Stalker 2: Patch 1.0.1 mit 650+ Fixes veröffentlicht, 1.0.2 direkt danach
Bild: GSC Game World
Patch 1.0.1 für Stalker 2: Heart of Chornobyl ist veröffentlicht worden und beinhaltet mehr als 650 Fixes für das kürzlich erschienene Spiel. GSC Game World hatte den Patch für das Open-World-Spiel bereits Ende letzter Woche in Aussicht gestellt . Er behebt die ersten wichtigsten Fehler, die Arbeiten am Spiel gehen aber weiter.
Patch für Windows und Xbox
Der Patch steht ab sofort zeitgleich sowohl für den Windows-PC als auch die Microsoft Xbox zur Verfügung. Auf Steam ist der Patch für Windows rund 14 Gigabyte groß. Über den Microsoft Store wird das Update derzeit wohl noch nicht ausgeliefert – es wird kein Update gefunden. Stalker 2: Heart of Chornobyl ist nämlich auch Teil des Microsoft Game Pass Ultimate und PC Game Pass .
Das extrem umfangreiche Changelog schließen die Entwickler in den einzelnen Bereichen immer wieder mit den Worten wie beispielsweise „and approximately 50 more bugs “ oder „and more minor bugs “. Die Community wird aufgerufen, weitere Fehler zu melden .
A-Life wird mit weiteren Patches verbessert
Trotz der Fülle an behobenen Fehlern arbeiten die Entwickler bereits daran, auch die Fehler im A-Life-System zu beheben, was aber erst mit weiteren Patches passieren wird. Wann dieser erscheinen soll, ist derzeit noch offen, die Entwickler sprechen aber bereist von „future patches“, also der Mehrzahl.
Bei A-Life, das in Stalker 2: Heart of Chornobyl in Version 2.0 integriert sein soll, handelt es sich um ein System, das die Verhaltensweisen und Interaktionen von NPCs und Gegnern im Spiel koordiniert und steuert. Die NPCs sollen dabei insbesondere auch dann eigenständig agieren, wenn sie nicht im Bild des Spielers zu sehen sind, was eine dichtere, realistischere Atmosphäre schaffen soll.
Changelog zum Patch 1.0.1 für Stalker 2: Heart of Chornobyl AI fixes:
Fixed groups of NPCs getting stuck and dying near Shelter during active Emission. Fixed issue when Burer could drop any quest weapon out of the player's hands. Added missing sound effects for Burer’s 'Telekinesis' ability. Fixed issues with NPCs occasionally getting stuck and not reaching the quest location. This might have caused inability to interact with NPC or progress to the next quest stage due to idle behavior of quest NPC. Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions. Fixed issue when NPCs would move to A-pose or start flying after death. Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover. And other, more than 20 different issues with AI. Optimization fixes:
Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping. Fixed fire visual effects that were not rendering at certain camera angles. Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues. Audio & Sound fixes:
Fixed issue when combat music was still playing while combat was finished. And 7 other minor audio & sound bugs. Balance adjustments:
Weapons and armor repair cost is decreased. Significantly increased cost of artifacts (more revenue from selling). Money reward for most quests is increased from 2 to 3 times. Rookie difficulty armor and weapons buffs. Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section). Damage to player's weapon is decreased by 23 percent on Rookie difficulty. Armor durability is increased by 12.5 percent. Added silencer attachment for PTM to specific stash on Lesser Zone. Fixed sell prices for Exoskeletons, they are now more expensive to sell. Fixed sell price of upgraded weapons. Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming) Some additional minor bugfixes. Combat Balance:
Reduced some mission items' weight (including the weight of scanners) Slightly rebalanced Bloodsucker’s damage. Decreased Bloodsucker’s strike protection rank (more damage from guns). Reduced Boodsucker’s HP regeneration outside the combat. Controller HP is moderately reduced. Burer HP is moderately reduced. Boar HP is moderately reduced. Flesh HP is moderately reduced. Damage to Boar from headshots changed to 100% of body damage. Damage to Boar from shots to the limbs is increased. Damage to Flesh from shots to the limbs is increased. Significantly increased weapon melee distance. Slightly increased knife melee distance. Gamepad Input:
Increased gamepad dead zones Characters:
Fixed eyes and teeth on NPC models. Some minor fixes of NPC models and animations. Cutscenes
Added missing footages to TV displays in the final cutscene. Fixed issue with the deer animation in the opening cutscene. And 20 other different bugs in the cutscenes. Game Settings & Menus
