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Hbe ein Problem und zwar kann ich nicht meine waffen weg werfen!

Alex19

Newbie
Registriert
Apr. 2010
Beiträge
3
Hallo

wie oben schon steht habe ein css server es geht auch alles nur es gibt ein problem man kann die waffen nicht weg werfen. Jetzt meine frage woran liegt das ?



mfg


Alex19
 
Gib das mal in die console ein: ;)

bind "g" "drop"

Dann solltest du wieder deine Waffen wegwerfen können.
 
AW: Habe ein Problem und zwar kann ich nicht meine waffen weg werfen!

Ja schon:

aber es geht immer noch nicht ich denk mal das liegt ein meiner configs oder so nur wo :(
 
Poste dein Config am besten mal hier rein.
 
Geh unter Optionen und stell es in den Steuerungen ein! Wenns dann nicht geht legs mal auf ne andere taste!
 
Es liegt glaube ich, eher an seiner Config.
 
-.- Was zum Teufel sollte denn blockieren, dass er seine Waffe wegwirft? So wie ers beschreibt klingt es nach falschen bind bzw. unbind.
 
Sory das ich mich nicht mehr gemeldt habe hier meine config:


sv_allowdownload "1" //disable downloading to clients (includes sprays)
sv_allowupload "" //disable uploading from clients (includes sprays)
mp_flashlight "1" //allow flashlight
mp_limitteams "1" //only allow 1 player teamdifference
mp_roundtime "%roundtime%" //time for each round
mp_freezetime "%freezetime%" // freeze time
sv_pure 0
sv_password "%password%" // client password
cl_restrict_server_commands "0"
// added 2005-01-25
lua _PlayerRemoveAllWeapons 1
sv_logsdir "gclogs/%server:id%"
cl_downloadfilter 0
mp_hostagepenalty "2"
mp_autokick "1"
mp_buytime "%buytime%"
mp_maxrounds "%maxrounds%" //max rounds before mapchange
mp_winlimit "%winlimit%"
mp_timelimit "%timelimit%"
mp_dynamicpricing "%dynamicpricing%"
mp_tkpunish "0"
mp_c4timer "%c4timer%"
mp_freezetime 0
sv_rcon_banpenalty "15" // 5 min IP ban after 10 failed rcon attempts

mapcyclefile "mapcycle%server:port%.cfg"

sv_downloadurl "http://chaosballerbude.ch.ohost.de/cstrike/"
sv_maxupdaterate "%sv_maxupdaterate%"
sv_maxrate %sv_maxrate%
sv_minrate %sv_minrate%
sv_minupdaterate %sv_minupdaterate%
fps_max %fps_max%

mp_friendlyfire %friendlyfire%

mp_logdetail 3
log 1

motdfile "motd%server:port%.txt"

// hidden slots system
// show numplayers always if we have hidden slots
<gc:if>%hiddenslots%<gc:then>sv_visiblemaxplayers %numplayers%</gc:if>

// Server Details
exec banned_user.cfg
exec banned_ip.cfg
exec mani_server.cfg
hostname "%server:name% by serverline.de"
rcon_password "%4349%"
sv_region 3
sv_lan 0

map

mit bind g drop oder so hab ich es versucht geht net und nur ich kann meine waffe nicht weg werfen sondern alle meine user auch nicht.
 
Das ist die schlechteste server.cfg die ich je gesehen habe.

Ich mag nicht wissen was da noch im argen liegt bei dem Server wenn die config schon so aussieht.
 
Zuletzt bearbeitet:
Jo wenns keiner kann scheints am Server zu liegen. Ich glaub es ist besser wenn Heuball dann übernimmt ;) Der kennt sich damit aus.
 
Gib mir mal ne aufstellung.

- Addons auf dem Server
- Inhalt der autoexec
- Serverart (Home, Root usw.)
- Ging es schonmal; wenn ja, seid wann nicht mehr was hat sich geändert

Danach besorgst du dir erstmal eine ausgefüllte server.cfg Google hilft dir dabei.
 
