Update 1.3.1 (12 April 2019)
official Chinese localization
"God Mode" issue fixed.
Occasional blocker in one of the DLC missions fixed. We don't want to spoiler you the name of it, but those who encountered it will know which one is it.
Update 1.2.0.1 (04 October 2018)
We uploaded the hotfix. It solves the problem with incorrect display of the UI panel in the equipment upgrade tab.
Update 1.2.0 (01 October 2018)
Hello Thieves,
We know how highly expected our new expansion is, and we want to thank you for all the words of appreciation, but its announcement didn’t mean that we stopped working on The Days Long Gone. To fully grasp the quality of upcoming Drowned Past content, more improvements needed to come to the base of our game. We are sorry it took so long, but finally, here we are, ready to show you the fresh fruits of our work.
Please find all the changes we prepared for you in the patch 1.2.0:
[Misc]
NEW: Razer Chroma integration allows Chroma users to fully immerse into the world of Vetral Empire. Razer devices with Chroma support turns blue-ish while in sense mode, lights get dimmer while sneaking or red while fighting.
NEW: Razer Blades Chakrams - new type of deadly weapon with Razer signature!
NEW: NVidia Highlights integration allow to capture key moments of Player's gameplay (boss fight or player's death) so she/he can keep videos of such situations or even post them online.
NEW: Support for wide screens added.
NEW: Game font rescaling added the in-game menu - it is now possible to change the size of texts for bigger resolution displays.
NEW: An option to invert horizontal camera rotation. [Options > Controls > Gamepad].
NEW: Possibility to rebind quick save / load bindings.
NEW: Added map pin that shows location of unfinished Rune Riddles.
MOD: Increased activation radius for quest giver, schematic and skill upgrade map pins.
FIX: Issue with tutorial movie / image being stretched out for first time the Tutorial Panel was shown.
FIX: Not being able to interact with custom markers on map when Peh is shown with revealed Biomancers HQ.
FIX: Issue with the map being stretched in world map panel in rare cases.
FIX: Missing SFX in crafting panel when changing item categories via gamepad/keyboard.
FIX: Missing SFX in equipment panel when changing stats category.
FIX: Displaying inner thoughts and shouts not being properly synced with played audio.
FIX: Tutorials not being reset upon using 'Reset tutorials' menu option and restarting game.
FIX: Issue with being able to drop, destroy or transfer away some quest-related items.
FIX: Moved 'Frame rate cap' option from 'Game Options' to 'Video Options'.
FIX: Issue with Globetrotter achievement being unlocked too early.
FIX: Issue with some dynamic decals / particles / audio not cleaning up after loading game.
FIX: Changing bindings will now be shown in a proper way.
FIX: Hacking minigame font will no longer be stretched.
[Quests]
FIX: After refusing to go with Artanak after "Belly Of The Beast" quest, SFX will be restored properly in game.
FIX: Objective text of "Veil Of Darkness" corrected for obsolete sign.
FIX: MDD machine in Checkpoint 02 functionality fixed.
FIX: Ezekiel the Lost Disciple behaviour fixed.
FIX: Objective text for "Huntress and the Hunted" corrected for obsolete signs.
FIX: "The Monolithic Mission" in Excavation site fail trigger corrected.
FIX: "The Monolithic Mission" energy nodes interaction corrected when player left area of investigation.
FIX: "A Great Honour" riddle plates in the last sequence will now be saved properly.
FIX: "Cirrhoside" reward box will be now unlocked correctly after winning.
FIX: Last Artanak dialogue decisions branch fixed.
FIX: Dr Boron of Excavation Lab and his scientists cannot be killed anymore.
FIX: "The Lost Disciple" branch will not add obsolete Ezekiel core anymore.
FIX: Plasma wall in Excavation lab will now be saved properly.
FIX: Question mark over tech rot leaks will behave correctly after loading.
FIX: Dr. Boron will not give the reward over and over again now.
FIX: "Exorcism for Beginners" order of actions fixed.
FIX: After meeting Creck in "You Scratch My Back..." doors to yard will unlock correctly.
FIX: Emeline will now turn hostile properly during duel with her.
FIX: Before starting "Cinder Man" quest and killing some of the quest givers, mapins will be now handled properly.
FIX: Switch for elevator on Mortbane will now be discoverable only once.
FIX: Mercenaries in Lady Firefly's office will now possess key to locked door in case player falls through the roof.
FIX: During cutscene on entrance to Mortbane, no more elements of environment will pop up.
FIX: In Biomancers Temple, during dialogue with Artanak in the "Belly of The Beast", environment will no longer overlap camera.
FIX: Upon entering to The Repositorum, two dialogues will no longer overlap.
FIX: Elbenok van Lumier was walking through mesh in "A Great Honour".
FIX: "Lost Contact" objectives were swapped after entering Mortbane from Cliffs side.
FIX: The Crucible Speaker lines are no longer in Polish, while any other language is chosen as a default language.
FIX: It is now possible to steal a recommendation letter from Graith.
FIX: Vaetic will properly follow Teriel in Hallard now.
FIX: Tyrofex will not disappear suddenly after its first animation.
FIX: Combat music will be turned off after final fight in "The Belly Of The Beast".
FIX: "The Belly of The Beast" mappin over console was missing upon reloading the game.
FIX: In "The Memory Lane" improperly looking mesh was covering the entrance to a location.
FIX: "Thick As Thieves" Technomage will now spawn properly.
FIX: Master Crafter can no longer be robbed.
FIX: Elias can no longer be robbed.
FIX: It is no longer possible to save during cutscene in "The Sanctuary".
FIX: "Hunting the Treasure" quest can now be started in a multiple ways.
FIX: "Thick as Thieves" quest mark was missing.
FIX: Leutian was missing a mappin.
FIX: "Burden of Leadership" mappins will no longer be updated in the wrong order.
FIX: "Burden of Leadership" will now not miss any description in journal.
FIX: It is no longer possible to save during cutscene on the entrance to Warden's Hold.
FIX: "Heart of Madness" sigils will keep proper colour after loading.
FIX: It is no longer possible to kill or pickpocket Yantar.
FIX: It is no longer possible to repeat final Yantar dialogue over and over.
FIX: Trespassing indicator below Checkpoint 04 bridge will now be displayed correctly.
FIX: It is no longer possible to investigate Savaash safe multiple times.
FIX: Activated portals from "A Prickly Maneater" will work properly after loading the game.
FIX: Energy gate to control room on Battlefield will be now restored properly.
FIX: Unique Ferals of "Now Who's The Crazy One" will no longer drop empty loot bag.
FIX: It is now not obligatory to investigate first beacon in "Keep It Secret, Keep It Safe" to progress the quest.
FIX: It is no longer possible to investigate farm clues after "Exorcism for Beginners" is completed.
FIX: Drax will no longer disappear after dialogue.
FIX: Hydlar could be robbed and killed.
FIX: No longer possible to make a save during a cutscene after leaving Sanctuary.
FIX: No longer possible to save during a cutscene on entering Artee Village.
FIX: Misleading dialogue with Drax was fixed.
FIX: It is no longer possible to save during "A Great Honour" cutscene.
