Houli-Mouli
Cadet 4th Year
- Registriert
- Juli 2002
- Beiträge
- 67
Hallo Jungs,
Irgendjemand wollte wissen was 3DMARK fuer Werte mit dem P4T533 ausspuckt.
Ergebnis: 3DMark Score 5967 3D marks
Operating System Microsoft Windows 2000
DirectX Version 9.0
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model P4T533
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU Intel Pentium 4 2520 MHz
FSB 140 MHz
Memory 256 MB
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name ASUS V8460 ULTRA DELUXE v29.80
Driver Version 6.13.10.2980
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format 32bit
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Triple
Rendering Pipeline D3D Pure Hardware T&L
Game 1 Car Chase - Low Detail 89.5 FPS
Game 1 Car Chase - High Detail 54.0 FPS
Game 2 Dragothic - Low Detail 77.2 FPS
Game 2 Dragothic - High Detail 60.1 FPS
Game 3 Lobby - Low Detail 72.4 FPS
Game 3 Lobby - High Detail 39.6 FPS
Game 4 Nature 25.2 FPS
Fill Rate (Single-Texturing) 280.1 MTexels/s
Fill Rate (Multi-Texturing) 880.8 MTexels/s
High Polygon Count (1 light) 38.5 MTriangels/s
High Polygon Count (8 lights) 12.1 MTriangels/s
Environment Bump Mapping 76.8 FPS
DOT3 Bump Mapping 55.9 FPS
Vertex Shader 62.5 FPS
Pixel Shader 76.3 FPS
Advanced Pixel Shader 45.8 FPS
Point Sprite 13.1 MSprites/s
Irgendjemand wollte wissen was 3DMARK fuer Werte mit dem P4T533 ausspuckt.
Ergebnis: 3DMark Score 5967 3D marks
Operating System Microsoft Windows 2000
DirectX Version 9.0
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model P4T533
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU Intel Pentium 4 2520 MHz
FSB 140 MHz
Memory 256 MB
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name ASUS V8460 ULTRA DELUXE v29.80
Driver Version 6.13.10.2980
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format 32bit
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Triple
Rendering Pipeline D3D Pure Hardware T&L
Game 1 Car Chase - Low Detail 89.5 FPS
Game 1 Car Chase - High Detail 54.0 FPS
Game 2 Dragothic - Low Detail 77.2 FPS
Game 2 Dragothic - High Detail 60.1 FPS
Game 3 Lobby - Low Detail 72.4 FPS
Game 3 Lobby - High Detail 39.6 FPS
Game 4 Nature 25.2 FPS
Fill Rate (Single-Texturing) 280.1 MTexels/s
Fill Rate (Multi-Texturing) 880.8 MTexels/s
High Polygon Count (1 light) 38.5 MTriangels/s
High Polygon Count (8 lights) 12.1 MTriangels/s
Environment Bump Mapping 76.8 FPS
DOT3 Bump Mapping 55.9 FPS
Vertex Shader 62.5 FPS
Pixel Shader 76.3 FPS
Advanced Pixel Shader 45.8 FPS
Point Sprite 13.1 MSprites/s