RedLava
Ensign
- Registriert
- Aug. 2012
- Beiträge
- 137
Guten Morgen @ all,
ich hab da ein kleines problem. Irgendwie bekomme ich die Maprotation für China Rising nicht in gang.
Ich hatte früher zwar für Cod4 Server am laufen,aber im moment bin ich einfach Ratlos.
Die Sartup.txt sieht so aus:
Und die Maprotation so :
Was müsste ich jetzt genau machen,damit die China Rising Maps laufen?
Oder gibt es auch die möglichkeit,die Maprotation in die Sartup.txt zu übertragen via /set_maprotation.... ??
Für eure hilfe schon mal ein "Danke" vorab.
Gruß
ich hab da ein kleines problem. Irgendwie bekomme ich die Maprotation für China Rising nicht in gang.
Ich hatte früher zwar für Cod4 Server am laufen,aber im moment bin ich einfach Ratlos.
Die Sartup.txt sieht so aus:
##################################################################
### In Order to activate an Option Remove "#" in front of
### Paramter and set value "true" or "false"
##################################################################
### Bitte die Raute "#" vor der gewünschten Option entfernen
### und mit "true" aktivieren bzw.
### mit "false" den Parameter deaktivieren.
##################################################################
#Server mode options: OFFICIAL RANKED UNRANKED PRIVATE (official will force all settings to default + you cannot kick/ban/slay people)
vars.serverType OFFICIAL
#MP exerience Options: CQCLASSIC, RUSHCLASSIC, TDM0, OBLITERATION, ELIMINATION,SQDMCLASSIC,DOMCLASSIC
vars.mpExperience CQCLASSIC
Set Server name (between quotes)
vars.serverName "Celler Fightclub-24/7 China Rising CQ by gamed!de"
Set a server message
vars.serverMessage "Willkommen beim Celler Fightclubserver by gamed!de"
vars.serverDescription "Celler Fighclub"
Set Admin Password
admin.password ""
#Set Server Password
vars.gamePassword ""
Set max player count (up to 68)
vars.maxPlayers 64
#activate reserved slots
#reservedSlotsList.aggressiveJoin true
activate Commanders
vars.commander true
Activate/Deactivate auto balance
vars.autoBalance true
always allow spectators, if set to false only whitelisted people can spectate
vars.alwaysAllowSpectators true
Set maximum number of spectators
vars.maxSpectators 2
Set the number of players needed to start a game (default: 8)
vars.roundStartPlayerCount 4
Set the number of players needed in game before it resets to pre-round
vars.roundRestartPlayerCount 2
Enable punbkbuster and/or fairfight
punkBuster.activate
fairFight.activate
################################
# Variables affecting gameplay below #
################################
Activate/Deactivate killcam
vars.killCam true
enable/disable friendly fire
vars.friendlyFire false
Activate/Deactivate Health Regeneration
vars.regenerateHealth true
Activate/Deactivate Minimap
vars.miniMap true
Activate/Deactivate HUD
vars.hud true
Activate/Deactivate 3d Spotting
vars.3dSpotting true
Activate/Deactivate minimap spotting
