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RaceRoom RE [Sammelthread] RaceRoom Racing Experience
- Ersteller th3o
- Erstellt am
Andyw1228
Lt. Junior Grade
- Registriert
- Juli 2007
- Beiträge
- 510
Ok, habe es jetzt noch mal ausprobiert. Ohne Rift und ohne den Dongle vom Wireless Pad und Pad in allen möglichen USB Ports ausprobiert.
Ist genau der selbe Mist. Das Pad wird zuerst von Steam erkann (ich bekommen eine Meldung, dass mein Xbox Pad1 (Name in Steam Controller Setup vergeben) angeschlossen wurde und in RRE passiert nichts.
Es steht in rot, dass für Profil Xbox der Controller fehlt und oben steht irgendwas von unidentified_Pad- das kann es doch nicht sein, dass das nur bei mir so ein Murks verzapft.
Musstet ihr auch das Controller-Setup von Steam ausführen, weil eine gelbe Meldung dort steht, dass kein geeigneter Controller vorhanden ist?
Ist genau der selbe Mist. Das Pad wird zuerst von Steam erkann (ich bekommen eine Meldung, dass mein Xbox Pad1 (Name in Steam Controller Setup vergeben) angeschlossen wurde und in RRE passiert nichts.
Es steht in rot, dass für Profil Xbox der Controller fehlt und oben steht irgendwas von unidentified_Pad- das kann es doch nicht sein, dass das nur bei mir so ein Murks verzapft.
Musstet ihr auch das Controller-Setup von Steam ausführen, weil eine gelbe Meldung dort steht, dass kein geeigneter Controller vorhanden ist?
Andyw1228
Lt. Junior Grade
- Registriert
- Juli 2007
- Beiträge
- 510
Werde das nachher noch mal genauer Posten mit Fotos und so.
Was ich jetzt herausgefunden habe, ist dass scheinbar bei RRE Steam in den Big Picture Modus schaltet.
War mir vorher noch nie bei einem Spiel aufgefallen und ich aktiviere öfter das Steam Overlay wegen Tipps oder Tastenbelegung.
Aber schon mal ein Hinweis was falsch laufen könnte. Kann sein, Steam im BP Mode eine zusätzliche Input Schicht zwischen Hardware, Treiber, Windows und Spiel legt, um selbst mit dem PS4 Gyroscop die Maus zu steuern.
Muss das mal irgendwie deaktivieren.
Was ich jetzt herausgefunden habe, ist dass scheinbar bei RRE Steam in den Big Picture Modus schaltet.
War mir vorher noch nie bei einem Spiel aufgefallen und ich aktiviere öfter das Steam Overlay wegen Tipps oder Tastenbelegung.
Aber schon mal ein Hinweis was falsch laufen könnte. Kann sein, Steam im BP Mode eine zusätzliche Input Schicht zwischen Hardware, Treiber, Windows und Spiel legt, um selbst mit dem PS4 Gyroscop die Maus zu steuern.
Muss das mal irgendwie deaktivieren.
jlnprssnr
Lt. Commander
- Registriert
- Jan. 2014
- Beiträge
- 1.772
Hast du denn für deinen Xbox One-Controller den Controller-Support in Steam aktiviert? Dahinter hängt dann ja das Mapping-Feature wie vom Steam Controller, welches auch den Gyro nutzen kann etc. Dies muss tätsächlich in den Einstellungen vom Big Picture-Modus konfiguriert werden. Das Mapping jedes Spiels kann dann aber per Rechtsklick auf das Spiel auch in der normalen Bibliothek-Ansicht konfiguriert werden.
Habe das Feature bisher nur mit Assetto Corsa mit dem 360-Controller probiert, das klappte ohne Probleme - kann natürlich sein, dass Raceroom damit nicht klar kommt.