FIX: Thyra and other champions could be robbed and killed outside the arena.
FIX: It is no longer possible to save during cutscene with Orad and Sekler speaking.
FIX: It is now possible to interact properly with Energy Gate switch in Battlefield control room.
FIX: NPCs will fight properly after reloading the game in "The Vault".
FIX: It is no longer possible to save the game during a fight with Tyrofex.
FIX: Quest mark over first beacon is swamps will now disappear correctly.
FIX: It is no longer possible to save during a cutscene during discovering first beacon.
FIX: Doors before decontamination chamber will now be locked properly.
FIX: "Butch's Day Off" quest mark will not disappear after reloading the game.
FIX: First letter in Ilsa's diary in Polish version corrected properly from small to big.
FIX: After changing clothes in arrival terminal, obsolete doors are now locked.
FIX: It is no longer possible to use Flash before decontamination.
FIX: Decontamination guards behaviour is corrected.
FIX: Double NPC with additional quest pin removed from "Very Old Friends".
FIX: Nectar particles remain properly after save / load.
FIX: At the beginning of "Keep It Secret, Keep It Safe" mouse will no longer loose input.
FIX: "Veil of Darkness" quest giver mappin is now displayed correctly.
FIX: "Veil of Darkness" cutscene will now progress properly after loading the game.
FIX: "Breakout" sense mode clues question mark will now behave correctly after save / load.
FIX: "Belly of The Beast" objective to search for bodies was missing a mappin.
FIX: It is no longer possible to save during a boss fight in "The Vault".
FIX: Riddle plates in "A Great Honour" are now acting properly upon saving / loading.
FIX: Savaash acts correctly during a cutscene in "The Vault".
FIX: Decontamination Technomagi will now attack correctly when agitated.
FIX: Combat music will now be reset properly during cutscene on the entrance to Warden's Hold.
FIX: It is no longer possible to miss the trigger in "The Memory Lane" before the zip line.
FIX: It is no longer possible to save during a boss fight in "A Belly of The Beast".
FIX: Final arena has proper map now.
FIX: After escaping The Repositorum, dialogue with Artanak will no longer overlap fading black screen.
FIX: Cinder Man hideout door will now behave properly upon saving / loading.
FIX: Postprocess from arrival cutscene will no longer persist in-game during certain actions.
FIX: Finished move on Ezekiel crash fixed.
FIX: Artanak dialogue post process will no longer persist after loading.
FIX: Vaetic no longer has two sniper rifles.
FIX: "The Vault" miniboss will now behave correctly during the fight.
FIX: Arena floor during boss fight in "The Belly of The Beast" was not acting properly upon save/load.
FIX: Emeline no longer has two sniper rifles.
FIX: It is no longer possible to sneak before the decontamination sequence.
[Gameplay]
NEW: Throwable rock doesn't occupy quick slot anymore and is always accessible from radial menu.
NEW: Added a Teriel sneaking silhouette, to indicate that an NPC saw suspicious activity and will investigate.
NEW: Humanoid enemies will now block and parry melee attacks.
NEW: Rolling and dashing speed is affected by movement speed statistic.
NEW: Rolling and dashing speed decrease with each consecutive roll/dash without a pause.
NEW: Normal attacks can be cancelled by dashing/rolling.
NEW: Power armor's stats depend on Teriel's maximum energy level now.
NEW: Added a particle effect to indicate when NPCs are sleeping.
FIX: Disabled sight on NPCs while they are sleeping.
FIX: Boomerang skill aiming tweaked.
FIX: MDD and Blackhole skills cannot be thrown through walls anymore.
FIX: Do not automatically create loot bags for empty units after X seconds since their death.
FIX: Issue with Territory Volumes not resetting their public state after load in some cases.
FIX: MDD exploit with fast travel/loading game is no more.
FIX: The Crucible Speaker will not repeat himself after landing in the arena now.
FIX: It is now possible to properly access Crafting Station and Alchemical Station in Warden's Hold Market after paying for it.
FIX: You can now pass Technomagi control outside Lewmer when using Invisibility.
FIX: After visa expires, visa gates turn red properly.
FIX: Skill upgrades work properly when used for the first time.
FIX: Jumpthrows on friendlies are not possible anymore.
FIX: Commoners will now never join the fight but run away when disturbed.
FIX: Invisibility cannot be now cancelled by another activity.
FIX: Spiders will now spawn properly after their cocoon breaks on proximity.
FIX: Issue with flash swap on NPCs during their working animations.
FIX: Blackhole will also affect NPCs who entered its radius, not only those who were in it at the moment of skill usage.
FIX: Jumpthrows cannot be performed on power armor wearing enemies without an upgrade.
FIX: Backstabs cannot be performed on enemies affected by Blackhole.
FIX: Aiming with the Blackhole skill tweaked.
FIX: Boomerang throwing animation will play properly.
[Level]
FIX: Cameras in Checkpoint 04 moved from green zone to red zone.
FIX: A way to climb down from decontamination chamber building roof added.
FIX: The Missing environment of Fast Travel stations added.
FIX: Some missing terrain in Mortbane and Swamps added.
FIX: Part of floor will not disappear now after player is crouched in certain place in Repositorum.
FIX: It is no longer possible to enter Du Motier's island before the quest.
FIX: Climbable ledge in the Mire Wildermage location fixed.
FIX: Missing terrain added in The Tower of Thorns.
FIX: It is no longer possible to climb up from the Crucible arena.
FIX: It is no longer possible to fall into geometry between Crucible Arena and rest of Paladial.
FIX: Faulty ledge fixed near abandoned farm next to Warden's Hold.
FIX: Crab fight arena geometry fixed.
FIX: Mesh blocking player at the entrance to Our Saviour's Temple removed.
FIX: It is no longer possible to climb on the roof of Our Saviour's Temple.
FIX: It is no longer possible to enter Artee Village from behind.
FIX: It is no longer possible to reach Lewmer other way than through the main gate.
FIX: It is no longer possible to enter Warden's Hold from the south.
FIX: Battlefield geometry fixed.
FIX: "Memory Lane" level geometry fixed.
FIX: Pulling rod placed correctly in Sanctuary.
FIX: Sporeoxes removed from Artee village bottom.
Take care, Fool's Theory & IMGN.PRO
Update 1.1.1.2 (26 June 2018)
FIX: Merchants in Mortbane will no longer get suspicious while the player is using crafting station next to them.
FIX: Environment around two Fast Travel stations will display correctly now.
FIX: Range upgrades for Flash skill will work correctly now after using Flash while jumping.
Update 1.1.1.1 (19 June 2018)
NEW: Crab boss additional sounds.
FIX: Sonic Trap stun reaction fixed.
FIX: Added making noise to grenades.
FIX: Stun Dart will stun monsters as well now.
FIX: Stun Dart will deal a small amount of damage to aggro the guards.
FIX: Sleeping Particle will properly disappear now.
FIX: Longer wait for attack time for daggers attack 1st animation.
FIX: It's no longer possible to switch places with Friendly NPCs using Flash skills.
FIX: Issue with Globetrotter achievement being unlocked too early fixed.