Adjusted unreadable text at the bottom of the Shader Compilation screen. Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game. And 10 more minor issues. Interactable Objects
Fixed physics issues with destructible and movable objects, including those floating in the air. Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker. Fixed missing inner doors in the X-11 laboratory elevator. And more minor bugs. Main Questline and Side Missions
Resolved numerous quest blockers and bugs encountered under specific conditions. Key fixes include: Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt quest. Fixed uncompletable objectives in the Seek, and You Shall Find quest. Fixed multiple issues in the There and Back Again quest, including one where the artifact couldn’t be found. Resolved dialog loop with Zotov during the A Needle in a Haystack quest. Fixed progression blockers in the Answers Come at a Price quest, including issues with bandits after an emission and missing the Heavy Key item. Corrected quest markers for NPC locations in Hot on the Trail quest. Fixed door-related issues in the In Search of a Guide quest and The Side Hustle quest. Fixed issue when cutscene does not start during the Just Like the Good Old Days quest. Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days quest. Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter. Resolved persistent electricity in water when it should be off during the To the Last Drop of Blood quest. Fixed multiple issues in the On the Edge quest, including idle NPCs, stuck doors, and the Monolith attack progression. Fixed progression blockers in the A Minor Incident quest, including issues with Bayun's collar and locked doors. Addressed performance drops and confusing objectives in the In Search of Past Glory quest. Fixed issues in the Visions of Truth quest, including stuck NPCs, blocked progression after dialogs, and unresponsive squad behavior. Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining quests. Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage quests. Fixed Monolith attacks and checkpoint gates in the Legends of the Zone quest. Tweaked behavior during quests like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options. And approximately 120 other issues within the main line, side quests, and encounters. Open World Experience
Fixed stretched or missing limbs on humanoid corpses. Fixed missing fast travel routes, including to the Concrete Plant for Toadstool. Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant. Adjusted hostile NPC behavior during the Arena quests, including bandits’ tactics and increased ammo for the Tyrant fight. Corrected quest progression in the Black Sheep and The Key to Freedom quests. And approximately 50 other issues were fixed. Player Guidance, Gear, and Weapons
Fixed a bug that allows to sell items to the trader for more money that they actually cost. Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts. Corrected flashlight behavior after saving/loading. Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers. Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals. Improved HUD behavior and prolonged the duration of "Point of No Return" hints during the Down Below mission. Fixed a bug where player could sell mission items using a gamepad. And approximately 50 minor “anomalies”. Voiceover and Facial Animations
Restored missing facial animations for Sava in the Hot on the Trail quest and Mugwort in The Eternal Shining quest. Fixed missing voice lines during the Let No One Leave Unsatisfied quest. Corrected radio call effects so NPC voices properly reflect distance during communication. And a couple more things are fixed. World
Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant. Resolved movement issues, including getting stuck in certain locations during quests like Once More Unto the Breach and A Tough Awakening. Corrected artifact spawn points in some areas. Fixed NPC behavior during encounters. Adjusted voice volume during storm weather for improved audio balance.
ComputerBase dankt allen Lesern, die die Veröffentlichung des Patches gemeldet haben.
Update 30.11.2024 17:52 Uhr
Nur einen Tag nach Patch 1.0.1 hat GSC Game World Patch 1.0.2 (Release Notes auf Steam ) nachgeschoben, der weitere Fehler behebt. Vorrangig ging es abermals um Gameplay-Bugs, die es Spielern in sechs Missionen unmöglich machten, diese Missionen abzuschließen. Aber auch weitere Gründe, die zum Absturz des Spiels mit der Fehlermeldung „EXCEPTION_ACCESS_VIOLATION“ führten, sollten ausgeräumt worden sein.