Hallo!
Wir haben ein kleines Problem: In Civ 5 können Mods nur noch Multiplayerfähig gemacht werden wenn man die XML-Dateien des Spieles nach dem Mod anpasst.
Der Mod liefert solche XML-Dateien:
Diese Änderungen (ZB: <Yield>1</Yield>) müssen hier eingetragen werden:
Da bei 500 Änderungen das ganze per Hand hühselig wird, dachte ich, es gäbe das auch automatisch als "Merge-Tool"? Kennt jemand da was?
LG hen0
Wir haben ein kleines Problem: In Civ 5 können Mods nur noch Multiplayerfähig gemacht werden wenn man die XML-Dateien des Spieles nach dem Mod anpasst.
Der Mod liefert solche XML-Dateien:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 11/13/2012 3:20:04 PM -->
<GameData>
<!-- Created by ModBuddy on 4/7/2011 11:51:39 PM -->
<!-- Terrains.xml changes -->
<!-- Desert -->
<Terrain_Yields>
<Row>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
<Delete TerrainType="TERRAIN_OCEAN" YieldType="YIELD_FOOD"/>
</Terrain_Yields>
<Feature_YieldChanges>
<Row>
<FeatureType>FEATURE_LAKE</FeatureType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
</Feature_YieldChanges>
<Terrain_HillsYieldChanges>
<Update>
<Where TerrainType="TERRAIN_DESERT" YieldType="YIELD_PRODUCTION"/>
<Set Yield="1"/>
</Update>
</Terrain_HillsYieldChanges>
</GameData>
Diese Änderungen (ZB: <Yield>1</Yield>) müssen hier eingetragen werden:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jon Shafer (Firaxis Games) -->
<GameData>
<!-- Table definition -->
<Table name="Terrains">
<Column name="ID" type="integer" primarykey="true" autoincrement="true"/>
<Column name="Type" type="text" notnull="true" unique="true"/>
<Column name="Description" type="text"/>
<Column name="Civilopedia" type="text"/>
<Column name="ArtDefineTag" type="text"/>
<Column name="Water" type="boolean" default="false"/>
<Column name="Impassable" type="boolean" default="false"/>
<Column name="Found" type="boolean" default="false"/>
<Column name="FoundCoast" type="boolean" default="false"/>
<Column name="FoundFreshWater" type="boolean" default="false"/>
<Column name="Movement" type="integer" default="1"/>
<Column name="SeeFrom" type="integer" default="1"/>
<Column name="SeeThrough" type="integer" default="1"/>
<Column name="BuildModifier" type="integer" default="0"/>
<Column name="Defense" type="integer" default="0"/>
<Column name="InfluenceCost" type="integer" default="0"/>
<Column name="Button" type="text"/>
<Column name="WorldSoundscapeAudioScript" type="text"/>
<Column name="GraphicalOnly" type="boolean" default="false"/>
<Column name="PortraitIndex" type="integer" default="-1"/>
<Column name="EffectTypeTag" type="text"/>
<Column name="IconAtlas" type="text" default="NULL" reference="IconTextureAtlases(Atlas)"/>
</Table>
<Table name="Terrain_Yields">
<Column name="TerrainType" type="text" reference="Terrains(Type)"/>
<Column name="YieldType" type="text" reference="Yields(Type)"/>
<Column name="Yield" type="integer" default="0"/>
</Table>
<Table name="Terrain_RiverYieldChanges">
<Column name="TerrainType" type="text" reference="Terrains(Type)"/>
<Column name="YieldType" type="text" reference="Yields(Type)"/>
<Column name="Yield" type="integer" default="0"/>
</Table>
<Table name="Terrain_HillsYieldChanges">
<Column name="TerrainType" type="text" reference="Terrains(Type)"/>
<Column name="YieldType" type="text" reference="Yields(Type)"/>
<Column name="Yield" type="integer" default="0"/>
</Table>
<!-- Table data -->
<Terrains>
<Row>
<ID>0</ID>
<Type>TERRAIN_GRASS</Type>
<Description>TXT_KEY_TERRAIN_GRASS</Description>
<Civilopedia>TXT_KEY_CIV5_TERRAIN_GRASSLAND_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_GRASS</ArtDefineTag>
<Found>true</Found>
<InfluenceCost>1</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Grass.dds</Button>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_GRASSLANDS</WorldSoundscapeAudioScript>
<EffectTypeTag>DIRT</EffectTypeTag>
<PortraitIndex>4</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>TERRAIN_PLAINS</Type>
<Description>TXT_KEY_TERRAIN_PLAINS</Description>
<Civilopedia>TXT_KEY_CIV5_TERRAIN_PLAINS_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_PLAINS</ArtDefineTag>
<Found>true</Found>
<InfluenceCost>1</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Plains.dds</Button>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_GRASSLANDS</WorldSoundscapeAudioScript>
<EffectTypeTag>DIRT</EffectTypeTag>
<PortraitIndex>12</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>TERRAIN_DESERT</Type>