Update 1.11 (15 June 2018)
Dear Thiefs,
A couple of months have passed since our latest update, but the wait for the next patch is over, and we would like to introduce you to what we have prepared. Enjoy all the changes and fixes, and do not hesitate to contact us if you'd like us to focus on some particular problems. There are still some issues/requests from you we are working on, but you are always welcome to ask for more
IMPORTANT NOTE You may encounter a slightly longer time of loading your game after patch 1.11 has been applied. After loading is complete, please make sure you resave your progress, and next time loading will come back to its usual.
GAMEPLAY
FIX: Now Skill Chip is hooked in the menu from the very beginning of the game.
FIX: Now Birdcage Arena merchant is friendly to arena guards.
FIX: Occasional problem with having no goods by merchants in Warden's Hold fixed.
FIX: Corrected NPC's action points in Hunters Lodge in Warden's Hold.
FIX: NPC's behaviours while looting things changed. Now if you are stealing items from the bodies, the NPCs can't do it at the same time.
FIX: Alternative attack when using two swords now will work properly.
FIX: NPCs will no longer get stuck on the roof of Biomancers Church in Warden's Hold.
FIX: 'Globetrotter' achievement unlocking fixed.
FIX: Fast Travel Panels and Overseers will never miss mapping again.
QUESTS
FIX: "Possession With Intent" quest giver now friendly to the player.
FIX: Autosave after complete quest "Lost Contact" objective added.
FIX: "A Monolithic Mission" mapping will be now correctly displayed.
FIX: "Blind Bessy" quest giver cannot be killed anymore.
FIX: "Graveyard Of Giants And Men" quest giver cannot be killed anymore.
FIX: "The Sozzled Mosquito" quest giver cannot be killed anymore.
FIX: "Lady's Plus One" quest giver cannot be killed anymore.
FIX: "Hide And Seek" quest giver cannot be killed anymore.
FIX: Autosave after completing the quest "Lady's Plus One" added.
FIX: Autosaves added at the end of quest "Thick As Thieves".
FIX: Now during the quest "Belly Of The Beast" Biomancer Guards will behave properly when attacked.
FIX: It is no longer possible to roll out of the decontamination chamber before the door closes during "Arrival" quest.
FIX: Fist fighters in "Fisticuffs" quest will now fight properly after betting on any of them.
FIX: It is now possible to interact with hunters in "All Aflutter" after helping them.
FIX: Autosave before a fight with the Giant Crab added.
FIX: MDD patrolling Technomagi will now behave appropriately after checking the player for Visa 03.
FIX: Sanctuary's sense mode clues mappings will now behave properly after saving/loading.
FIX: It is now possible to use Chronosphere during last fight.
FIX: MDD quest will now not be added as completed to the journal if it was not started in the first place.
FIX: Mappin position fixed on MDD bandit's chief after killing him.
FIX: "A Great Honour" Vault door was not saving properly.
FIX: Objective for seeking Rabbit mark around Top Hat was not succeeded correctly under certain circumstances.
FIX: The Unclear dialogue of Wildermage prisoner has been tweaked.
FIX: Dialogues between Artanak and Teriel about generators in "Light of The Firefly" quest will now be displayed correctly.
FIX: Objective for finding Gas Mask will now be displayed and removed correctly in "Lost Contact".
FIX: Occasional blocker in "Forged in The Crucible" after winning a fight and loading save game, removed.
FIX: It is no longer possible to hear VO from the cutscene in "The Sanctuary" quest after skipping it.
FIX: Saving locks added for the final sequence of the game.
FIX: Notification of receiving quest item at the end of "Thick as Thieves" will now be displayed correctly.
LOCATION
NEW: New fast travel joints added to Peh.
FIX: Safe in Blackwood Manor will now not levitate on an upper floor.
FIX: Window replaced with a wall in Sheriff's House in Mortbane.
FIX: Now all cameras are connected to one hacking panel placed in security room in Warehouse near Lewmer.
FIX: Problem with visible streaming mountains near the Cliffs during riding a zip line solved.
FIX: Bad collision on the fragment of the environment in The Mire fixed.
FIX: Navigation fixed for the ladder in Mortbane.
FIX: General fixed for navmesh and geometry across whole game world added.
MISC
NEW: World Map & Upgrade crafting station Quit button added.
NEW: After disarming a trap and looting it, proper info will be shown on screen.
NEW: Inventory filter for filtering items by crafting component on which they can be dismantled added.
FIX: UI Panels Quit & Back button fixed & moved to the upper-right corner.
FIX: Occasional problem with adding and removing custom pins on the map should not appear anymore.
FIX: Random changing icons on the map fixed.
FIX: Occasionally lack of translations names and descriptions of all items fixed.
FIX: Issue with not showing objective map pins over single-use base clues that were already discovered and interacted with fixed.
FIX: Gamepad cursor wandering on its own upon opening the map in rare cases fixed.
FIX: It's no longer possible to rebind actions responsible for opening UI panels.
FIX: It's no longer possible to rebind any action to a key used by functional bindings.
FIX: Issue with playing couple click sounds when opening Map & Tutorials panel fixed.
FIX: Issue with control icons being displayed incorrectly when the player opens the menu with keyboard and closes it with gamepad fixed.
FIX: Issue with the game menu displaying wrong category names and load/save menu not showing thumbnails in some cases fixed.
Update 1.1.0.1 (11 April 2018)
FIX: Rarely appearing blocker in the last quest.
Update 1.1.0 (04 April 2018)
Welcome back Thieves,
The Easter time is here, and we know that many of you are sitting home, waiting for the better occasion to steal something really valuable. The massive chance for the great robbery comes back with the latest patch, bringing you improvements in many areas, with a polished optimisation being an extra icing on the cake. But without the further ado, check out the full list of adjustments that come with the version 1.1.0:
OPTIMISATION
FIX: Improved shadows rendering performance.
FIX: Improved levels streaming performance.
FIX: Reduced save game file size.
GAMEPLAY
FIX: Drain energy will be properly applied on backstab.
FIX: Roll will no longer cancel invisibility.
FIX: Rotating while attacking with Double Swords enabled.
FIX: Legendary weapon stats.
NEW: New stun animation for humanoids.
NEW: Stun animations for monsters.
FIX: NPCs rotating while sleeping.
FIX: Security check gate will knock you down on your back.
FIX: Shorter hit reaction knockback for the player.
FIX: Crab's parry ability will also block projectiles.
FIX: Thyrofex water vortex will also pull traps.
FIX: Thugs will not attempt to loot a body if the player is already looting it.
FIX: Crabs will use their mud shot less often.
FIX: Grenade will now make noise on landing and will not apply damage through a wall.
FIX: Improved NPC Reaction for grenades.
FIX NPC Reaction for getting attacked and not being able to reach/see the enemy.
FIX: Animations FIX for Carrion Wurm.
FIX: White Hole and Black Hole abilities will now deal damage.
FIX: Throwing multiple rocks will now not cause strange guard behaviour.
FIX: Using skills will block energy regeneration for a short time.
FIX: Special attacks will block energy regen for a short time.
FIX: Drilling locks in shops will attract attention.
QUEST
NEW: New weapons added to rewards and merchants.