Hier die News dazu: https://www.computerbase.de/news/gaming/steam-x-input-controller-unterstuetzung.57999/ - wobei selbst CB es nicht gut erklären kann, was damit alles möglich ist und nur von KB+Maus-Emulation spricht. Leider verstehen viele nicht, wie mächtig das Feature ist - ich kann jedem nur empfehlen, damit mal etwas rumzuspielen.
Habe das Feature bisher nur mit Assetto Corsa mit dem 360-Controller probiert, das klappte ohne Probleme - kann natürlich sein, dass Raceroom damit nicht klar kommt.
Hier die News dazu: https://www.computerbase.de/news/gaming/steam-x-input-controller-unterstuetzung.57999/ - wobei selbst CB es nicht gut erklären kann, was damit alles möglich ist und nur von KB+Maus-Emulation spricht. Leider verstehen viele nicht, wie mächtig das Feature ist - ich kann jedem nur empfehlen, damit mal etwas rumzuspielen.
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.226
Black Friday - Sale of the year!
https://forum.sector3studios.com/index.php?threads/black-friday-sale-of-the-year.9691/
https://forum.sector3studios.com/index.php?threads/black-friday-sale-of-the-year.9691/
DaysShadow
Admiral
- Registriert
- Jan. 2009
- Beiträge
- 8.862
Hurra, es ist Sammlungsvervollständigungszeit! (Ist die deutsche Sprache nicht toll? 😁)
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.226
https://www.youtube.com/watch?v=YhDkpSz-8fA
R3E Callaway Corvette Next Week and Sector3 Studios Interview
http://www.racedepartment.com/threa...xt-week-and-sector3-studios-interview.144185/
New GTR3 cars - Talk and Drive - Interview Developers
15:30-17:30 Uhr
https://www.twitch.tv/racedepartment
Ergänzung ()
R3E Callaway Corvette Next Week and Sector3 Studios Interview
http://www.racedepartment.com/threa...xt-week-and-sector3-studios-interview.144185/
Ergänzung ()
New GTR3 cars - Talk and Drive - Interview Developers
15:30-17:30 Uhr
https://www.twitch.tv/racedepartment
Tenchi Muyo
Captain
- Registriert
- Apr. 2006
- Beiträge
- 3.414
Nur noch heute gibt es bei Raceroom 25% af alles.
Hab mich noch mit 6 neuen Strecken eingedeckt.
Hab mich noch mit 6 neuen Strecken eingedeckt.
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.226
Zuletzt bearbeitet:
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.226
RaceRoom currently is under maintenance while we deploy our November update. You can find the full details of this update here below.
Highlights of this update:
Audi R8 LMS is now available
Callaway Corvette C7 GT3-R is now available
Mercedes AMG GT3 is now available
First pass at true Triple Screen support
64b executable
Game:
64bits executable to allow the game to use more memory
First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK[forum.sector3studios.com] )
Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
Added a bindable key to reset FFB while driving.
Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
Video settings: Car Reflection Quality on High now draws reflections at full framerate.
Added support for Thrustmaster TS-XW Racer wheel
Updated Fanatec SDK to v3.2
Xbox One controller - changed default keybindings to match the Xbox 360 pads
Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
Fixed an issue where the game could start stuttering when playing long replay files.
Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
Fixed a label on the HUD during warmup session that was wrongly stating “Position”
Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
Fixed an issue where a white flag warning would show during rolling start procedures
Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.
Sound, Physics & AI:
AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
AI - Modified the DRS activation logic to allow DRS on all tracks
AI - Increased pace of AI in qualifying sessions
AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
AI - No longer ignoring other cars at the end of race sessions
AI - More respect for track limits during rolling start procedures
AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
Grip level in Practice sessions has been increased.
All cars now have reworked gearshift volumes and reverb effects.
Fixed a case where gearshift sounds were missing when driving with AI’s.
GTR3 Car class - Updated physics and tire model
Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
Hockenheim - Tweaks to cut track detection
Indianapolis - Tweaks to cut track detection
Laguna Seca - Tweaks to cut track detection
Lausitzring - Tweaks to cut track detection
Portimao - Tweaks to cut track detection and some AI speed tweaks.
Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
Sonoma Sprint - Fixed a cut track warning in the final turn
Art:
All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
Bentley Continental GT3 - Moved the data display up in the cockpit
BMW M235i Racing - Car no longer produces visual backfires
BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
Formula RaceRoom U.S. - Reduced reflectiveness of the rims
KTM X-Bow RR - Car no longer produces visual backfires
Spa-Francorchamps - Some optimizations to improve performance on this track.
Highlights of this update:
Audi R8 LMS is now available
Callaway Corvette C7 GT3-R is now available
Mercedes AMG GT3 is now available
First pass at true Triple Screen support
64b executable
Game:
64bits executable to allow the game to use more memory
First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK[forum.sector3studios.com] )
Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
Added a bindable key to reset FFB while driving.
Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
Video settings: Car Reflection Quality on High now draws reflections at full framerate.
Added support for Thrustmaster TS-XW Racer wheel
Updated Fanatec SDK to v3.2
Xbox One controller - changed default keybindings to match the Xbox 360 pads
Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
Fixed an issue where the game could start stuttering when playing long replay files.
Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
Fixed a label on the HUD during warmup session that was wrongly stating “Position”
Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
Fixed an issue where a white flag warning would show during rolling start procedures
Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.
Sound, Physics & AI:
AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
AI - Modified the DRS activation logic to allow DRS on all tracks
AI - Increased pace of AI in qualifying sessions
AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
AI - No longer ignoring other cars at the end of race sessions
AI - More respect for track limits during rolling start procedures
AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
Grip level in Practice sessions has been increased.
All cars now have reworked gearshift volumes and reverb effects.
Fixed a case where gearshift sounds were missing when driving with AI’s.
GTR3 Car class - Updated physics and tire model
Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
Hockenheim - Tweaks to cut track detection
Indianapolis - Tweaks to cut track detection
Laguna Seca - Tweaks to cut track detection
Lausitzring - Tweaks to cut track detection
Portimao - Tweaks to cut track detection and some AI speed tweaks.
Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
Sonoma Sprint - Fixed a cut track warning in the final turn
Art:
All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
Bentley Continental GT3 - Moved the data display up in the cockpit
BMW M235i Racing - Car no longer produces visual backfires
BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
Formula RaceRoom U.S. - Reduced reflectiveness of the rims
KTM X-Bow RR - Car no longer produces visual backfires
Spa-Francorchamps - Some optimizations to improve performance on this track.
B.L. Swagger
Lt. Commander
- Registriert
- Aug. 2009
- Beiträge
- 1.037
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.226
Der Wartungsmode ließ sich nicht wie gewohnt von Sector3 einstellen für die Zeit der Wartung und somit konnte man RR starten was zu diesem Fehler führte. Update ist nun raus und Server wieder online.
RaceRoom Racing | Mercedes AMG GT3 @ Sachsenring
https://www.youtube.com/watch?v=AiMZX-0ayvY
RaceRoom Racing | Mercedes AMG GT3 @ Sachsenring
https://www.youtube.com/watch?v=AiMZX-0ayvY
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.226
B.L. Swagger
Lt. Commander
- Registriert
- Aug. 2009
- Beiträge
- 1.037
Ja nach dem Update geht alles wieder und die neue Physik finde ich echt geil
belabgonzales
Cadet 3rd Year
- Registriert
- Okt. 2009
- Beiträge
- 53
kann mir jemand sagen ob sich das Spiel Online lohnt für jemanden der in keiner Community unterwegs ist? Das ein oder andere Racing Game besteht ja nur aus wenigen Lobbys mit Passwörtern.
Geht da so viel Online wie bei einem Project Cars 2 order Forza? Oder ist man froh wenn man nach na Stunde eine passende Spiellobbby finden konnte?
Geht da so viel Online wie bei einem Project Cars 2 order Forza? Oder ist man froh wenn man nach na Stunde eine passende Spiellobbby finden konnte?
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