vars.miniMapSpotting true
Activate/Deactivate Nametags
vars.nameTag true
Activate/Deactivate 3rd person vehicle Camera
vars.3pCam true
Forces the use of a full magazine when reloading
vars.forceReloadWholeMags false
#Activate/Deactivate vehicles
vars.vehicleSpawnAllowed true
###################################
# Variables involving player control below #
###################################
#number of teamkills allowed before kick
vars.teamKillCountForKick 10
Max kills a player can make before being kicked (counter-cheating)
vars.teamKillValueForKick 75
#Number of team kill kicks that will lead to a permaban
vars.teamKillKickForBan 0
Set idle time before getting kicked
vars.idleTimeout 300
Enable/Disable spawning inside vehicles
vars.vehicleSpawnAllowed true
Delay on vehicle respawn time (percentage)
vars.vehicleSpawnDelay 75
Respawn delay (percentage)
vars.playerRespawnTime 75
time before a player is forced to respawn
vars.playerManDownTime 75
Base damage value
vars.bulletDamage 100
Enable/Disable hit indicator
vars.hitIndicatorsEnabled true
Game mode discounter (tickets factor)
vars.gameModeCounter 125
Enable/Disable only spawn on the squad leader
vars.onlySquadLeaderSpawn true
set the server gametype preset (Custom, Hardcore, Infantrie, Normal) Some times errors Dice will fix this. This setting must be at the Bottom of the Startup.txt
vars.preset NORMAL
Und die Maprotation so :
##Battlefield 4 All Maps Conquest Small##
#Levels/MP/MP_Abandoned/MP_Abandoned ConquestSmall0 2
#Levels/MP/MP_Damage/MP_Damage ConquestSmall0 2
#Levels/MP/MP_Flooded/MP_Flooded ConquestSmall0 2
#Levels/MP/MP_Journey/MP_Journey ConquestSmall0 2
#Levels/MP/MP_Naval/MP_Naval ConquestSmall0 2
#Levels/MP/MP_Prison/MP_Prison ConquestSmall0 2
#Levels/MP/MP_Resort/MP_Resort ConquestSmall0 2
#Levels/MP/MP_Siege/MP_Siege ConquestSmall0 2
#Levels/MP/MP_TheDish/MP_TheDish ConquestSmall0 2
#Levels/MP/MP_Tremors/MP_Tremors ConquestSmall0 2
##Battlefield 4 All Maps Conquest Large
#Levels/MP/MP_XP1_001/MP_XP1_001 ConquestLarge0 2
#Levels/MP/MP_XP1_002/MP_XP1_002 ConquestLarge0 2
#Levels/MP/MP_XP1_003/MP_XP1_003 ConquestLarge0 2
#Levels/MP/MP_XP1_004/MP_XP1_004 ConquestLarge0 2
##Battlefield 4 All Maps Domination##
#Levels/MP/MP_Abandoned/MP_Abandoned Domination0 1
#Levels/MP/MP_Damage/MP_Damage Domination0 1
#Levels/MP/MP_Flooded/MP_Flooded Domination0 1
#Levels/MP/MP_Journey/MP_Journey Domination0 1
#Levels/MP/MP_Naval/MP_Naval Domination0 1
#Levels/MP/MP_Prison/MP_Prison Domination0 1
#Levels/MP/MP_Resort/MP_Resort Domination0 1
#Levels/MP/MP_Siege/MP_Siege Domination0 1
#Levels/MP/MP_TheDish/MP_TheDish Domination0 1
#Levels/MP/MP_Tremors/MP_Tremors Domination0 1
##Battlefield 4 All Maps Elimination##
#Levels/MP/MP_Abandoned/MP_Abandoned Elimination0 1
#Levels/MP/MP_Damage/MP_Damage Elimination0 1
#Levels/MP/MP_Flooded/MP_Flooded Elimination0 1
#Levels/MP/MP_Journey/MP_Journey Elimination0 1
