Ich habe alles auf minimal und er will das Game nach dem menu einfach nicht starten. Jedes mal wenn ich auf new game klicke und ein schwierigkeitgrad auswähle, komme ich danach wieder ins menu!?
Habe jetzt einfach immer wieder auf new game geklickt, und er ist stück für stück weiter gekommen lol. Allerdings nie bis ins Spiel. Jetzt hat er mir eine Fehlermeldung gegeben, allerdings kann ich damit nix anfangen, hat jemand eine Idee wodran es liegen könnte?
DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51
2666 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4096 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {63C74241-ECBD-4F22-BB00-BEE154449C16} Realtek RTL8168/8111-Familie-PCI-E-Gigabit-Ethernet-NIC (NDIS 6.0) #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {1BA4A159-8A50-4E2C-AC4F-0E1F98B30E54} Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.0) - 192.168.2.100/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 F:\XP Games\Doom 3\base\game00.pk4 with checksum 0xf07eb555
Loaded pk4 F:\XP Games\Doom 3\base\game01.pk4 with checksum 0x51c6981f
Loaded pk4 F:\XP Games\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 F:\XP Games\Doom 3\base\game03.pk4 with checksum 0x5d4230ea
Loaded pk4 F:\XP Games\Doom 3\base\pak000.pk4 with checksum 0x28d208f1
Loaded pk4 F:\XP Games\Doom 3\base\pak001.pk4 with checksum 0x40244be0
Loaded pk4 F:\XP Games\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 F:\XP Games\Doom 3\base\pak003.pk4 with checksum 0xcd79d028
Loaded pk4 F:\XP Games\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 F:\XP Games\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 F:\XP Games\Doom 3\base\pak006.pk4 with checksum 0x95b65ab
Loaded pk4 F:\XP Games\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 F:\XP Games\Doom 3\base\pak008.pk4 with checksum 0x23ae5993
Current search path:
F:\XP Games\Doom 3/base
F:\XP Games\Doom 3\base\pak008.pk4 (3 files)
F:\XP Games\Doom 3\base\pak007.pk4 (38 files)
F:\XP Games\Doom 3\base\pak006.pk4 (48 files)
F:\XP Games\Doom 3\base\pak005.pk4 (63 files)
F:\XP Games\Doom 3\base\pak004.pk4 (5137 files)
F:\XP Games\Doom 3\base\pak003.pk4 (4676 files)
F:\XP Games\Doom 3\base\pak002.pk4 (6120 files)
F:\XP Games\Doom 3\base\pak001.pk4 (8972 files)
F:\XP Games\Doom 3\base\pak000.pk4 (2698 files)
F:\XP Games\Doom 3\base\game03.pk4 (2 files)
F:\XP Games\Doom 3\base\game02.pk4 (2 files)
F:\XP Games\Doom 3\base\game01.pk4 (2 files)
F:\XP Games\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1600x1200)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: F:\XP Games\Doom 3\base\game03.pk4/gamex86.dll
copy gamex86.dll to F:\XP Games\Doom 3\base\gamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jan 16 2007
WARNING: file def/monster_boss_guardian.def, line 230: newline inside string
WARNING: file def/monster_boss_guardian.def, line 231: Expecting '{' but found 'ydir2'
WARNING: file def/monster_boss_guardian.def, line 231: Expecting '{' but found 'maxs'
WARNING: file def/monster_boss_guardian.def, line 231: Expecting '{' but found '1360'
WARNING: file def/monster_boss_guardian.def, line 231: newline inside string
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 191092 bytes for event callbacks
Initializing scripts
Compiled 'weapon_machinegun::Lower': 804.5 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 9648 bytes
Statements: 67875, 1357500 bytes
Functions: 2109, 250532 bytes
Variables: 147376 bytes
Mem used: 2476344 bytes
Static data: 2277552 bytes
Allocated: 3281600 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver'
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: file def/monster_boss_guardian.def, line 230: newline inside string
WARNING: file def/monster_boss_guardian.def, line 231: Expecting '{' but found '1360'
WARNING: file def/monster_boss_guardian.def, line 231: Expecting '{' but found 'maxs'
WARNING: file def/monster_boss_guardian.def, line 231: Expecting '{' but found 'ydir2'
WARNING: file def/monster_boss_guardian.def, line 231: newline inside string
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver'
6 warnings
guid set to ye81V1DItb8
execing default.cfg
Detected
2.67 GHz CPU
4096 MB of System memory
512 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
execing default.cfg
Detected
2.67 GHz CPU
4096 MB of System memory
512 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
--------- Game Map Shutdown ----------
--------------------------------------
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver'
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
--------- Map Initialization ---------
Map: game/mars_city1
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: file F:\XP Games\Doom 3\base\pak000.pk4/maps/game/mars_city1.proc, line 32288: expected '(' but found '691'
********************
WARNING: idSession: triggering mainmenu watchdog
Shutting down sound hardware
sound: MULTICHANNEL
Shutting down sound hardware
sound: STEREO
--------- Game Map Shutdown ----------
--------------------------------------
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver'
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mars_city1.gui.
--------- Map Initialization ---------
Map: game/mars_city1
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
collision data:
421 models
30823 vertices (722 KB)
54551 edges (1917 KB)
22257 polygons (1564 KB)
4068 brushes (556 KB)
12449 nodes (340 KB)
43444 polygon refs (339 KB)
14219 brush refs (111 KB)
18352 internal edges
1461 sharp edges
0 contained polygons removed
0 polygons merged
5551 KB total memory used
239 msec to load collision data.
map bounds are (19640.0, 22168.0, 29496.0)
max clip sector is (1227.5, 1385.5, 1843.5)
[Load AAS]
loading maps/game/mars_city1.aas48
done.
[Load AAS]
loading maps/game/mars_city1.aas96
[Load AAS]
loading maps/game/mars_city1.aas_guardian
[Load AAS]
loading maps/game/mars_city1.aas_mancubus
[Load AAS]
loading maps/game/mars_city1.aas_sabaoth
[Load AAS]
loading maps/game/mars_city1.aas_cyberdemon
glprogs/heatHazeWithMaskAndVertex.vfp
glprogs/heatHazeWithMaskAndVertex.vfp
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: file F:\XP Games\Doom 3\base\pak002.pk4/models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, line 1097: expected float value, found 'fram0584'
********************
WARNING: idSession: triggering mainmenu watchdog
--------- Game Map Shutdown ----------
--------------------------------------
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver'
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mars_city1.gui.
reloading guis/lvlmaps/genericmap.gui.
--------- Map Initialization ---------
Map: game/mars_city1
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
3 0 1600 1200
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
malloc failure for 1767860624
Edit:
Hallo, keiner eine Idee was die Fehlermeldung zu bedeuten hat?
Mfg. calle