FIX: One of the soldiers with the key to Checkpoint 05 OV moved outside the building.
FIX: Golden cables will now be saved properly in "Power Underwhelming".
FIX: Vaetic melee combat behaviour improved.
FIX: Changed biomancers AI profile from "Exorcism for Beginners".
FIX: Biomancer exorcist skirt parts setup fixed.
FIX: Outline fixed on full crystal sense mode clue in "Now Who is The Crazy One?".
FIX: Rich women clothes now also count as proper clothes for "Lady's Plus One".
FIX: "Lady's Plus One" fistfight vines hide properly on the scene with a camera now.
FIX: Lady Firefly has a proper interactive dialogue now after finishing her quest.
FIX: No more falsely displaying question mark in "Hunting the Treasure" quest.
FIX: Mercenaries received properly balanced weapons regarding their placement in the world.
FIX: Thugs received properly balanced weapons regarding their placement in the world.
FIX: Double reward will be added no more in "For Whom The Disc Tells".
FIX: Setting codex entries correctly about Wave Witch, Thyra, Cinder Man in their quests.
FIX: Esmelda now despawned after successfully planting note from the lover in her apartment.
FIX: Cutscene for leaving Biomancer's Temple after finishing "Veil Of Darkness" will now be played properly.
FIX: Thyra no longer gives player two swords.
FIX: Voort people of Mortbane now will be distressed like commoners when the player is trespassing.
FIX: Elemental traps from arenas now deal proper damage to trespassers.
FIX: "Pulling Strings" cosmetic fixes for journal updates firing after the dialogue is finished. Removed obsolete second visa pill.
FIX: "Now Who is The Crazy One?" correctly displayed question marks changed above focus clues.
FIX: Slaughterhouse guards will now properly protect workers from the threat.
FIX: "A Great Honour" mapping will be now correctly displayed.
FIX: Autosave fixed after daughter abandoned by the merchant in "Petals And Promises".
FIX: Proper interactive dialogue set to Thyra after helping her in Warehouse in "The Only Way Out".
FIX: "For Whom The Disc Tells" mappings in excavation fixed.
FIX: Excavation site patrols of Technomagi tweaked.
LOCATION
FIX: Secret Pusher's Hideout exit rebuilt.
FIX: A Safe spot for fast travel spawn added.
MISC
NEW: Introduced Sanctuary map pin actor.
NEW: An option to lock minimap rotation. (Options -> Game)
NEW: Gamepad indicator sticking to map pins behaviour changed to free movement with distance-to-map-pin based friction.
NEW: Possibility to track quests directly from map via LMB(mouse) or A(gamepad).
NEW: Quest name is also shown when hovering over objective area map pins.
NEW: Map pin guiding mechanic. You can hover over any map pin and press Y(keyboard) or Right Trigger(gamepad). You'll see an arrow on the minimap that points towards guided map pin.
NEW: Offscreen world map arrows that point towards player/guided map pin when these are beyond screen space.
NEW: When objective map pin is connected to more than one active quests, the name of all of them is displayed instead only first one.
NEW: Map pins switch to collapsed state when the map is zoomed out.
FIX: Map icons received new, easier to read design.
FIX: Updated minimap map pin arrows.
FIX: Unified event log icons.
FIX: The Refreshed look of map pin tooltip widget.
FIX: Zooming in/out behaviour is done around mouse/gamepad, so the point under these is always at the same place on screen.
FIX: Map pin interaction detection tweaks.
FIX: The order in which switching between map pins (via map filters) is done, is based on distance from the player.
FIX: Increased sensitivity of detection z-level differences (and thus showing up/down arrows for map pins).
FIX: Centering map on a player when non-default zoom was used works properly now.
FIX: Issue with not showing some map pins upon loading a game.
FIX: Issue with not being able to move the map around with mouse when dragging started on a map pin.
FIX: Excluded map pins that are beyond map when calculating widgets and visibility of map pin filters.
FIX: Proper zooming behaviour when the map was during following an actor/location etc.
FIX: Improved readability of controls legend, map filters, panel headers in map panel.
FIX: Issue with map pin filters overlapping with panel names in case there are lots of different map pin types active at the same time.
FIX: Player's map pin is on top of all other map pin types.
FIX: Mouse Right Click binding issue removed.
FIX: Swamps carapace will now save visuals properly.
FIX: Issue with missing level chunks.
FIX: Combat music track will now correctly reset upon quick saving/loading.
Happy Easter Thieves, Teriel, The Master Thief
Update 1.0.8.1 (20 February 2018)
Hello Thiefs,
We are reuploading latest patch due to the corrupted asset in the last sequence of the game in "The Vault" quest. If you dropped into the Vault and had problems with opening the last doors - this patch should help, just make sure you load your savegame in the museum. Technomage capsules should now work well too. We are sorry for the inconvenience. Please let us know if we should fix anything else for you.
Take care! Jan, IMGN.PRO and Fool’s Theory Team
Update 1.0.8 (16 February 2018)
Hope you have an amazing time at the Island of Peh. We want to assure you that we keep on working to bring you the great optimization patch. So far we managed to implement some fixes that will improve the FPS count in the most frequently reported area - Warden's Hold. Naturally, a lot more will come in the future patches, so keep your fantastic support at the same level and report all the issues to us. Today we bring to you some of the awaited changes in the following areas:
OPTIMIZATION:
NEW: Improved performance in Warden's Hold.
NEW: Improved rendering performance of NPCs.
GAMEPLAY:
NEW: Added non-directional upper body hit reacts to projectile damage for the player.
FIX: Faster pushkick animation.
FIX: Combined syringe effects now save properly.
FIX: Crossbow and crossbow repeater mechanics improved.
FIX: Pickpocket widget closing on hit reactions properly now.
FIX: Lyena combat improved.
FIX: Kolohawk combat improved.
FIX: Sporeox and Sporeox Hybrid combat improved.
FIX: Backstab upgrades will properly scale.
FIX: Acrobat fall damage upgrades are now usable and work properly.
NEW: Sense Mode will now indicate fall damage with colour.
NEW: NPCs will try to dash during range combat.
FIX: Dropkill against monsters could result in taking fall damage.
NEW: Particle effect for decoy grenade added.
FIX: Final fight against Artanak boss ability tweaks.
NEW: HUD names of elements added - event log, hud controls display, falling damage visualization.
FIX: removed collisions from usable NPCs items.
NEW: reactions for noticing sleeping NPCs and waking them up.
FIX: NPCs which were put sleep with a choke will no longer wake up after loading.
FIX: Saving syringe effects and properly displaying their icons and durations on HUD.
QUESTS:
FIX: "Graveyard of Giants and Men" Feral was sometimes not attacking player after leaving the cage.
FIX: Fixed setup of two AITVs falsely displaying trespassing in the slaughterhouse and The Shallows.
FIX: Savaash Monster will now display proper portrait in dialogue.
FIX: Closed doors in Museum's first room will now save properly.
FIX: Birdcage Arena keeper friendly to anyone else around him.
FIX: Falsely gone "Cinder Man" quest is back in the journal after searching first crime scene.
FIX: "The Birdcage" quest will now succeed after winning every type of fight, so it does not remain endlessly in Journal.
FIX: Mortbane community tweaked.
FIX: Some opponents will not flee now from the fight in Birdcage Arena.
Take care! IMGN.PRO and Fool’s Theory Team
Update 1.0.7 (23 January 2018)
Dear Players,
We are happy to announce the release of Seven: The Days Long Gone Demo, that includes the entire prologue level in which players can experience the most important gameplay aspects: fighting, magic, sneaking and disguises.
At the same time, we would like to announce the release of 1.0.7 patch for Seven: The Days Long Gone. This patch addresses a number of issues and bugs, introduces additional tutorials, tweaks major gameplay mechanics and more. But first of all, we want to thank you for your support, bug reports and patience. We listen to all your feedback and read your reviews and comments. We are sorry for any problems or inconveniences you may have encountered while playing Seven. We want to let you know that we are working hard to fix issues and problems you come across in our game and with this patch, a big number of these will be reduced.
A full changelog for the patch will be submitted under this post but here is a general overview of what has changed in Seven: The Days Long Gone:
Improved combat behaviours for humanoid enemies, it will be much harder to just spam normal attacks in order to kill an opponent. Enemies will also try to flank the player while in a group,
Improved NPC reactions to combat, dead bodies, knocked out friendlies and noise,
Reworked disguise mechanics; introduction of officers, removed reactions to player footsteps for normal guards while disguised, improved NPC reactions to disguises,
Limited NPC hearing in Z axis which means that they will no longer hear player’s footsteps from above or below,
Fleshed out AI State feedback. NPCs will now correctly display if they heard or saw the player.
CHANGELOG:
IMPORTANT FIX FOR AZERTY KEYBOARD:
Due to implementing a fix for input-related issues happening on non-qwerty keyboards, all players using such keyboards will have to reset their control bindings to default ones. After doing this, they shouldn't need to re-bind basic game controls anymore. The 'Restore defaults' option can be found at the bottom of 'Key bindings' menu (Options -> Controls -> Keyboard & mouse -> Key bindings).
GAMEPLAY:
NEW: Officers system introduced for disguises.
NEW: An option to disable opportunity attack prompts added.
NEW: Hit reacts adjusted to the weapon speed.
NEW: Sporeox dashes added with new hit reacts.
NEW: New combat behaviour for humans added.
NEW: Skills and upgrades icons new unique colours introduced.
NEW: Stab animation for humans.
NEW: Dashes ability added for NPCs for ranged combat.
NEW: Guards will now attempt to wake up unconscious NPCs.
NEW: Icons for NPC's "warned" indicators added.
NEW: Skills Panel - added skills branches background, moved nectar bar.
NEW: Option that allows to enable/disable/reset in-game tutorials. It can be found in Menu -> Options -> Game..
NEW: If tutorials are enabled, each tutorial will be shown only once. So loading a game from before the tutorial was shown, won't show the same tutorial again. Shown tutorials can be reset via Menu -> Options -> Game -> Reset tutorials option.
FIX: Possible crash on rebinding keys removed.
FIX: Sense mode no longer displayed in menu or panels.
FIX: MDD now apply the proper effect.
FIX: Drop-kill no longer possible on monsters in a hidden state, such as ghouls and carrion wurms.
FIX: Crouching directional movement replaced with forwarding motion.
FIX: Checking dead bodies by guards tweaked.
FIX: Drinks will now heal or hurt health, depending on their functionality.
FIX: Reactions for facing target and combat, alarmed state tweaked for NPCs.
FIX: Savaash fight in game finale received improved behaviour.
FIX: Cloned visa status lasts for 10 minutes now.
FIX: Guards reaction to noise improved - they will now investigate the noise location and around it, search the bushes.
FIX: Alarmed icons above heads of NPCs will now display correctly in response to player's actions.
FIX: Guards will no longer hear player's footsteps from another floor.
FIX: Crossbow reload animation will now last longer.
FIX: Increased energy cost of special attacks.
FIX: After fist drop-kill, it is possible to pickpocket unconscious NPC.
FIX: Regenerating energy stations will now apply a boost to energy regeneration instead of regenerating it upon clicking.
FIX: EMP Skill cost applied properly.
FIX: Shooting will no longer cancel aiming.
FIX: Small cooldown on throwing rock added.
FIX: Crossbow reload animation can be cancelled by rolling, but only while aiming.
FIX: NPCs will reset their disturbance level properly now and will no longer remain falsely hostile.
FIX: Properly end interaction when radial menu is closed by clicking in the middle section of the wheel.
FIX: Removed bug allowing players to be immortal while using dialogues.
FIX: Log displaying quest rewards will be now visible after dialogues and cutscenes, not during them, which will make it easier to understand what exact reward was granted.
FIX: No more sinking in the surface after high landing.
FIX: NPCs snapping to terrain after loading the tweaked game.
FIX: Crouch will now remain after climbing and jumping.
QUESTS:
FIX: Emeline Selar for her quest is no longer missing after completing jobs for Elias.
FIX: Artanak will no longer introduce Our Saviour's Temple every time player reaches it.
FIX: Merchant hunter will speak his lines correctly now.
FIX: Drax wife has a proper dialogue now.
FIX: Fixed choice for killing or sparing Drax.
FIX: Strain of energy no longer disappears falsely in the 4th ritual in 'The Monolithic Mission'.
FIX: Cloyt after beating him in drinking contest has now proper lines to speak.
FIX: 'All Aflutter' hunters will no longer falsely assume one of them is dead if he is not.
FIX: It is no longer possible to vaccinate every bandelisk in Peh.
FIX: Secret stash from Mortbane will now be placed properly.
FIX: Tesla towers no longer active after deactivating them and loading game.
FIX: It is no longer obligatory to carry all components at once required for 'DIY' quest.
FIX: Switch for the camera has now proper minigame type in Facility in Giant's Graveyard.
FIX: Priest in marketplace moved aside from overlapping Newsboy.
FIX: Sum up dialogue after escaping Repositirum will no longer play on black screen if player fast travels.
FIX: Mistakes removed from Item Descriptions in EN version.
FIX: Community in Lewmer Bar tweaked.
FIX: The Falling guide in 'Memory Lane' will now be killed properly.
FIX: 'A Great Honour' mappings set correctly for saves.
FIX: Journal progression in 'Gold Rush' quest fixed.
MISC:
NEW: Additional loading screens.
NEW: Added controls labels for basic actions.
NEW: Radial manu icons updated.
FIX: Icons resized in the radial menu.
FIX: Keybind for radial icons added.
FIX: Menu buttons text and menu title is centred.
FIX: Status icons no longer overlap journal objectives.
FIX: Transactions grids values added in Barter Panel.
FIX: Issue with not being able to use specific features on non-qwerty keyboards is no more.
FIX: Display result crafting component quantity added to Dismantle Panel.
FIX: Display single item price, instead of stack, added to Barter Panel.
FIX: Item tooltip displays weight, price & crafting components for a single item instead of for stack.
FIX: Compare Tooltip - Weapon ID fixed.
FIX: Looting - grid and list size changed, tooltip behaviour changed, resolution scaling fixed.