#Levels/MP/MP_Naval/MP_Naval Elimination0 1
#Levels/MP/MP_Prison/MP_Prison Elimination0 1
#Levels/MP/MP_Resort/MP_Resort Elimination0 1
#Levels/MP/MP_Siege/MP_Siege Elimination0 1
#Levels/MP/MP_TheDish/MP_TheDish Elimination0 1
#Levels/MP/MP_Tremors/MP_Tremors Elimination0 1
##Battlefield 4 All Maps Rush##
#Levels/MP/MP_Abandoned/MP_Abandoned RushLarge0 1
#Levels/MP/MP_Damage/MP_Damage RushLarge0 1
#Levels/MP/MP_Flooded/MP_Flooded RushLarge0 1
#Levels/MP/MP_Journey/MP_Journey RushLarge0 1
#Levels/MP/MP_Naval/MP_Naval RushLarge0 1
#Levels/MP/MP_Prison/MP_Prison RushLarge0 1
#Levels/MP/MP_Resort/MP_Resort RushLarge0 1
#Levels/MP/MP_Siege/MP_Siege RushLarge0 1
#Levels/MP/MP_TheDish/MP_TheDish RushLarge0 1
#Levels/MP/MP_Tremors/MP_Tremors RushLarge0 1
##Battlefield 4 All Maps SquadDeathMatch##
#Levels/MP/MP_Abandoned/MP_Abandoned SquadDeathMatch0 1
#Levels/MP/MP_Damage/MP_Damage SquadDeathMatch0 1
#Levels/MP/MP_Flooded/MP_Flooded SquadDeathMatch0 1
#Levels/MP/MP_Journey/MP_Journey SquadDeathMatch0 1
#Levels/MP/MP_Naval/MP_Naval SquadDeathMatch0 1
#Levels/MP/MP_Prison/MP_Prison SquadDeathMatch0 1
#Levels/MP/MP_Resort/MP_Resort SquadDeathMatch0 1
#Levels/MP/MP_Siege/MP_Siege SquadDeathMatch0 1
#Levels/MP/MP_TheDish/MP_TheDish SquadDeathMatch0 1
#Levels/MP/MP_Tremors/MP_Tremors SquadDeathMatch0 1
##Battlefield 4 All Maps TeamDeathMatch##
#Levels/MP/MP_Abandoned/MP_Abandoned TeamDeathMatch0 1
#Levels/MP/MP_Damage/MP_Damage TeamDeathMatch0 1
#Levels/MP/MP_Flooded/MP_Flooded TeamDeathMatch0 1
#Levels/MP/MP_Journey/MP_Journey TeamDeathMatch0 1
#Levels/MP/MP_Naval/MP_Naval TeamDeathMatch0 1
#Levels/MP/MP_Prison/MP_Prison TeamDeathMatch0 1
#Levels/MP/MP_Resort/MP_Resort TeamDeathMatch0 1
#Levels/MP/MP_Siege/MP_Siege TeamDeathMatch0 1
#Levels/MP/MP_TheDish/MP_TheDish TeamDeathMatch0 1
#Levels/MP/MP_Tremors/MP_Tremors TeamDeathMatch0 1
##Battlefield 4 All Maps Obliteration##
#Levels/MP/MP_Abandoned/MP_Abandoned Obliteration 1
#Levels/MP/MP_Damage/MP_Damage Obliteration 1
#Levels/MP/MP_Flooded/MP_Flooded Obliteration 1
#Levels/MP/MP_Journey/MP_Journey Obliteration 1
#Levels/MP/MP_Naval/MP_Naval Obliteration 1
#Levels/MP/MP_Prison/MP_Prison Obliteration 1
#Levels/MP/MP_Resort/MP_Resort Obliteration 1
#Levels/MP/MP_Siege/MP_Siege Obliteration 1
#Levels/MP/MP_TheDish/MP_TheDish Obliteration 1
#Levels/MP/MP_Tremors/MP_Tremors Obliteration 1
#China Rising Addon#
#Silk Road#
XP1_001 ConquestLarge0 2
#Altai Range#
XP1_002 ConquestLarge0 2
#Guilin Peaks#
XP1_003 ConquestLarge0 2
#Dragon Pass#
XP1_004 ConquestLarge0 2
##GameMode Intended player count + Commanders + (Spectators) ##
## AirSuperiority0 Air Superiority Up to 24 + 0 + (4)##
Was müsste ich jetzt genau machen,damit die China Rising Maps laufen?
Oder gibt es auch die möglichkeit,die Maprotation in die Sartup.txt zu übertragen via /set_maprotation.... ??
Für eure hilfe schon mal ein "Danke" vorab.
Gruß
Zuletzt bearbeitet: