Der Container wird ausgeführt.
Kann ich eine Textdatei Windows einfach umbennen in server.sh?
Sorry mit Linux und so kenne ich mich überhaupt nicht aus.
Habe zwar schon mal am Laptop damit rumgespielt aber da gibt es auch genügend Anleitungen.
wilso224-valheim_dedicated_server1
date,stream,content
2021-09-26 16:20:22,stdout,docker logs valheim
2021-09-26 16:20:08,stdout,
2021-09-26 16:20:08,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:20:08,stdout,
"2021-09-26 16:20:08,stdout,""09/26/2021 16:20:08: Done generating locations, duration:58931.485 ms"
"
2021-09-26 16:20:07,stdout,docker ps
2021-09-26 16:20:05,stdout,
2021-09-26 16:20:05,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:20:05,stdout,
2021-09-26 16:20:05,stdout,09/26/2021 16:20:05: Failed to place all TarPit2, placed 20 out of 100"
"
2021-09-26 16:19:55,stdout,
2021-09-26 16:19:55,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:19:55,stdout,
2021-09-26 16:19:54,stdout,09/26/2021 16:19:54: Failed to place all Runestone_Mountains, placed 97 out of 100"
"
2021-09-26 16:19:09,stdout,
2021-09-26 16:19:09,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:19:09,stdout,
2021-09-26 16:19:09,stdout,09/26/2021 16:19:09: Checking for location duplicates
2021-09-26 16:19:09,stdout,
2021-09-26 16:19:09,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:19:09,stdout,
2021-09-26 16:19:09,stdout,09/26/2021 16:19:09: Generating locations
2021-09-26 16:19:09,stdout,
2021-09-26 16:19:09,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:19:09,stdout,
2021-09-26 16:19:09,stdout,09/26/2021 16:19:09: missing /home/steam/valheim/data/worlds/Dedicated.db
2021-09-26 16:19:09,stdout,
2021-09-26 16:19:09,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:19:09,stdout,
2021-09-26 16:19:09,stdout,09/26/2021 16:19:09: Load world Dedicated
2021-09-26 16:19:08,stdout,
2021-09-26 16:19:08,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:19:08,stdout,
2021-09-26 16:19:08,stdout,09/26/2021 16:19:08: DungeonDB Start 188147
2021-09-26 16:19:08,stdout,
2021-09-26 16:19:08,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:19:08,stdout,
2021-09-26 16:19:07,stdout,09/26/2021 16:19:07: Added 3 locations from locations_cp1
2021-09-26 16:19:06,stdout,
2021-09-26 16:19:06,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:19:06,stdout,
2021-09-26 16:19:06,stdout,09/26/2021 16:19:03: Zonesystem Start 188147
2021-09-26 16:18:44,stdout,Warning: failed to init SDL thread priority manager: SDL not found
2021-09-26 16:18:26,stdout,
2021-09-26 16:18:26,stdout,Total: 137.886553 ms (FindLiveObjects: 17.150466 ms CreateObjectMapping: 19.606560 ms MarkObjects: 98.767756 ms DeleteObjects: 2.359632 ms)
2021-09-26 16:18:26,stdout,Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 97091.
2021-09-26 16:18:26,stdout,
2021-09-26 16:18:26,stdout,
2021-09-26 16:18:26,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:26,stdout,
2021-09-26 16:18:26,stdout,09/26/2021 16:18:26: Audioman already exist, destroying self"
"
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,09/26/2021 16:18:21: Registering lobby
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,09/26/2021 16:18:21: DungeonDB Awake 188147
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,09/26/2021 16:18:21: Zonesystem Awake 188147
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,(Filename: Line: 277)
2021-09-26 16:18:21,stdout,HDR Render Texture not supported, disabling HDR on reflection probe. "
"
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,(Filename: Line: 277)
2021-09-26 16:18:21,stdout,HDR Render Texture not supported, disabling HDR on reflection probe. "
"
2021-09-26 16:18:21,stdout,UnloadTime: 15.757483 ms
2021-09-26 16:18:21,stdout,Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:21,stdout,Total: 119.798242 ms (FindLiveObjects: 17.687718 ms CreateObjectMapping: 20.109104 ms MarkObjects: 81.419201 ms DeleteObjects: 0.579726 ms)
2021-09-26 16:18:21,stdout,Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 96516.