FIX: Items Upgrade Panel - current item tooltip update fixed.
Sincerely, Fool's Theory & IMGN.PRO
Update 1.0.6 (18 December 2017)
Dear Players,
After such a fantastic support you have all showed to us, we had no other choice but to postpone the optimization works and focus on fixing all the bugs you have reported over the past week. We would like to assure you we are working hard on optimization fixes, but it was too early for us to apply them in the latest patch.
GAMEPLAY:
NEW: Crouch will now be retained after jumping.
NEW: Possibility to scroll through tutorial content in tutorials panel using gamepad.
NEW: Possibility to remove saves from Load and Save submenu.
NEW: Possibility to override manual saves from Save submenu.
NEW: Quick Save option in in-game menu.
NEW: Saves are sorted by the date of their creation instead of file modification date.
NEW: Disabled possibility to save from in-game menu if saves are locked.
NEW: Equipment Panel - show on equip list items equipped in other slots.
NEW: Proper particle effect added for the Guffnaw Grenade.
NEW: Possibility to craft or upgrade crafting/alchemical station using crafting components from stash. When the same component is in inventory and in stash, components from inventory are used first.
NEW: 'Assemble' and 'Upgrade Station' panel display amount of items needed to craft/upgrade station as a sum of items from inventory and stash. Additionally these panel will show how many of said items are in stash.
FIX: Item weight display fixed.
FIX: Climbing will no longer cancel invisibility.
FIX: Icons for warned status should now display properly over NPCs heads.
FIX: Opening in-game menu will no longer freeze for a while if player has lots of save files.
FIX: Showing 'Continue' option in main menu if any saves are available.
FIX: Saves that are issued automatically by Fast Travel system aren't failing anymore.
FIX: Properly handle sprint action when sprint button is pressed. Fixes issue with necessary to press sprint button again after certain gameplay actions.
FIX: Fixes for gamepad crouch button behavior.
FIX: Equipped active skill will now properly retain assigned upgrades after loading saved game.
FIX: Weapon will be now properly holstered after moves like choke, backstab, dropkill.
FIX: Including equipped items when showing 'owned items count' in assemble crafting panel.
FIX: Increased damage for exploding trap, grenades and darts.
FIX: Critical Damage Upgrade now displays stats properly.
QUEST:
NEW: Setting proper dialogue for father after "Petals And Promises" completed and family was saved.
NEW: Unique ferals for "Now Who Is The Crazy One" will glow golden in sense mode.
FIX: Blackscreen after finding Cremmel as last in "Hide And Seek' is no more fixed.
FIX: Objective "Find Crecks drug operation" now displays proper area mappin.
FIX: Clues in "Veil Of Darkness" and "Belly Of The Beast" will be enabled after the quest starts.
FIX: "Taken" quest handles now the situation where Yantar was killed before his sister was met.
FIX: Now refusing deamon in "Exorcism For Beginners" and then talking to it again progresses the quest normally.
FIX: Techrot leak dealing damage deleted from scene in Giant's Graveyard.
FIX: The Birdcage arena keeper cannot be hurt by arena crowd and mercenaries now.
FIX: Removed tresspassing in Mortbane Grove and Voort altar after Voort people take over Mortbane.
FIX: Sanctuary Gate will now open properly after it was enabled by switch.
FIX: "Hunting The Treasure" will now display area mappings around each clue.
FIX: Dead Biomancers clue is now visible after reloading saved game in "The Lost Disciple".
FIX: Exclamation mark added for Idris when collecting reward in "The Lost Disciple".
FIX: Marker for hidden passage added after Mayor tells about it in "Burden of Leadership", if the passage was not opened before.
FIX: Creck cap is no longer taken away after player is stunned in Offle's Slaughterhouse.
FIX: Area mappings added for safes location in "A Great Honour" quest.
FIX: "Gold Rush" area mapping for Our Saviour's Temple nectar will now disappear correctly.
FIX: Quest "The Only Way Out" will no longer fail after leaving Thyra in Warehouse alone.
FIX: Switches with minigames will now be saved properly with minigames available after loading game.
FIX: Birthday boy Ganler is now friendly to player, saving lock is applied for drinking minigame with him in "Cinder Man".
FIX: Safe doors now opened and not interactable before starting quest "For Whom The Disc Tells".
FIX: No longer possible to get a reward for artefact from Lady Firefly and Wave Witch in the same time.
FIX: No more freeze in Elias dialogue after collecting the reward for Kolohawk Matriarch.
FIX: "Cinder Man" quest will no longer falsely fail if Technomagi in Bar are hostile.
FIX: Input lock applied and taken off properly after all crafting ingredients are given to Master Crafter.
FIX: Van Lumier from "A Great Honour" will no longer get stuck on entering ruined wall to the secret vault.
FIX: The Last line in any tailor dialogue will now be spoken by correct actor.
FIX: Acquiring seromile pill from Biomancer Priest from the chapel is now visible in the log.
FIX: Genders of bartenders in brothel and technomagi bar now set properly.
FIX: People to eavesdrop on from "Down The Rabbit Hole" now cannot be hurt by NPCs.
FIX: Birthday boy Ganler cannot be harmed by NPCs anymore.
FIX: Yantar of "Taken" quest will no longer fight with hunters from his camp.
FIX: Disabling question mark mapping on minimap after investigating pylon in "The Lost Disciple".
FIX: Cloyt of "Cirrhoshide" friendly to other bar members.
FIX: Proper interactive dialogue set after drinking contest starts in "Cirrhoshide".
FIX: Offle and Technomagi chatting in yard will not despawn on sight in "You Skratch My Back...".
FIX: Sisters in "Poor Sister Of Mine" can no longer be damaged by traps.
FIX: Vault door will now save properly in "Great Honour".
FIX: It is no longer possible to escape from slaughterhouse during "You Skratch My Back".
FIX: "Poor Sister Of Mine" will progress after user destroyed all traps earlier.
FIX: No more sudden teleport to Vault field after uploading Kade in "Belly Of The Beast".
FIX: "Possession With Intent" merchant's dialogue will now be saved properly.
FIX: Level with ferals in Checkpoint 07 laboratory is no longer falsely loaded.
AUDIO:
NEW: Failed quest status now plays the sound.
NEW: SFX for additional Axe attack animations.
FIX: Audio works properly now in final scene in "Possession With Intent" quest.
FIX: Fixed SFX for deamon in Artee workshop.
FIX: Missing SFX added in "Graveyard of Giants and Men".
FIX: "A Prickly Maneater" wildermage now uses the correct non-verbal sound bank.
FIX: A Smoother audio transition between The Job and The Arrival cutscenes.
FIX: Audio tweaks to Gentleman & Bastard Bar location.
FIX: Crowd cheer now fading out when leaving The Birdcage after the fight.
FIX: Added correct soundbank and sfx for Wildermage dying animation.
FIX: Audio is no longer cut out after completing "Belly of The Beast".
FIX: Applied proper SFX in Wave Witch and Lady Firefly animations.
FIX: Missing audio fixes in "Now Who's The Crazy One".
