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Splinter Cell - deutscher 1.2 Patch

D

DjDIN0

Gast
http://www.iebeta.net/modules.php?modid=5&action=show&id=34

The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;

In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu;

Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;

Laser micro success/failure computation fix;

Benchmark mode (see instructions in readme file);

No more guard/unguard, check/uncheck to speed up performance;

No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);

No more bugs submitted to EPIC;

800x600 is now supported by 32 MB video cards;

GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;

Night vision fix for several graphic cards;

Video memory optimization.
 
hmm deutscher? war heute morgen bei giga...die deppen ham nur von US 1.2 patch gelabert...
möööp :D
 
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