<Description>TXT_KEY_TERRAIN_DESERT</Description>
<Civilopedia>TXT_KEY_CIV5_TERRAIN_DESERT_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_DESERT</ArtDefineTag>
<Found>true</Found>
<InfluenceCost>2</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Desert.dds</Button>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_DESERT</WorldSoundscapeAudioScript>
<EffectTypeTag>SAND</EffectTypeTag>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>TERRAIN_TUNDRA</Type>
<Description>TXT_KEY_TERRAIN_TUNDRA</Description>
<Civilopedia>TXT_KEY_CIV5_TERRAIN_TUNDRA_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_TUNDRA</ArtDefineTag>
<Found>true</Found>
<InfluenceCost>2</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Tundra.dds</Button>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_TUNDRA</WorldSoundscapeAudioScript>
<EffectTypeTag>DIRT</EffectTypeTag>
<PortraitIndex>16</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>TERRAIN_SNOW</Type>
<Description>TXT_KEY_TERRAIN_SNOW</Description>
<Civilopedia>TXT_KEY_CIV5_TERRAIN_SNOW_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_SNOW</ArtDefineTag>
<Found>true</Found>
<InfluenceCost>2</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Ice.dds</Button>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_TUNDRA</WorldSoundscapeAudioScript>
<EffectTypeTag>SNOW</EffectTypeTag>
<PortraitIndex>15</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>TERRAIN_COAST</Type>
<Description>TXT_KEY_TERRAIN_COAST</Description>
<Civilopedia>TXT_KEY_CIV5_TERRAIN_COAST_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_COAST</ArtDefineTag>
<Water>true</Water>
<SeeFrom>0</SeeFrom>
<SeeThrough>0</SeeThrough>
<InfluenceCost>2</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Coast.dds</Button>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_COAST</WorldSoundscapeAudioScript>
<EffectTypeTag>WATER</EffectTypeTag>
<PortraitIndex>14</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>TERRAIN_OCEAN</Type>
<Description>TXT_KEY_TERRAIN_OCEAN</Description>
<Civilopedia>TXT_KEY_CIV5_TERRAIN_OCEAN_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_OCEAN</ArtDefineTag>
<Water>true</Water>
<SeeFrom>0</SeeFrom>
<SeeThrough>0</SeeThrough>
<InfluenceCost>3</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Ocean.dds</Button>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_DEEP_OCEAN</WorldSoundscapeAudioScript>
<EffectTypeTag>WATER</EffectTypeTag>
<PortraitIndex>11</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>TERRAIN_MOUNTAIN</Type>
<Description>TXT_KEY_TERRAIN_MOUNTAIN</Description>
<Civilopedia>TXT_KEY_CIV5_SPECIALTERRAIN_MOUNTAINS_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_MOUNTAIN</ArtDefineTag>
<Water>true</Water>
<SeeFrom>0</SeeFrom>
<SeeThrough>0</SeeThrough>
<InfluenceCost>0</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Mountain.dds</Button>
<GraphicalOnly>true</GraphicalOnly>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_GRASSLANDS</WorldSoundscapeAudioScript>
<EffectTypeTag>DIRT</EffectTypeTag>
<PortraitIndex>9</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>TERRAIN_HILL</Type>
<Description>TXT_KEY_TERRAIN_HILL</Description>
<Civilopedia>TXT_KEY_CIV5_SPECIALTERRAIN_HILLS_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_HILL</ArtDefineTag>
<Water>true</Water>
<SeeFrom>0</SeeFrom>
<SeeThrough>0</SeeThrough>
<InfluenceCost>0</InfluenceCost>
<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Hill.dds</Button>
<GraphicalOnly>true</GraphicalOnly>
<WorldSoundscapeAudioScript>ASSS_AMBIENCE_GRASSLANDS</WorldSoundscapeAudioScript>
<EffectTypeTag>DIRT</EffectTypeTag>
<PortraitIndex>5</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
</Terrains>
<Terrain_Yields>
<Row>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
</Terrain_Yields>
<Terrain_RiverYieldChanges>
<Row>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
</Terrain_RiverYieldChanges>
<Terrain_HillsYieldChanges>
<Row>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>-2</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>-1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>-1</Yield>
</Row>
<Row>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
</Terrain_HillsYieldChanges>
</GameData>
Da bei 500 Änderungen das ganze per Hand hühselig wird, dachte ich, es gäbe das auch automatisch als "Merge-Tool"? Kennt jemand da was?
LG hen0