MISC:
NEW: Item Tooltip is now displaying upgrades statistics as additional for single item tooltip.
NEW: "Delete" key added to PC buttons style.
NEW: New loading screen arts added.
FIX: Texture and model improvements for common armour.
FIX: Missing ladder on Checkpoint 04 added.
FIX: Ladder in Vaetic hideout now works properly.
FIX: Rotating Player's character accordingly to the setup of destination in Fast Travel Maintenance panel.
FIX: Safe in Everglade Swamp in Vaetic camp can now be looted properly.
FIX: Camera vievcones around Warehouse tweaked.
FIX: Port Horizon Warehouse received more hiding spots.
FIX: NPCs in Mortbane Chapel will no longer clip while standing on a higher level.
FIX: Capsules with Technomagi deploying should work properly now.
FIX: Cameras in Warden's Hold warehouse will now ignore player dressed as proper warehouse guard.
FIX: MDD device will now disable power sphere correctly after hacking it with the switch.
FIX: Centered 'Craft item' button in 'Assemble' crafting panel.
FIX: Dialogue frames for the small daemon in DIY quest fixed.
Sincerely, Fool's Theory & IMGN.PRO
Update 1.0.5 (11 December 2017)
Hi Players,
Today, we are happy to share the news that many of you were waiting for. Following your suggestions, along with many improvements of patch 1.0.5, we are introducing prompts, to show you when the backstab/dropkill can be performed and how effective it will be. Hopefully, it will help you play without unnecessary stress.
From now on, we are focusing on optimising the performance. Please stay as supportive as you always have been!
CHECK OUT THE COMPLETE LIST OF CHANGES:
PERFORMANCE:
Day and night system will no longer cast shadows during the night.
GAMEPLAY:
NEW: Added backstab, and dropkill prompts - the special marker will visualise the window of opportunity.
NEW: Backstab and dropkill prompt will now inform you about the lethality of your weapon's attack.
NEW: Display stat for opportunity damage modifier (backstabs, dropkills, finishers) on weapon tooltip.
NEW: Stash accessible now through every crafting and alchemical station.
FIX: Unified backstab damage. Damage dealt with the backstabbing attack will be the same no matter if the target is aware or unaware of player.
FIX: Weapon opportunity damage upgrades will now add proper damage bonus.
FIX: Due to popular demand monster respawn delay has been made longer.
FIX: Arena champions and keepers have proper attitude settings now.
FIX: Badelisk navigation snap adjusted, so they don't stick to the ground anymore.
FIX: NPC AI teleporting back to the bottom while using ladder no longer appears.
FIX: Changed type of AI Territory volume near Cliffs, so it does not prompt player falsely about trespassing.
FIX: Anim Montages Items fixes.
FIX: NPCs locations adjusted in Artee Village.
FIX: Food machines now should not lose interaction.
FIX: One-sided geometry has proper collision settings now - AI should no longer see you through walls/floors.
FIX: Lowered invisibility active cost by half.
FIX: Increased lining armour capacity bonus.
FIX: Crafting tier III upgrades for lockpicks and driller will now require the II tier upgrade.
FIX: Tier II upgrades for drills and lockpicks will no longer be displayed if Tier III had been crafted.
FIX: Players who crafted Tier II after crafting Tier III will now have proper DrillerTier set.
FIX: Chromosphere radius upgrades will now make its radius bigger.
FIX: Fall damage stat will be displayed correctly.
FIX: Skill passive Fighter will allow displaying enemies' resistances in Sense Mode.
FIX: Armor upgrades for movement speed won't apply the enormous amount of movement penalty for armour parts with base 0 penalty.
FIX: Missing disguises recognitions added.
QUEST:
FIX: Vaetic will now correctly spawn in the "Very Old Friends" quest.
FIX: "The Crucible" Arena Keeper will now properly activate an objective upon returning for reward and not fighting anymore.
FIX: Lady Firefly has now a correct oneliner response after quest resolution.
FIX: Du Motier's doorman now has a proper dialogue response set after you escape the party.
FIX: Adjusted meeting trigger with Vaetic in Prologue.
FIX: Quest "Now Who Is The Crazy One" - mapping handling fixed in Wildermage's Lab, visual error for empty crystal holder fixed.
FIX: "Poor Sister Of Mine" - fix for sister not leaving home after destroying all mines.
FIX: Quest "Very Old Friends" will now properly spawn missing Vaetic in his tower in Everglade Swamps.
FIX: Refreshing Arena Keeper dialogue after winning each fight.
FIX: Quest "Petals And Promises" - will now correctly start after talking to Farmer.
FIX: Quest "Lady's Plus One" - now quest will fail properly after fleeing party without getting artefact first, confiscated weapons will be automatically added to player's inventory after leaving.
FIX: Quest "Petals And Promises" - recovering quest functionality for Players who could not start it properly after talking to Abel.
LEVEL:
FIX: Broken Shortcut - deleted fence which was blocking Players from entering wealthy district in Warden's Hold.
FIX: Ladders should now work all over the map.
FIX: General geometrical bug fixes pass.
FIX: General action point and work item bug fixes pass.
FIX: White plane no longer visible after loading a game straight after arrival at Peh.
SOUND:
NEW: Added Keepers by Miracle of Sound to safehouse jukebox when you finish the "Veil of Darkness" quest.
UI:
NEW: Added new images and videos for tutorials.
FIX: Item tooltip will now display the proper amount of components player would receive upon dismantling an item. For stacks of items, the cumulative amount of components is shown instead.
FIX: Issue with playing a tutorial movie when selecting an entry for the first time should no longer exist.
FIX: Item tooltip resize bug fixed.
FIX: Dialogue speaker names will no longer be cut in different languages.
FIX: New image for cinematic portraits on low settings.
Take care! IMGN.PRO and Fool’s Theory Team
Update 1.0.4 (8 December 2017)
Performance:
FIX: Optimization of determining attitude between teams.
FIX: Disabled Oculus Rift integration. Oculus headset should not capture audio anymore.
Gameplay fixes:
NEW: Show all available skill upgrades in skill panel (incompatible upgrades are greyed out).
NEW: Show base health and energy statistics in equipment panel.
FIX: Crouch will now be retained after climbing.
FIX: Crouch will now be retained after backstabs.
FIX: NPC AI behavioural reaction pass - NPC's will not be as sensitive to noise as before
FIX: Multiplying loot in Environment Puzzle with rotating cubes is no longer an issue.
FIX: Guards routines adjusted with spawn points at Checkpoint 02.
FIX: Visa Scan Drones have been turned off until their AI problems are solved.
FIX: Status effects displayed as white rectangles on HUD no longer present.
FIX: Lowered tall grass meshes to avoid confusion if it is sneaking spot. Added foliage footstep sound to tall grass.
FIX: AI Unit fixes for Technomagi in Warden's Hold bar, changed profile.
FIX: Removed improper action points for ghouls in Warden's Hollow.
FIX: Hard landing of player character no longer cancels crouch.
FIX: Disguise functionality added for Zealots and Warehouse guards in Warden's Hold.
FIX: Merchants friendly to each other - no more wild brawls in the merchant areas
FIX: Input will no longer block on being hit by stun attack while using a ladder.
