D
DjDIN0
Gast
http://www.iebeta.net/modules.php?modid=5&action=show&id=34
The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;
In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu;
Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;
Laser micro success/failure computation fix;
Benchmark mode (see instructions in readme file);
No more guard/unguard, check/uncheck to speed up performance;
No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);
No more bugs submitted to EPIC;
800x600 is now supported by 32 MB video cards;
GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;
Night vision fix for several graphic cards;
Video memory optimization.
The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;
In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu;
Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;
Laser micro success/failure computation fix;
Benchmark mode (see instructions in readme file);
No more guard/unguard, check/uncheck to speed up performance;
No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);
No more bugs submitted to EPIC;
800x600 is now supported by 32 MB video cards;
GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;
Night vision fix for several graphic cards;
Video memory optimization.