VollgasPilot
Banned
- Registriert
- Okt. 2014
- Beiträge
- 133
Hallo!
Da die Standard-iCEnhancer Settings meist für den Ar... sind, hab ich hier mal ordentliche Settings zusammengestellt.
Optik noch etwas verbessert und vorallem deutlich performanter als die misslungenen Standardsettings.
Probierts aus! Geht jetzt ja auch mit 1.0.7.0 und AMD-Karten absolut problemlos und sieht echt super aus!
Den oberen Teil der enbeseries.ini hiermit ersetzen:
Und das kommt in die icenhancer_config.txt
MotionBlur kann natürlich je nach Lust und Laune wieder aktiviert werden im oberen Spoiler ganz oben!
Und vergesst nicht vorher noch den Patch von seiner Webseite drüberzuspielen, außerdem dann noch die SweetFX.dll löschen !
Schade dass der Icelaglace immer mit so dämlichen Standardwerten released und den Leuten die Restarbeit überlässt bzw. die Leute das als Referenz nehmen.
Sieht bei bewölktem Wetter dann so aus meine Settings:
Da die Standard-iCEnhancer Settings meist für den Ar... sind, hab ich hier mal ordentliche Settings zusammengestellt.
Optik noch etwas verbessert und vorallem deutlich performanter als die misslungenen Standardsettings.
Probierts aus! Geht jetzt ja auch mit 1.0.7.0 und AMD-Karten absolut problemlos und sieht echt super aus!
Den oberen Teil der enbeseries.ini hiermit ersetzen:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=dax.dll
[GLOBAL]
AdditionalConfigFile=
UseEffect=true
ForceNVidiaCard=true
ForceNVidiaCaps=false
CyclicConfigReading=false
[GAME]
SpeedHack=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=60
DisplayWidth=1680
DisplayHeight=1050
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=false
AntialiasingUpScale=0.0
[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false
EnableDetailedShadow=false
[ANTIALIASING]
EnableEdgeAA=false
[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=23
KeyReadConfig=106
KeyFPSLimit=36
[BLOOD]
ReflectionAmount=0.01
SpecularPower=1.0
[TREE]
LeavesReflectionAmount=0.025
LeavesSpecularPower=1
LeavesAmbientAmount=0.2
LeavesColorMultiplier=1
LeavesColorPow=1
LeavesColorFilterR=1.0
LeavesColorFilterG=1.0
LeavesColorFilterB=1.0
[BUILDING]
WindowLightIntensity=1.0
[LIGHT1] // sirens
LightIntensity=3.0
LightAOAmount=2.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[LIGHT2] // street lights
LightIntensity=0.5
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
ColorFilterR=1.0
ColorFilterG=0.4
ColorFilterB=0.1
[LIGHT3] // car front light
LightIntensity=1.4
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[LIGHT4] // rear lights
LightIntensity=0.2
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[LIGHT5] // ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[LIGHT6] // ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[CARHEADLIGHT]
EmissiveMuliplier=10.0
LightIntensity=1.0
[LIGHTSPRITE]
UseExternalTexture=true
Intensity=1.0
IntensityInReflection=1.0
UseRays=false
RaysNumber=2
RaysIntensity=2.0
RaysRateOfChange=0.0
RaysLength=2.0
[CARWINDOWGLASS]
ReflectionAmount=8.0
SpecularPower=100.0
SpecularAmount=100.0
OpacityMultiplier=0.05
[CHROME]
ReflectionFront=0.0
ReflectionSide=4.0
SpecularPower=100.0
SideFade=6
MetallicAmount=0.0
[WHEELS]
ReflectionFront=2.0
ReflectionSide=2.0
SpecularPower=0.01
SideFade=6
MetallicAmount=0
[REFLECTION1]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=100.0
SideFade=1.45
MetallicAmount=0.0
[REFLECTION2]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=1.0
SideFade=1.45
[REFLECTION3]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=1.0
SideFade=1.45
[BLOOM]
BloomQuality=0
BlueShiftAmount=0.0
Radius1=0
Radius2=0
Contrast=0.0
[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingRange=0.5
SizeScale=0.75
SourceTexturesScale=0.5
FilterQuality=0
AOAmount=2.0
ILAmount=1.0
EdgeLighteningAmount=0.1
SamplingPrecision=2
[SHADOW]
DetailedShadowQuality=0
FilterQuality=0
CharacterShadowMultiplier=1.5
CarShadowMultiplier=1.5