Zuletzt bearbeitet:
Hallo an alle

Ich wollte gerne nachfragen was das Problem bei meinem Vorgänger gewesen war ? Denn ich habe das selbe Problem. Keine auf den server kann die Waffe wegwerfen. Ich versuch es seit 3 tagen zu korriegieren aber ich finde keinen fehler oder ne Einstellung die ich ändern könnte.

Mani Admin Plugin v1.2U und EventSript v2.0.0.250 sind drauf

Waffe konnte ich von anfang an nicht wegwerfen also es ging noch nie..

meine autoexec.cfg sieht so aus:

mattie_eventscripts 1

es_load corelib
es_load popup
es_load keymenu
es_load vote
es_load setting
es_load diag
es_load gungame
es_load stickynades
// es_load victim_stats
es_load examples/auth/basic_auth
es_load knifep3n

BASIC_AUTH_ADMIN_LIST "STEAM_ID_LAN;STEAM_0xxxxxxxxxxxxxx;"

exec mani_quake_sounds.cfg


// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
mani_stats_mode 0

// This defines whether the tk freeze bomb option can be used or not
mani_tk_allow_freeze_bomb_option 0

// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
mani_voting 1

// 1 = enable cheat detection
// 0 = disable cheat detection
// This is recommended by Mani to be disabled, since Valve updated the VAC to catch these.
mani_protect_against_cheat_cvars 0

// 0 = No warmup time on map load
// Greater than 0 = number of seconds after map load until map restarts and
// play continues as normal.
mani_warmup_timer 0


Bitte um HILFE !!! ich habe keine ahnung woran das liegt !!
 
Ich kann mich dunkel an nen Bug von Sticky Nades erinnern, mach das zur Probe mal aus.

Ansonsten setz die Eventscripts mal aus, evtl. hängt es damit zusammen, ist aber nur ein Versuch irren kann ich mich. :)
 
erstmal danke für die rasche antwort... leider hat beides nichts genützt....so langsam habe ich keine hoffnung mehr das es je gehen wird ..... jeder der meint ahnung zu haben meint es müsste gehen... TUT ES ABER NICHT ... hast du vielleicht noch andere ideen ?
 
//----------------------------------------------------------------------------
// gg_default_addons.cfg -- Default addon configuration.
//
// This file defines GunGame Addon settings. Any alteration of this file
// requires a server restart or a reload of GunGame.
//----------------------------------------------------------------------------

//=========================================================
// ERROR LOGGING
//=========================================================
// When enabled, this addon logs all GunGame-related errors to a log file
// located in:
//
// * addons/eventscripts/gungame/logs/
//
// Note: If something in GunGame is not working and you are going to post a
// bug, make sure you enable this addon then post the error log when
// you are filing your bug report.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_error_logging 1

//=========================================================
// KNIFE PRO
//=========================================================
// When enabled, if you kill a player with a knife, you will level up,
// and the victim will level down.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_pro 1

//=========================================================
// KNIFE PRO LEVEL LIMIT
//=========================================================
// Set this to limit level stealing to players close to your own level
//
// Example: If this is set to 3, you will not gain a level if you knife
// someone more than 3 levels below you.
//
// Options: 0 = Disabled
// <level> = Enabled

gg_knife_pro_limit 10

//=========================================================
// KNIFE ROOKIE
//=========================================================
// Similar to gg_knife_pro but not as strict:
//
// The attacker will level up even when the victim is on level 1.
// The attacker will level up even though the victim cannot leveldown.
// The victim will level down even though the attacker cannot levelup.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_rookie 1

//=========================================================
// MULTI LEVEL
//=========================================================
// Set the below variable to the number of times a player has to level
// up prior to recieving the multi-level bonus.
//
// Note: Formally knows as Triple Level Bonus.
//
// Options: 0 = Disabled
// # = The number of kills in a row the player must get in order
// to recieve the multi-level bonus.

