It's-a me!
Lt. Commander
- Registriert
- Dez. 2008
- Beiträge
- 1.638
Hallo,
Seit dem letzten CS:GO Update (23.01) können die Spieler auf meinen CS:GO Servern ihr Waffen nicht mehr wegwefen. Auch nach der deaktivierung sämtlicher Plugins bleibt das Problem also glaube ich das der Fehler in einer der .cfg Dateien drinn sein muss. Hat jemand eine Idee woran es liegen kann?
Ich habe mal die .cfg Dateien des Surf Servers angehängt.
server.cfg
gamemode_causal.cfg
Meiner Meinung nach sollte alles stimmen, die .cfg's sind auf allen Servern sehr ähnlich und auf keinem Server kann man die Waffen wegwerfen.
Seit dem letzten CS:GO Update (23.01) können die Spieler auf meinen CS:GO Servern ihr Waffen nicht mehr wegwefen. Auch nach der deaktivierung sämtlicher Plugins bleibt das Problem also glaube ich das der Fehler in einer der .cfg Dateien drinn sein muss. Hat jemand eine Idee woran es liegen kann?
Ich habe mal die .cfg Dateien des Surf Servers angehängt.
server.cfg
hostname "-={ SURF-Arena }=- [ surf_greatriver | www.team-wsu.de ]" //Server Name
sv_password "" //Passwort zum betreten des Servers
rcon_password "*****" //Administrator Passwort
log on //Server Loggs schreiben
sv_lan "0" //Nicht ändern!
sv_region "3" //3=Europa
sv_tags "team-wsu.de, surf, greatriver, !redie, bhop, 24/7, fastdownload," //Tags für Serverbrowser
sv_downloadurl "*****"
gamemode_causal.cfg
sv_accelerate 5.6 //( def. "10" ) client notify replicated
sv_allow_lobby_connect_only 0 // If set, players may only join this server from matchmaking lobby,
sv_allow_votes 0 // Allow voting?
sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 1 // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
sv_cheats 0
sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_contact 0 // Contact email for server sysop
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 1 // Dead players can speak (voice, text) to the living
sv_forcepreload 0 // Force server side preloading.
sv_friction 4.8 // World friction.
sv_full_alltalk 1 // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
sv_lan 0
sv_log_onefile 0 // Log server information to only one file.
sv_logbans 1 // Log server bans in the server logs.
sv_logecho 1 // Echo log information to the console.
sv_logfile 1 // Log server information in the log file.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_maxcmdrate 128 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_pausable 0
sv_pure 0
sv_pure_kick_clients 0
sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
sv_voiceenable 1
mp_afterroundmoney 0 // amount of money awared to every player after each round
mp_autokick 0 // Kick idle/team-killing players
mp_autoteambalance 1
mp_buytime 300
mp_c4timer 30
mp_death_drop_defuser 0 // Drop defuser on player death
mp_death_drop_grenade 0 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 0 // Whether or not to do a warmup period at the start of a match.
mp_force_pick_time 10 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_freezetime 0
mp_halftime_duration 5 // Number of seconds that halftime lasts
mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
mp_limitteams 0
mp_match_can_clinch 0 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 // maximum amount of money allowed in a player's account
mp_playercashawards 0 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_roundtime 5
mp_startmoney 16000
mp_teamcashawards 0 // Teams can earn money by performing in-game actions
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime 0 // If true, there will be a warmup period/round at the start of each match to allow
mp_win_panel_display_time 5 // The amount of time to show the win panel between matches / halfs
mp_friendlyfire 0
mp_maxrounds 0
mp_timelimit 20
mp_forcecamera 0
mp_solid_teammates 0 //Determines whether teammates are solid or not.
mp_free_armor 0 //Determines whether armor and helmet are given automatically.
mp_weapons_allow_zeus 0 //Determines whether the Zeus is purchasable or not.
mp_halftime 0 //Determines whether or not the match has a team-swapping halftime event.
bot_quota 0 // Determines the total number of bots in the game
spec_show_xray 1
sv_downloadurl "*****"
sm_cvar sv_airaccelerate 9999
sm_cvar sv_wateraccelerate 9999
sm_cvar sv_enablebunnyhopping 1
sm_cvar sv_staminajumpcost 0
sm_cvar sv_staminalandcost 0
Meiner Meinung nach sollte alles stimmen, die .cfg's sind auf allen Servern sehr ähnlich und auf keinem Server kann man die Waffen wegwerfen.