[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=0.1
AdaptationMax=2.0
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0
[ENVIRONMENT]
DirectLightingIntensity=2
NightLightingIntensity=1
DirectLightingCurve=1
ReflectionAmountMultiplier=0.5
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.5
ColorPow=2.2
AmbientSuMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=2.0
AmbientSkySaturation=2.0
AmbientSunMultiplier=1.0
[SKYLIGHTING]
FilterQuality=2
AmbientSunMix=2.0
AmbientSkyMix=2.0
AmbientContrast=1.0
AmbientMinLevel=1.0
[SKY]
AzimuthHeight=1.0
AzimuthMultiplier=0.5
AzimuthSunAffectPower=1.0
AzimuthSunAffectAmount=1.0
TopColorMultiplier=1.0
ColorSaturation=0.25
ColorPower=2.2
SunIntensity=1.0
SunMaxBrightness=98.0
SunColorFilterR=1.0
SunColorFilterG=0.9
SunColorFilterB=0.6
SunColorFilterCurve=1.0
SunCoronaCurve=1.0
SunCoronaIntensity=0.5
SunDesaturation=0
OverallPower=1.0
OverallIntensity=0.75
BrightnessUpperLimitMultiplier=10
CloudsUseCustomTexture=true
CloudsCurve=0.8
CloudsIntensity=1.0
CloudsDesaturation=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=2.5
CloudsEdgeRange=4
StarsUseCustomTexture=true
StarsAmount=1.0
StarsIntensity=1.0
StarsBrightness=1.0
MoonIntensity=5.0
MoonGamma=2.2
MoonSize=0.025
MoonLightingCurve=0.7
NightCloudsEdgeClamp=0.25
NightCloudsEdgeIntensity=3.0
NightCloudsEdgeRange=4.0
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=1.0
[DETAIL]
DetailMapEnable=true
[COLORCORRECTION]
UsePaletteTexture=true
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=dax.dll
[GLOBAL]
AdditionalConfigFile=
UseEffect=true
ForceNVidiaCard=true
ForceNVidiaCaps=false
CyclicConfigReading=false
[GAME]
SpeedHack=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=60
DisplayWidth=1680
DisplayHeight=1050
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=false
AntialiasingUpScale=0.0
[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false
EnableDetailedShadow=false
[ANTIALIASING]
EnableEdgeAA=false
[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=23
KeyReadConfig=106
KeyFPSLimit=36
[BLOOD]
ReflectionAmount=0.01
SpecularPower=1.0
[TREE]
LeavesReflectionAmount=0.025
LeavesSpecularPower=1
LeavesAmbientAmount=0.2
LeavesColorMultiplier=1
LeavesColorPow=1
LeavesColorFilterR=1.0
LeavesColorFilterG=1.0
LeavesColorFilterB=1.0
[BUILDING]
WindowLightIntensity=1.0
[LIGHT1] // sirens
LightIntensity=3.0
LightAOAmount=2.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[LIGHT2] // street lights
LightIntensity=0.5
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
ColorFilterR=1.0
ColorFilterG=0.4
ColorFilterB=0.1
[LIGHT3] // car front light
LightIntensity=1.4
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[LIGHT4] // rear lights
LightIntensity=0.2
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[LIGHT5] // ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[LIGHT6] // ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
[CARHEADLIGHT]
EmissiveMuliplier=10.0
LightIntensity=1.0
[LIGHTSPRITE]
UseExternalTexture=true
Intensity=1.0
IntensityInReflection=1.0
UseRays=false
RaysNumber=2
RaysIntensity=2.0
RaysRateOfChange=0.0
RaysLength=2.0
[CARWINDOWGLASS]
ReflectionAmount=8.0
SpecularPower=100.0
SpecularAmount=100.0
OpacityMultiplier=0.05
[CHROME]
ReflectionFront=0.0
ReflectionSide=4.0
SpecularPower=100.0
SideFade=6
MetallicAmount=0.0
[WHEELS]
ReflectionFront=2.0
ReflectionSide=2.0
SpecularPower=0.01
SideFade=6
MetallicAmount=0
[REFLECTION1]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=100.0
SideFade=1.45
MetallicAmount=0.0
[REFLECTION2]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=1.0
SideFade=1.45
[REFLECTION3]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=1.0
SideFade=1.45
[BLOOM]
BloomQuality=0
BlueShiftAmount=0.0
Radius1=0
Radius2=0
Contrast=0.0
[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingRange=0.5
SizeScale=0.75
SourceTexturesScale=0.5
FilterQuality=0