gg_multi_level 0

//=========================================================
// TURBO
//=========================================================
// This gives you your next weapon immediately when you levelup
//
// Note: Knife Elite automatically disables Turbo Mode.
// Note: Recommended for Deathmatch
//
// Options: 0 = Disabled
// 1 = Enabled

gg_turbo 1

//=========================================================
// NOBLOCK
//=========================================================
// Makes it possible to move through players.
//
// Note: Recommended for Surf servers
//
// Options: 0 = Disabled
// 1 = Enabled

gg_noblock 1

//=========================================================
// DEAD STRIP
//=========================================================
// Strip dead players weapons so that their weapons can't be picked up.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_dead_strip 1

//=========================================================
// KNIFE ELITE
//=========================================================
// After a player levels up, they only get a knife until the next round.
//
// Note: This will override Turbo mode!
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_elite 0

//=========================================================
// EARN GRENADES
//=========================================================
// When a player reaches grenade level, they can earn extra grenades by
// killing enemies with another weapon.
//
// Note: Players can only carry one hegrenade at a time.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_earn_nade 0

//=========================================================
// UNLIMITED GRENADES
//=========================================================
// When a player reaches grenade level, they are given another grenade when
// their thrown grenade detonates.
//
// Note: This will automatically disable the "Earn grenades" addon.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_unl_grenade 1

//=========================================================
// GRENADE BONUS
//=========================================================
// If this is set, players on grenade level will receive this weapon along
// with the hegrenade.
//
// Note: Set this to zero to disable this function.
//
// Options: 0 = Disabled
// <weapon name> = Enabled

gg_nade_bonus 0

//=========================================================
// RELOAD
//=========================================================
// When a player makes a kill the ammo in their clip is replenished.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_reload 0

//=========================================================
// FRIENDLY FIRE
//=========================================================
// Automatically turn on friendly fire when a player reaches "x" levels
// below the max.
//
// Example: gg_friendlyfire 2
//
// The above will turn on friendly fire when the player reaches 2 levels
// below the max.
//
// Options: 0 = Disabled
// <level> = Enabled

gg_friendlyfire 2

//=========================================================
// STATS DATABASE AND COMMANDS
//=========================================================
// This variable controls whether you want to keep track of winners on your
// server. This also enables the stat commands (!leader, !top, !rank, etc).
//
// Note: This will save a file to the server and requires appropiate read /
// write permissions.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_stats 1

//=========================================================
// STATS DATABASE PRUNE
//=========================================================
// This variable controls how many days of inactivity for a winner is
// tolerated until they are removed from the database.
//
// Options: 0 = Disabled (not recommended for large servers!)

gg_prune_database 30

//=========================================================
// STATS LOGGING
//=========================================================
// When enabled, this addon will log game events for stats tracking.
//
// Note: Other options available in "stats logging.txt".
// Note: This should be used with third-party stats programs.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_stats_logging 0

//=========================================================
// SPAWNPOINT MANAGER
//=========================================================
// When enabled it will load random spawnpoints if a spawnpoint file for the
// current map has been created. This addon also adds commands and a menu
// to allow admins to manage spawnpoints on the current map.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawnpoints 0

//=========================================================
// DEATHMATCH
//=========================================================
// When enabled, this addon emulates a team-deathmatch mode, and players will
// respawn when they die.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite, Elimination.
// Note: This addon disables: map objectives, freezetime and roundtime.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the
// gg_en_config.cfg
//
// Options: 0 = Disabled
// 1 = Enabled

gg_deathmatch 0

//=========================================================
// DEATHMATCH RESPAWN DELAY
//=========================================================
// This is a delay after a player dies before they will respawn.
//
// Default value: 2

gg_dm_respawn_delay 2

//=========================================================
// SPAWN PROTECTION
//=========================================================
// Set this to the number of seconds to allow spawn protection, in which they
// will be immune to other players fire but cannot levelup if they kill a
// player.
//
// Options: 0 = Disabled
// <seconds> = Enabled

gg_spawn_protect 0

//=========================================================
// SPAWN PROTECTION COLORS
//=========================================================
// Set player color while under spawn protection.
//
// Default values:
// Red: 255
// Green: 255
// Blue: 255
// Alpha: 150

gg_spawn_protect_red 255
gg_spawn_protect_green 255
gg_spawn_protect_blue 255
gg_spawn_protect_alpha 150