2021-09-26 16:18:21,stdout,
2021-09-26 16:18:20,stdout,
2021-09-26 16:18:20,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:20,stdout,
2021-09-26 16:18:20,stdout,09/26/2021 16:18:20: UI Group status changed Menu = True
2021-09-26 16:18:20,stdout,
2021-09-26 16:18:20,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:20,stdout,
2021-09-26 16:18:20,stdout,09/26/2021 16:18:20: Game server connected
2021-09-26 16:18:20,stdout,
2021-09-26 16:18:20,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:20,stdout,
2021-09-26 16:18:20,stdout,09/26/2021 16:18:20: Loaded localization CSV:localization_extra language:English
2021-09-26 16:18:20,stdout,
2021-09-26 16:18:20,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:20,stdout,
2021-09-26 16:18:20,stdout,09/26/2021 16:18:20: Loaded localization CSV:localization language:English
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,09/26/2021 16:18:19: Builder started
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,09/26/2021 16:18:19: Missing audio clip in music respawn
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,09/26/2021 16:18:19: Steam game server initialized
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,09/26/2021 16:18:19: Authentication:k_ESteamNetworkingAvailability_Waiting
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:19,stdout,
2021-09-26 16:18:19,stdout,09/26/2021 16:18:19: Server ID 90071992547409920
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): SteamNetworkingSockets008 /
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): SteamNetworkingUtils003 /
2021-09-26 16:18:19,stdout,[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): STEAMAPPS_INTERFACE_VERSION008 / Apps
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): STEAMUGC_INTERFACE_VERSION014 / UGC
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): STEAMINVENTORY_INTERFACE_V003 / Inventory
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): STEAMHTTP_INTERFACE_VERSION003 / HTTP
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): SteamGameServerStats001 / GameServerStats
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): SteamNetworking006 / Networking
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): SteamUtils009 / Utils
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): SteamGameServer013 / GameServer
2021-09-26 16:18:19,stdout,Setting breakpad minidump AppID = 892970
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): SteamUtils009 /
2021-09-26 16:18:19,stdout,RecordSteamInterfaceCreation (PID 90): SteamGameServer013 /
2021-09-26 16:18:19,stdout,CAppInfoCacheReadFromDiskThread took 63 milliseconds to initialize
2021-09-26 16:18:18,stdout,[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,09/26/2021 16:18:18: Using steam APPID:892970
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,09/26/2021 16:18:18: Using environment steamid 892970
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,09/26/2021 16:18:18: creating
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,09/26/2021 16:18:18: failed to load Dedicated
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,09/26/2021 16:18:18: Get create world Dedicated
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,09/26/2021 16:18:18: Render threading mode:SingleThreaded
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,09/26/2021 16:18:18: Valheim version:0.202.19
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: Line: 277)
2021-09-26 16:18:18,stdout,HDR Render Texture not supported, disabling HDR on reflection probe. "
"
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: Line: 516)
2021-09-26 16:18:18,stdout,Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
2021-09-26 16:18:18,stdout,UnloadTime: 9.638280 ms
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: Line: 277)
2021-09-26 16:18:18,stdout,HDR Render Texture not supported, disabling HDR on reflection probe. "
"
2021-09-26 16:18:18,stdout,
2021-09-26 16:18:18,stdout,(Filename: Line: 277)
2021-09-26 16:18:18,stdout,HDR Render Texture not supported, disabling HDR on reflection probe. "
"
2021-09-26 16:18:17,stdout,Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
2021-09-26 16:18:09,stdout,
2021-09-26 16:18:09,stdout,(Filename: Line: 91)
2021-09-26 16:18:09,stdout,Couldn't create a Convex Mesh from source mesh default"" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. "
2021-09-26 16:18:09,stdout,
2021-09-26 16:18:09,stdout,(Filename: Line: 91)
"2021-09-26 16:18:09,stdout,Couldn't create a Convex Mesh from source mesh ""default"" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. "
2021-09-26 16:18:08,stdout,
2021-09-26 16:18:08,stdout,(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2021-09-26 16:18:08,stdout,
2021-09-26 16:18:08,stdout,09/26/2021 16:18:08: Starting to load scene:start
2021-09-26 16:18:08,stdout,UnloadTime: 1.138764 ms
"2021-09-26 16:18:07,stdout,""- Completed reload, in 0.315 seconds"
"
2021-09-26 16:18:07,stdout,Begin MonoManager ReloadAssembly
2021-09-26 16:18:07,stdout, Vendor: Unity Technologies
2021-09-26 16:18:07,stdout, Renderer: Null Device
2021-09-26 16:18:07,stdout, Version: NULL 1.0 [1.0]
2021-09-26 16:18:07,stdout,NullGfxDevice:
2021-09-26 16:18:07,stdout,GfxDevice: creating device client; threaded=0
2021-09-26 16:18:07,stdout,Forcing GfxDevice: Null
2021-09-26 16:18:07,stdout,[Subsystems] Discovering subsystems at path /home/steam/valheim/server/valheim_server_Data/UnitySubsystems
2021-09-26 16:18:07,stdout,Initialize engine version: 2019.4.24f1 (5da6f0345e82)
2021-09-26 16:18:07,stdout,Unable to load player prefs
2021-09-26 16:18:07,stdout,PlayerPrefs - Creating folder: /home/steam/.config/unity3d/IronGate/Valheim
2021-09-26 16:18:07,stdout,PlayerPrefs - Creating folder: /home/steam/.config/unity3d/IronGate
2021-09-26 16:18:07,stdout,Preloaded 'libsteam_api.so'
2021-09-26 16:18:07,stdout,Mono config path = '/home/steam/valheim/server/valheim_server_Data/MonoBleedingEdge/etc'
2021-09-26 16:18:07,stdout,Mono path[0] = '/home/steam/valheim/server/valheim_server_Data/Managed'
2021-09-26 16:18:07,stdout,Found path: /home/steam/valheim/server/valheim_server.x86_64
2021-09-26 16:18:05,stdout,Success! App '896660' fully installed.
