Contact - Island.
Fixed some disappearing prompts from the Classic Nanosuit wheel.
KNOWN ISSUES
Some distant textures can appear to be blurred textures when DLSS is switched enabled.
In some cases, you may encounter motion blur issues on some systems. Deactivating motion blur will resolve this matter.
The windows for civilian trucks may have yellow windows when Raytracing is set to “Very High” or “Can it Run Crysis”.
Anti-Aliasing is disabled with DLSS by design. However, the menu will still show that it is set to active when DLSS is enabled.
Crysis Remastered Update 2.1 – Release Notes
Über Twitter teilte der Hersteller unter dem Motto „Faster, Better, More Performance“ zudem ein kurzes Video, welches Spielern die Vorteile von DLSS in Crysis Remastered schmackhaft machen soll.
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Raptor Team,
Nvidia DLSS patch is now available for Crysis Remastered on PC! Jump in now for some sweet performance gains. 😎