Crysis [Crysis] Performance & Systemanforderungen & Konfiguration

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meine auto. sieht so aus.

con_restricted = 0
r_displayinfo = 0

sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
e_foliage_wind_activation_dist = 25
e_max_entity_lights = 16
e_obj_quality = 4
e_particles_max_emitter_draw_screen = 32
e_particles_quality = 4
e_shadows_cast_view_dist_ratio = 0.8
e_view_dist_ratio_detail = 30
e_water_ocean_fft = 1
e_water_tesselation_amount = 10
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollMinTime = 15
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
r_BeamsDistFactor = .05
r_ColorGrading = 1
r_DepthOfField = 2
r_DetailNumLayers = 2
r_DynTexAtlasSpritesMaxSize = 32
r_MotionBlur = 0
r_ShadowJittering = 2
r_SSAO_quality = 2
r_SSAO_radius = 2
r_sunshafts = 1
r_TexAtlasSize = 2048
r_WaterReflectionsQuality = 3
r_WaterUpdateDistance = 0.2

d3d9_TripleBuffering=1
r_ssao_amount=0.4
r_SSAO_darkening=1.3
r_TerrainAO_FadeDist=1
r_HDRlevel=0.7
r_TexturesStreaming=0
r_ColorGradingDOF=1
r_ShadowJittering=1.5
r_ShadowBlur=3.0
e_gsm_lods_num=5
e_shadows_from_terrain_in_all_lods=0
r_UseEdgeAA=2
e_shadows_max_texture_size=768
e_view_dist_ratio_detail = 40
e_view_dist_ratio=80
e_particles_lod=0.7
e_vegetation_min_size=1.3
e_vegetation_sprites_distance_custom_ratio_min = 1
e_view_dist_ratio_vegetation=40
r_sunshafts=1
e_water_ocean_fft=1
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
r_UsePOM=1
e_lod_ratio=6
e_terrain_lod_ratio=1
e_vegetation_sprites_distance_ratio=1.2
r_GeomInstancing=1
e_vegetation_static_instancing=1
e_particles_thread=1
e_cull_veg_activation=70
e_max_entity_lights=20
es_MaxPhysDist=300
es_MaxPhysDistInvisible=35
r_BeamsMaxSlices=250
r_DetailDistance=12

e_vegetation_use_terrain_color 0

r_EyeAdaptationBase=0.2

e_screenshot_width = 5120
e_screenshot_height = 2880
e_screenshot_quality = 100
e_screenshot_file_format = jpg

r_TexturesStreaming=0


Wo kann man das Gras ändern, manchmal ist es zu hell, aber nicht immer. Wie habt ihr eure auto. eingestellt wie es am besten aussieht und noch guht läuft?

Ich habe WinXP+SP2 drauf und 169.21 Treiber drauf. Spiele es in 1440 x 900.
 
Meine sieht so aus ^^

con_restricted = 0

r_UsePOM = 1
r_Sunshafts = 1
e_terrain_normal_map = 1
e_Water_Ocean_FFT = 1
q_Renderer = 3
r_ColorGrading = 1
r_UseEdgeAA = 1
 
Zuletzt bearbeitet:
Wird doch im rechten oberen Eck auf den Screenshoths angezeigt.

Da steht auch der RAM Verbrauch. über 1000MB ;-)

Es ist relativ erträglich, ein paar kleine Rucker gibts schon aber die Grafik entschädigt das wideerum.
 
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