2021-09-26 16:18:04,stdout, Update state (0x81) verifying update, progress: 75.56 (800185882 / 1059006974)"
"
2021-09-26 16:18:02,stdout, Update state (0x81) verifying update, progress: 38.56 (408340507 / 1059006974)"
"
2021-09-26 16:18:00,stdout, Update state (0x81) verifying update, progress: 13.78 (145968596 / 1059006974)"
"
2021-09-26 16:17:58,stdout, Update state (0x61) downloading, progress: 99.12 (1049727998 / 1059006974)"
"
2021-09-26 16:17:56,stdout, Update state (0x61) downloading, progress: 96.32 (1020087334 / 1059006974)"
"
2021-09-26 16:17:54,stdout, Update state (0x61) downloading, progress: 93.69 (992203750 / 1059006974)"
"
2021-09-26 16:17:52,stdout, Update state (0x61) downloading, progress: 90.88 (962404957 / 1059006974)"
"
2021-09-26 16:17:50,stdout, Update state (0x61) downloading, progress: 88.21 (934100433 / 1059006974)"
"
2021-09-26 16:17:48,stdout, Update state (0x61) downloading, progress: 85.58 (906259505 / 1059006974)"
"
2021-09-26 16:17:46,stdout, Update state (0x61) downloading, progress: 82.94 (878323761 / 1059006974)"
"
2021-09-26 16:17:44,stdout, Update state (0x61) downloading, progress: 80.15 (848824401 / 1059006974)"
"
2021-09-26 16:17:42,stdout, Update state (0x61) downloading, progress: 77.36 (819229393 / 1059006974)"
"
2021-09-26 16:17:40,stdout, Update state (0x61) downloading, progress: 74.85 (792640945 / 1059006974)"
"
2021-09-26 16:17:38,stdout, Update state (0x61) downloading, progress: 72.22 (764784017 / 1059006974)"
"
2021-09-26 16:17:36,stdout, Update state (0x61) downloading, progress: 69.55 (736528145 / 1059006974)"
"
2021-09-26 16:17:34,stdout, Update state (0x61) downloading, progress: 66.88 (708216593 / 1059006974)"
"
2021-09-26 16:17:32,stdout, Update state (0x61) downloading, progress: 64.16 (679488849 / 1059006974)"
"
2021-09-26 16:17:30,stdout, Update state (0x61) downloading, progress: 61.64 (652730513 / 1059006974)"
"
2021-09-26 16:17:28,stdout, Update state (0x61) downloading, progress: 58.96 (624410961 / 1059006974)"
"
2021-09-26 16:17:26,stdout, Update state (0x61) downloading, progress: 56.34 (596638961 / 1059006974)"
"
2021-09-26 16:17:24,stdout, Update state (0x61) downloading, progress: 53.75 (569181265 / 1059006974)"
"
2021-09-26 16:17:22,stdout, Update state (0x61) downloading, progress: 50.67 (536563357 / 1059006974)"
"
2021-09-26 16:17:20,stdout, Update state (0x61) downloading, progress: 46.39 (491230573 / 1059006974)"
"
2021-09-26 16:17:18,stdout, Update state (0x61) downloading, progress: 39.66 (419991644 / 1059006974)"
"
2021-09-26 16:17:16,stdout, Update state (0x61) downloading, progress: 36.49 (386458636 / 1059006974)"
"
2021-09-26 16:17:14,stdout, Update state (0x61) downloading, progress: 31.85 (337260525 / 1059006974)"
"
2021-09-26 16:17:12,stdout, Update state (0x61) downloading, progress: 25.64 (271530268 / 1059006974)"
"
2021-09-26 16:17:10,stdout, Update state (0x61) downloading, progress: 14.54 (153930682 / 1059006974)"
"
2021-09-26 16:17:08,stdout, Update state (0x61) downloading, progress: 5.78 (61200814 / 1059006974)"
"
2021-09-26 16:17:06,stdout, Update state (0x61) downloading, progress: 0.10 (1048576 / 1059006974)"
"
2021-09-26 16:17:05,stdout,Warning: failed to init SDL thread priority manager: SDL not found
2021-09-26 16:17:04,stdout, Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)"
"
2021-09-26 16:17:03,stdout,Waiting for user info...OK
2021-09-26 16:16:56,stdout,Waiting for client config...OK
2021-09-26 16:16:55,stdout,Connecting anonymously to Steam Public...OK
2021-09-26 16:16:54,stdout,
2021-09-26 16:16:54,stdout,Loading Steam API...OK
2021-09-26 16:16:53,stdout,-- type 'quit' to exit --
2021-09-26 16:16:53,stdout,Steam Console Client (c) Valve Corporation
2021-09-26 16:16:53,stdout,[----] Verifying installation...
