Katillah
Lieutenant
- Registriert
- Apr. 2008
- Beiträge
- 746
Habe iwann mal eine cfg gefunden und diesen etwas angepasst. Habe wunderschöne Bunte Bilder und angenehme Frames...
Kann ja auch mal mein autoexec.cfg einfügen (muss lediglich das Shading auf Mittel setzen damits flüssig bleibt) hoffe das hilft einigen
FG
Kann ja auch mal mein autoexec.cfg einfügen (muss lediglich das Shading auf Mittel setzen damits flüssig bleibt) hoffe das hilft einigen
sys_LowSpecPak = 0
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderWater=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=1
sys_budget_sysmem = 4096
sys_budget_videomem = 512
sys_budget_numdrawcalls = 3000
sys_budget_frametime = 80
r_HDRRendering = 1
r_HDRLevel = 0.8
r_HDRBrightOffset = 16.0f
r_HDRBrightThreshold = 3.0f
r_SSAO = 1
r_ssao_quality = 2
r_ssao_radius = 2
r_ssao_amount = 0.57
r_SSAO_blur 3
r_SSAO_blurriness 1
r_Usepom = 1
r_Beams = 3
r_BeamsDistFactor = 0.02
r_BeamsMaxSlices = 64
r_SSAO_darkening = 0.95
r_texturesfilteringquality = 0
r_UseEdgeAA = 1
r_TexMaxAnisotropy = 16
r_glow = 1
r_MotionBlur = 5
r_MotionBlurShutterSpeed = 0.03
r_DepthOfField = 2
r_sunshafts = 1
r_Flares = 1
r_Coronas = 1
r_colorgrading = 1
r_PostProcessEffects = 2
r_WaterReflections = 1
r_WaterRefractions = 1
r_WaterReflectionsQuality = 3
r_WaterUpdateFactor=0.05
r_WaterUpdateDistance=0.8
r_fillLights = 14
r_ShadowJittering = 1
r_TexturesStreaming = 0
r_TexAtlasSize=2048
e_vegetation_bending = 2
e_particles_quality = 3
e_particles_max_emitter_draw_screen = 48
e_gsm_lods_num = 5
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1
g_breakage_particles_limit = 256
e_lods = 1
e_lod_max = 5
e_lod_ratio = 6
e_view_dist_ratio_vegetation=40
e_wind = 0
e_fog = 0
e_shadows_clouds = 0
e_shadows_max_texture_size = 256
e_sky_type = 1
e_clouds = 1
es_DebrisLifetimeScale=0.6
es_MaxPhysDistInvisible = 30
e_detail_materials_view_dist_xy = 2048
e_detail_materials_view_dist_z = 256
e_vegetation_use_terrain_color = 0
e_vegetation_sprites_distance_ratio=2
e_view_dist_ratio_vegetation=45
e_view_dist_ratio_detail=40
e_terrain_occlusion_culling_max_dist=200
e_max_entity_lights = 14
i_lighteffects = 1
g_ragdollMinTime = 8.0
g_ragdollDistance = 24.0
v_vehicle_quality = 4
FG