FIX: Overweight problem caused by obsolete hidden syringes no longer occurs.
FIX: Added missing tooltip stats to chips, abilities and weapon upgrade.
FIX: Displaying inappropriate attribute values in the character panel.
FIX: Weapon Upgrade Sight tooltip icon added.
FIX: NPCs stay asleep longer after choking.
FIX: Thief Lining Upgrade stats corrected.
FIX: Backstab bleeding, and energy drain tooltip icons added.
FIX: Jumpthrow upgrade tooltip icon added.
FIX: Removed choke push counter-attack on released input when choking an enemy.
Quest fixes:
FIX: "Master Brewer quest in Lewmer", one mapping added for the shrine, so it is easier to find.
FIX: "Butch's Day Off" listener (Butch released scene).
FIX: "Now Who Is The Crazy One" rotating crystal was not behaving properly upon loading a save game.
FIX: "What a Pair" - added feedback to player log about payment for returned socks.
FIX: "Exorcism For Beginners", fire burn area now playing proper fire sound.
FIX: Correct audio cues connected in dialogue with Ilsa in "Petals And Promises".
FIX: Patrol in Grukbara Mansion won't be running around anymore, they do patrol with their regular speed.
FIX: "Deep in the Mire" daemon has a proper response voice set now.
FIX: "Prickly Maneater" portal working properly, quest blocker removed, now it is possible to get back.
FIX: Removed blocker on dialogue with Drax during the "Wanted Man".
FIX: Biomancers removed from Mortbane after it was taken over by Voort followers.
FIX: Headhunters despawned after meeting Drax in "Wanted Man".
FIX: Teriel falling properly into the trap during the "A Wanted Man" quest.
FIX: "Exorcism for beginners", an old unused lamp was deleted.
FIX: "Petals And Promises", the merchant could no longer turn hostile after dialogue with him.
FIX: "Cinderman": Improper option to ask before the reward after getting rid of Cinder Man removed.
FIX: "The Vault", Final Artanak dialogue flow fixed.
FIX: Turned off Headhunters inside Warden's hold - too much mayhem caused by them, can still be found hunting for you in other areas.
FIX: It is no longer possible to exit the Artee village with the elevator staying on top.
FIX: Deactivated wall clock clue in Mayor's house can now be interacted with upon reaching Mayor without investigating the house.
FIX: Warden's Hold Master Crafter and Master Brewer are no longer turning hostile over and over again after entering their workshops.
Audio fixes:
NEW: Laughing reactions SFX.
NEW: SFX for tech rot leak devices added.
FIX: SFX fixes added to "Wanted Man scene.
FIX: Mixed properly cargo arrival audio in Safehouse Cutscene.
FIX: Replaced erroneous "planting charges" SFX with correct "syringe bandelisk" SFX in "You Skratch My Back".
FIX: Lewmer Cliffs Cue concurrency fix - now only single Cue is played resolving loudness issue.
Misc:
NEW: Save file details are now displayed on death screen.
FIX: Spelling errors in credits corrected.
FIX: Accessing not allowed panels using key shortcuts disabled.
FIX: Few NPC locations adjusted in Warden's Hold.
FIX: Duplicated gate removed from the scene in Warden's Hold.
FIX: Adjusted hunters locations at Hunters Camp in Everglade Swamps.
FIX: Smaller spawn trigger for spiders near Hunters Camp in Everglade Swamps.
FIX: Bandelisk navmesh snap parameters tweaked.
Update 1.0.3 (5 December 2017)
Stability:
CRASH FIX: Fixed crash on game start.
CRASH FIX: Fixed crash on applying gameplay settings.
Gameplay Fixes:
FIX: Player stash can be accessed in fast travel panels upon unlocking branch it's connected to + proper stash present in Savaash's safehouse.
FIX: Using skills will no longer cancel crouch (i.e. you will stay in crouch if you use the Flash skill).
FIX: Fixed character uncrouching after throwing items when crouched.
FIX: Uncrouch will no longer occur when weapon swapping or unholstering.
FIX: Landing doesn't cause noise anymore - sneaking around should be easier now and not alert guards as much.
FIX: Gas Mask missing stats fix.
FIX: Movement Speed now displays 100% if not wearing any armour.
FIX: Movement noise armour lining upgrade proper value display fix (Armour upgrade movement speed penalty stat was multiplied by 100 in the character panel).
FIX: Bug causing movement noise is multiplied by 600 (hence making you very, very loud) was removed.
FIX: WHEN DISGUISED (as a technomage, biomancer etc.) guards will get suspicious if you get close to them in public areas and will follow you in private areas.
FIX: Stun Batons energy cost fix.
FIX: Blocked using abilities and usable items when stunned.
FIX: Lootdefs of merchants and vending machine tweaked - removed unique champions weapons, added listed junk items to the vending machine.
PARTIAL FIX: Teriel will retain crouched state upon climbing on the smaller obstacles. Jumping up and climbing higher barriers WILL STILL CANCEL CROUCH - but we are working on a fix, and hopefully, this will be addressed by the end of the week.
Quest:
FIX: a save/fast travel bug where the gate would stay closed if you teleported out of safehouse before finishing the opening animation.
FIX: Distillery not activating in "You Skratch my back ..." quest is now accessible and can be completed.
FIX: changed method of rewarding player from appending items to giving reward via proper reward block.
FIX: Lock Complexity set to 0.4 during "The Only Way Out" quest so you can access the room without the top-tier driller upgrade.
FIX: Nectars added to the prologue to eliminate the bug with unequipping your skill.
FIX: Arena keeper dialogue "Forged in the Crucible" quest was charging extra money without it being written in text, so player got confused when they could not start match properly.
FIX: Fixed bug with the Thieves during the "Thick as Thieves" quest - they would attack you if you would finish the quest while crouched, now they act normal.
Misc:
FIX: Achievements for pickpocketing and placing traps fixed.
FIX: Wrong achievement granted - EMP does not give you the Master Of Matter anymore.
NEW: Implemented 'Through the veins' achievement.
NEW: Implemented 'Collector', 'Power of gods', 'Goldrush', 'Improvement' and 'Know-how' achievements.
Level:
FIX: Broken Ladder deleted from safehouse (unnecessary old prop)
FIX: The Duplicated gate in Warden's Hold. Deleted copied gate.
UI:
FIX: EquipmentPanel: fix for statistics names cut in several languages.
FIX: The added display of movement speed statistics for passive skill upgrades.
FIX: Visa zones shown by default in world map panel.
FIX: Added controls label for show vision cone.
FIX: Refreshing overall capacity display whenever it changes.
FIX: EquipmentPanel - items list updating fixed.
Graphical:
FIX: Reduced flower movement in response to the player in an indoor bush.
FIX: Lowered brightness of Technomage's energy shield.
FIX: Fixed too bright Player portrait in the equipment panel with low graphics quality preset.
MOD: Improved visual quality of map in "Memory Lane" quest.
Audio:
FIX: Removed gas_loop_Cue playing all over world map.
FIX: The corrected audio balance between Mechs and the rest of the enviro.
FIX: Dismantle item SFX now under 50% of original volume.