2021-09-26 16:16:53,stdout,[ 0%] Checking for available updates...
2021-09-26 16:16:53,stdout,Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
2021-09-26 16:16:53,stdout,WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work."
"
2021-09-26 16:16:52,stdout,[----] Update complete, launching Steamcmd..."
"
2021-09-26 16:16:52,stdout,[----] Cleaning up...
2021-09-26 16:16:52,stdout,[----] Installing update...
2021-09-26 16:16:52,stdout,[----] Installing update...
2021-09-26 16:16:52,stdout,[----] Installing update...
2021-09-26 16:16:52,stdout,[----] Installing update...
2021-09-26 16:16:52,stdout,[----] Installing update...
2021-09-26 16:16:52,stdout,[----] Installing update...
2021-09-26 16:16:52,stdout,[----] Installing update...
2021-09-26 16:16:52,stdout,[----] Installing update...
2021-09-26 16:16:52,stdout,[----] Extracting package...
2021-09-26 16:16:52,stdout,[----] Extracting package...
2021-09-26 16:16:48,stdout,[----] Extracting package...
2021-09-26 16:16:47,stdout,[----] Extracting package...
2021-09-26 16:16:47,stdout,[----] Installing update...
2021-09-26 16:16:47,stdout,[100%] Download complete.
2021-09-26 16:16:47,stdout,[ 98%] Downloading update (54020 of 54020 KB)...
2021-09-26 16:16:46,stdout,[ 96%] Downloading update (53037 of 54020 KB)...
2021-09-26 16:16:46,stdout,[ 94%] Downloading update (51962 of 54020 KB)...
2021-09-26 16:16:46,stdout,[ 91%] Downloading update (50833 of 54020 KB)...
2021-09-26 16:16:45,stdout,[ 89%] Downloading update (49542 of 54020 KB)...
2021-09-26 16:16:45,stdout,[ 87%] Downloading update (48354 of 54020 KB)...
2021-09-26 16:16:45,stdout,[ 85%] Downloading update (47257 of 54020 KB)...
2021-09-26 16:16:45,stdout,[ 83%] Downloading update (46018 of 54020 KB)...
2021-09-26 16:16:44,stdout,[ 81%] Downloading update (44947 of 54020 KB)...
2021-09-26 16:16:44,stdout,[ 78%] Downloading update (43866 of 54020 KB)...
2021-09-26 16:16:44,stdout,[ 76%] Downloading update (42627 of 54020 KB)...
2021-09-26 16:16:44,stdout,[ 75%] Downloading update (41565 of 54020 KB)...
2021-09-26 16:16:43,stdout,[ 73%] Downloading update (40578 of 54020 KB)...
2021-09-26 16:16:43,stdout,[ 71%] Downloading update (39521 of 54020 KB)...
2021-09-26 16:16:43,stdout,[ 69%] Downloading update (38606 of 54020 KB)...
2021-09-26 16:16:43,stdout,[ 67%] Downloading update (37587 of 54020 KB)...
2021-09-26 16:16:42,stdout,[ 65%] Downloading update (36610 of 54020 KB)...
2021-09-26 16:16:42,stdout,[ 64%] Downloading update (35541 of 54020 KB)...
2021-09-26 16:16:42,stdout,[ 62%] Downloading update (34584 of 54020 KB)...
2021-09-26 16:16:42,stdout,[ 60%] Downloading update (33618 of 54020 KB)...
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2021-09-26 16:16:38,stdout,[ 0%] Downloading update (2968 of 54020 KB)...
2021-09-26 16:16:38,stdout,[----] Downloading update (76 of 54020 KB)...
2021-09-26 16:16:37,stdout,[ 0%] Checking for available updates...
2021-09-26 16:16:37,stdout,Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
2021-09-26 16:16:37,stdout,WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work."
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