//=========================================================
// SPAWN PROTECTION "CANCEL-ON-FIRE"
//=========================================================
// If set to 1, when a player shoots when they are protected, the
// unprotection timer will stop and they will instantly become
// unprotected and able to level up.
//
// Note: Uses eventscripts_noisy, this may cause lag.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawn_protect_cancelonfire 0

//=========================================================
// ALLOW LEVELLING WHILST PROTECTED
//=========================================================
// When enabled, players can level up whilst spawn protected.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawn_protect_can_level_up 0

//=========================================================
// DISSOLVER
//=========================================================
// Removes ragdolls by dissolving them with various effects.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_dissolver 0

//=========================================================
// DISSOLVER EFFECT
//=========================================================
// This what type of effect that will happen upon the ragdoll.
//
// Options: 0 = No effect
// 1 = Energy
// 2 = Heavy electrical
// 3 = Light electrical
// 4 = Core Effect
// 5 = Random Effect
//
// Default value: 5

gg_dissolver_effect 5

//=========================================================
// ELIMINATION
//=========================================================
// Elimination is an alternative to an all out deathmatch. You respawn
// when your killer is killed.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite and Deathmatch.
// Note: This addon disables: map objectives.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the gg_en_config.cfg
//
// Options: 0 = Disabled
// 1 = Enabled

gg_elimination 0

//=========================================================
// HANDICAP
//=========================================================
// Handicap averages the level of all the players.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_handicap 1

//=========================================================
// HANDICAP UPDATE
//=========================================================
// If this is enabled, it will update all players that are below the current
// handicap every 2 minutes.
//
// Note: If disabled, players are only updated when they join the server.
//
// Options: 0 = Check on connect
// 1 = Check every 2 minutes

gg_handicap_update 0

//=========================================================
// MAP VOTING
//=========================================================
// A map vote will be triggered once a player reaches a preset level below
// the highest level.
//
// Once all human players have voted, the vote is stopped and the winning
// map is displayed to the players.
//
// Note: This vote does not require any other plugin except EventScripts.
// Note: More map vote options in gg_map_vote.cfg
//
// Example: If "gg_vote_trigger" is set to 3, once a player is 3 levels
// below the highest level, the vote will trigger.
//
// Options: 0 = Disabled
// 1 = Enabled (GunGame Map Voting)
// 2 = Third-party voting system (Uses gg_map_vote_command)

gg_map_vote 1

//=========================================================
// MAP VOTE COMMAND
//=========================================================
// If gg_map_vote is set to 2, this is the command that will be issued
// when the vote is triggered.
//
// Examples: Mani: gg_map_vote_command "ma_voterandom end 4"
// BeetlesMod: gg_map_vote_command "admin_votemaps"
// SourceMod: gg_map_vote_command "sm_map_vote"

gg_map_vote_command "ma_voterandom end 4"

//=========================================================
// WELCOME MESSAGE
//=========================================================
// Show a welcome message to everyone that connects.
//
// Note: More options available in the "welcome_msg" folder.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_welcome_msg 1

//=========================================================
// WELCOME MESSAGE TIMEOUT
//=========================================================
// How long until the welcome message dismisses itself.
//
// Default value: 5
//
// Options: 0 = Never dismiss
// <seconds> = Stay up for <seconds>

gg_welcome_msg_timeout 5

//=========================================================
// CONVERTER
//=========================================================
// Allows you to upgrade your current winner database / spawnpoints from
// previous versions of GunGame (3/4) to GunGame 5 format.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_convert 0
 

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