SchwedenStahl85
Lt. Commander
- Registriert
- Jan. 2018
- Beiträge
- 1.133
Hallo zusammen,
Habe grade mal wieder einen alten Klassiker auf meinem 98er anfangen wollen (RTCW)
Das Game weigert sich aber zu starten, nur das MP Modus startet komischerweise.
Ich komme immer noch nicht dahinter was diese Fehlermeldung bedeutet, hat da jemand eine Idee?
Ich habe mal anbei ein paar Dinge angehängt, vllt. hilft es ja
Wolf 1.0.0 win-x86 Nov 13 2001
----- FS_Startup -----
Current search path:
E:\games\RTCW\main\sp_pakU.pk3 (343 files)
E:\games\RTCW\main\SP_PAK5.PK3 (27 files)
E:\games\RTCW\main\SP_PAK2.PK3 (273 files)
E:\games\RTCW\main\SP_PAK1.PK3 (1346 files)
E:\games\RTCW\main\PAK0.PK3 (4775 files)
E:\games\RTCW\main\MP_PAK2.PK3 (3 files)
E:\games\RTCW\main\MP_PAK1.PK3 (308 files)
E:\games\RTCW\main\MP_PAK0.PK3 (783 files)
E:\games\RTCW/main
----------------------
7858 files in pk3 files
execing default.cfg
execing language.cfg
couldn't exec wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...assuming 'gl/openglv5.dll' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\gl/openglv5.dll.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...1 PFDs found
...hardware acceleration found
...PIXELFORMAT 1 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring WGL_3DFX_gamma_control
...GL_ATI_pn_triangles not found
...GL_NV_fog_distance not found
GL_VENDOR: METABYTE/WICKED3D
GL_RENDERER: 3Dfx Interactive Voodoo5(tm)
GL_VERSION: 1.1
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_EXT_vertex_array GL_SGIS_multitexture WGL_EXT_swap_control 3DFX_set_global_palette GL_EXT_point_parameters GL_EXT_texture_env_add GL_SGI_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_texture_edge_clamp WGL_EXT_extensions_string WGL_ARB_extensions_string WGL_3DFX_gamma_control WGL_EXT_gamma_control GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/ai.shader'
...loading 'scripts/alpha.shader'
...loading 'scripts/blacksmokeanim.shader'
...loading 'scripts/blacksmokeanimb.shader'
...loading 'scripts/characters.shader'
...loading 'scripts/clipboard.shader'
...loading 'scripts/common.shader'
...loading 'scripts/cursorhints.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/expblue.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/fijets.shader'
...loading 'scripts/firest.shader'
...loading 'scripts/flamethrower.shader'
...loading 'scripts/funnel.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/heat.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/maxx.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/metal.shader'
...loading 'scripts/models.shader'
...loading 'scripts/netest.shader'
...loading 'scripts/oldwolf.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/particle.shader'
...loading 'scripts/q3view.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/signs.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/solo.shader'
...loading 'scripts/surfaces.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/twiltb.shader'
...loading 'scripts/twiltb2.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_notebook.shader'
...loading 'scripts/ui_wolf.shader'
...loading 'scripts/viewflames.shader'
...loading 'scripts/walls.shader'
...loading 'scripts/z_light.shader'
...loading 'scripts/brandon.shader'
...loading 'scripts/nerve-aaron.shader'
...loading 'scripts/nerve-brandon.shader'
...loading 'scripts/nerve-darin.shader'
...loading 'scripts/nerve-guf.shader'
...loading 'scripts/nerve-jpw.shader'
...loading 'scripts/nerve-shwood.shader'
...loading 'scripts/nerve-turner.shader'
...loading 'scripts/ui_kc.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x83a0b414 dma buffer
No background file.
----------------------
Sound memory manager started
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Failed.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
VM_Create on UI failed
Habe grade mal wieder einen alten Klassiker auf meinem 98er anfangen wollen (RTCW)
Das Game weigert sich aber zu starten, nur das MP Modus startet komischerweise.
Ich komme immer noch nicht dahinter was diese Fehlermeldung bedeutet, hat da jemand eine Idee?
Ich habe mal anbei ein paar Dinge angehängt, vllt. hilft es ja
Wolf 1.0.0 win-x86 Nov 13 2001
----- FS_Startup -----
Current search path:
E:\games\RTCW\main\sp_pakU.pk3 (343 files)
E:\games\RTCW\main\SP_PAK5.PK3 (27 files)
E:\games\RTCW\main\SP_PAK2.PK3 (273 files)
E:\games\RTCW\main\SP_PAK1.PK3 (1346 files)
E:\games\RTCW\main\PAK0.PK3 (4775 files)
E:\games\RTCW\main\MP_PAK2.PK3 (3 files)
E:\games\RTCW\main\MP_PAK1.PK3 (308 files)
E:\games\RTCW\main\MP_PAK0.PK3 (783 files)
E:\games\RTCW/main
----------------------
7858 files in pk3 files
execing default.cfg
execing language.cfg
couldn't exec wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...assuming 'gl/openglv5.dll' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\gl/openglv5.dll.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...1 PFDs found
...hardware acceleration found
...PIXELFORMAT 1 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring WGL_3DFX_gamma_control
...GL_ATI_pn_triangles not found
...GL_NV_fog_distance not found
GL_VENDOR: METABYTE/WICKED3D
GL_RENDERER: 3Dfx Interactive Voodoo5(tm)
GL_VERSION: 1.1
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_EXT_vertex_array GL_SGIS_multitexture WGL_EXT_swap_control 3DFX_set_global_palette GL_EXT_point_parameters GL_EXT_texture_env_add GL_SGI_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_texture_edge_clamp WGL_EXT_extensions_string WGL_ARB_extensions_string WGL_3DFX_gamma_control WGL_EXT_gamma_control GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/ai.shader'
...loading 'scripts/alpha.shader'
...loading 'scripts/blacksmokeanim.shader'
...loading 'scripts/blacksmokeanimb.shader'
...loading 'scripts/characters.shader'
...loading 'scripts/clipboard.shader'
...loading 'scripts/common.shader'
...loading 'scripts/cursorhints.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/expblue.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/fijets.shader'
...loading 'scripts/firest.shader'
...loading 'scripts/flamethrower.shader'
...loading 'scripts/funnel.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/heat.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/maxx.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/metal.shader'
...loading 'scripts/models.shader'
...loading 'scripts/netest.shader'
...loading 'scripts/oldwolf.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/particle.shader'
...loading 'scripts/q3view.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/signs.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/solo.shader'
...loading 'scripts/surfaces.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/twiltb.shader'
...loading 'scripts/twiltb2.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_notebook.shader'
...loading 'scripts/ui_wolf.shader'
...loading 'scripts/viewflames.shader'
...loading 'scripts/walls.shader'
...loading 'scripts/z_light.shader'
...loading 'scripts/brandon.shader'
...loading 'scripts/nerve-aaron.shader'
...loading 'scripts/nerve-brandon.shader'
...loading 'scripts/nerve-darin.shader'
...loading 'scripts/nerve-guf.shader'
...loading 'scripts/nerve-jpw.shader'
...loading 'scripts/nerve-shwood.shader'
...loading 'scripts/nerve-turner.shader'
...loading 'scripts/ui_kc.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x83a0b414 dma buffer
No background file.
----------------------
Sound memory manager started
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Failed.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
VM_Create on UI failed