AOAmount=2.0
ILAmount=1.0
EdgeLighteningAmount=0.1
SamplingPrecision=2
[SHADOW]
DetailedShadowQuality=0
FilterQuality=0
CharacterShadowMultiplier=1.5
CarShadowMultiplier=1.5
[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=0.1
AdaptationMax=2.0
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0
[ENVIRONMENT]
DirectLightingIntensity=2
NightLightingIntensity=1
DirectLightingCurve=1
ReflectionAmountMultiplier=0.5
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.5
ColorPow=2.2
AmbientSuMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=2.0
AmbientSkySaturation=2.0
AmbientSunMultiplier=1.0
[SKYLIGHTING]
FilterQuality=2
AmbientSunMix=2.0
AmbientSkyMix=2.0
AmbientContrast=1.0
AmbientMinLevel=1.0
[SKY]
AzimuthHeight=1.0
AzimuthMultiplier=0.5
AzimuthSunAffectPower=1.0
AzimuthSunAffectAmount=1.0
TopColorMultiplier=1.0
ColorSaturation=0.25
ColorPower=2.2
SunIntensity=1.0
SunMaxBrightness=98.0
SunColorFilterR=1.0
SunColorFilterG=0.9
SunColorFilterB=0.6
SunColorFilterCurve=1.0
SunCoronaCurve=1.0
SunCoronaIntensity=0.5
SunDesaturation=0
OverallPower=1.0
OverallIntensity=0.75
BrightnessUpperLimitMultiplier=10
CloudsUseCustomTexture=true
CloudsCurve=0.8
CloudsIntensity=1.0
CloudsDesaturation=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=2.5
CloudsEdgeRange=4
StarsUseCustomTexture=true
StarsAmount=1.0
StarsIntensity=1.0
StarsBrightness=1.0
MoonIntensity=5.0
MoonGamma=2.2
MoonSize=0.025
MoonLightingCurve=0.7
NightCloudsEdgeClamp=0.25
NightCloudsEdgeIntensity=3.0
NightCloudsEdgeRange=4.0
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=1.0
[DETAIL]
DetailMapEnable=true
[COLORCORRECTION]
UsePaletteTexture=true
// Motion blur
// 0 = OFF , 1 = low, 2 = mid, 3 = high
// Default = 2
#define MOTION_BLUR 0
// Godrays - On/Off
// 0 = low, 1 = mid, 2 = high
#define GODRAYS 0
#define GODRAY_QUALITY 1
// Bloom
// Config tool Max = 10.0f
float BLOOM_POWER = 0.6;
// Lens dirt - On/Off
#define LENS_DIRT 1
// Vertical anamorphic effect
#define ANAMORPHIC 0
// Additional post-effects
// If 1 -> Sat/B&W/Contrast/Cross = ON
#define POST_EFFECTS 1
#define BLACKNWHITE 0
float SATURATION = 0.82;
float CONTRAST = 0.42;
float CROSS_POWER = 0.0;
float CROSS_R = 0.6;
float CROSS_G = 0.8;
float CROSS_B = 0.3;
// Kodak Kodachrome 64 simulation
#define KODACHROME 0
// link au effect.txt
// pas besoin de tweak les valeurs pour ceux la
// juste du on / off
#define CINEMA 0
#define NOISE 0
#define INTERFERENCE 0
#define TVSTUFF 0
#define LENSDISTORTION 0
// AUCUNE IDEE SI DANS FINAL VERSION
// Donc on verra bien si je l'encrypte...
#define MANUAL_DOF_FOCUS 0
#define DEPTHOFFIELD 1
// 0 = OFF , 1 = low, 2 = mid, 3 = high
// Default = 2
#define MOTION_BLUR 0
// Godrays - On/Off
// 0 = low, 1 = mid, 2 = high
#define GODRAYS 0
#define GODRAY_QUALITY 1
// Bloom
// Config tool Max = 10.0f
float BLOOM_POWER = 0.6;
// Lens dirt - On/Off
#define LENS_DIRT 1
// Vertical anamorphic effect
#define ANAMORPHIC 0
// Additional post-effects
// If 1 -> Sat/B&W/Contrast/Cross = ON
#define POST_EFFECTS 1
#define BLACKNWHITE 0
float SATURATION = 0.82;
float CONTRAST = 0.42;
float CROSS_POWER = 0.0;
float CROSS_R = 0.6;
float CROSS_G = 0.8;
float CROSS_B = 0.3;
// Kodak Kodachrome 64 simulation
#define KODACHROME 0
// link au effect.txt
// pas besoin de tweak les valeurs pour ceux la
// juste du on / off
#define CINEMA 0
#define NOISE 0
#define INTERFERENCE 0
#define TVSTUFF 0
#define LENSDISTORTION 0
// AUCUNE IDEE SI DANS FINAL VERSION
// Donc on verra bien si je l'encrypte...
#define MANUAL_DOF_FOCUS 0
#define DEPTHOFFIELD 1
Und vergesst nicht vorher noch den Patch von seiner Webseite drüberzuspielen, außerdem dann noch die SweetFX.dll löschen !
Schade dass der Icelaglace immer mit so dämlichen Standardwerten released und den Leuten die Restarbeit überlässt bzw. die Leute das als Referenz nehmen.
Sieht bei bewölktem Wetter dann so aus meine Settings:
Zuletzt bearbeitet: