3
33Vincent333
Gast
Hallo,
Ich beschäftige mich im Moment ein wenig mit GOTV (CS:GO) 64Tick Demos.
Nun ist mir aufgefallen, dass wenn ich Beispielsweise von Runde 11 in Runde 10 wechsle, die Playermodels (Spieler)
sich sehr komisch bewegen, sie "glitchen" sich mehr oder weniger durch die Map.
Das sieht auf einem Video, dann n ziemlich bescheuert aus, ,man sieht es bei der normalen Geschwindigkeit im Video nicht so Deutlich, jedoch am Ende bei 1/4 der Geschwindigkeit wird es deutlicher.
An den FPS kann es nicht liegen, da diese immer bei 289-300 liegen.
Youtube Video: https://www.youtube.com/watch?v=Ik2ahqoIHp0&feature=youtu.be
Hier ist ist meine Moviemaking Config, vielleicht liegt ja darin der Fehler.
---------------------------------------------------------------------------------------------------------------------------------------------
//Enable cheats for demo viewing to be able to disable certain things such as mat_postprocess
sv_cheats 1
cvar_unhide_all (Opening up all command opportunities or atleast more that are available)
//Set video mode (Width, Height, Windowed = 1, Fullscreen = 0)
mat_setvideomode 1920 1080 1
host_sync_fps 1
host_thread_mode 0
mat_queue_mode 0
//Viewmodel settings, i just put these in to max things out - the max is 68, 2.5, 2, -2
viewmodel_fov 90
viewmodel_offset_x 3
viewmodel_offset_y 2
viewmodel_offset_z -2
cl_bob_lower_amt 0
weapon_recoil_model 0
//Remove grey fog/blur around the scope and more things
mat_postprocess_enable 0
cvar_unhide_all 1
sv_disablefreezecam 1
sv_nomvp 1
sv_nostats 1
sv_nonemesis 1
sv_skyname vietnam
fog_enable 0
fog_override 1
mat_dxlevel 90
mat_hdr_enabled "1"
//Set the framerate you want to record at
host_framerate 0
sv_showimpacts 0
net_graph 0 (disables net_graph shown in the video)
cl_showfps 0 (disables fps shown in the video)
hud_saytext_time 0
hud_scaling 0.75 (the higher the scaling, the bigger is the HUD shown in the video ultimately)
hud_showtargetid 0
hud_takesshots 0
hud_drawhistory_time 0
hideradar 1
//Crosshairsettings:
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "99999"
cl_crosshaircolor "4"
cl_crosshaircolor_b "147"
cl_crosshaircolor_g "20"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "1550"
cl_crosshairsize "2.3"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
crosshair "1"
//Remove the HUD (1=Removed, 0=Visible) - helpful if you bind 0 and 1 to keys and then switch between them while recording/demoviewing
cl_draw_only_deathnotices 0
//Position of the weapon (cl_righthand 0 puts it lefthanded, cl_righthand 1 puts it righthanded)
cl_righthand 1
//Kill assists (0 = disables Assists in the deathnotice and makes it a lot cleaner looking for videos, 1 = enables Assists and shows them in the deathnotice)
mp_display_kill_assists 0
//For GOTV startmovie recording use 0 = Sound brakes, fixes lagg though (= You need to record sound separately with Fraps/Dxtory); for POV demos put it to 1 again, for some reason startmovie works just fine with POV/Ineye demos
host_timescale 0
//Misc
host_sync_fps 1
host_thread_mode 0
mat_queue_mode 0
cl_interp_ratio 2
developer 0
mat_vignette_enable 0
cl_custom_material_override 0
//Skin Removal in Demos + Stickers
cl_custom_material_override 0 (0= Disabled 1=Enabled)
bind kp_pgup "mirv_streams add baseFx nostickers;mirv_streams edit nostickers stickerAction invisible;mirv_streams edit nostickers record 0;mirv_streams preview nostickers"
bind kp_pgdn "mirv_streams preview nostickers" (Manually type to revert to normal)
//HLAE CMD
mirv_cvar_unhide_all
mirv_snd_timescale 1
bind pgup "mirv_campath add"
bind pgdn "mirv_campath clear"
bind home "mirv_campath save campath"
bind end "mirv_campath load campath"
bind ins "mirv_campath enable 1"
bind del "mirv_campath enable 0"
mirv_gameoverlay enable 0
//HLAE - MATTE COMMANDS - Removes Stickers from Guns
bind kp_pgup "mirv_streams add baseFx nostickers;mirv_streams edit nostickers stickerAction invisible;mirv_streams edit nostickers record 0;mirv_streams preview nostickers"
mirv_streams preview ""
//REMOVE FLASH
// FLASH REMOVAL
// Toggle OFF
alias "flash_off" "mat_suppress effects/flashbang.vmt; mat_suppress effects/flashbang_white.vmt;echo **** NO FLASH *****; alias flash flash_on"
// Toggle ON
alias "flash_on" "mat_suppress effects/flashbang.vmt; mat_suppress effects/flashbang_white.vmt;echo ***** FLASH ON *****; alias flash flash_off"
alias "flash" "flash_off" // Initiate the first keypress to be Toggle (flash) OFF
//DEPTH OF FIELD
alias depth "depth_on"
alias depth_on "mirv_streams edit depthdump record 1; echo DEPTHDUMP stream set to RECORD; alias depth depth_off"
alias depth_off "mirv_streams edit depthdump record 0; echo DEPTHDUMP stream NOT set to RECORD; alias depth depth_on"
volume "2.0"
spec_show_xray 0
bind "" "toggleconsole"
bind "F12" "demo_togglepause"
bind "SPACE" "+jump"
---------------------------------------------------------------------------------------------------------------------------------------------
PC:
GTX 970 I7-4790K 16GB RAM
Ich hoffe ihr könnt mir helfen.
Lg.Vincent
Ich beschäftige mich im Moment ein wenig mit GOTV (CS:GO) 64Tick Demos.
Nun ist mir aufgefallen, dass wenn ich Beispielsweise von Runde 11 in Runde 10 wechsle, die Playermodels (Spieler)
sich sehr komisch bewegen, sie "glitchen" sich mehr oder weniger durch die Map.
Das sieht auf einem Video, dann n ziemlich bescheuert aus, ,man sieht es bei der normalen Geschwindigkeit im Video nicht so Deutlich, jedoch am Ende bei 1/4 der Geschwindigkeit wird es deutlicher.
An den FPS kann es nicht liegen, da diese immer bei 289-300 liegen.
Youtube Video: https://www.youtube.com/watch?v=Ik2ahqoIHp0&feature=youtu.be
Hier ist ist meine Moviemaking Config, vielleicht liegt ja darin der Fehler.
---------------------------------------------------------------------------------------------------------------------------------------------
//Enable cheats for demo viewing to be able to disable certain things such as mat_postprocess
sv_cheats 1
cvar_unhide_all (Opening up all command opportunities or atleast more that are available)
//Set video mode (Width, Height, Windowed = 1, Fullscreen = 0)
mat_setvideomode 1920 1080 1
host_sync_fps 1
host_thread_mode 0
mat_queue_mode 0
//Viewmodel settings, i just put these in to max things out - the max is 68, 2.5, 2, -2
viewmodel_fov 90
viewmodel_offset_x 3
viewmodel_offset_y 2
viewmodel_offset_z -2
cl_bob_lower_amt 0
weapon_recoil_model 0
//Remove grey fog/blur around the scope and more things
mat_postprocess_enable 0
cvar_unhide_all 1
sv_disablefreezecam 1
sv_nomvp 1
sv_nostats 1
sv_nonemesis 1
sv_skyname vietnam
fog_enable 0
fog_override 1
mat_dxlevel 90
mat_hdr_enabled "1"
//Set the framerate you want to record at
host_framerate 0
sv_showimpacts 0
net_graph 0 (disables net_graph shown in the video)
cl_showfps 0 (disables fps shown in the video)
hud_saytext_time 0
hud_scaling 0.75 (the higher the scaling, the bigger is the HUD shown in the video ultimately)
hud_showtargetid 0
hud_takesshots 0
hud_drawhistory_time 0
hideradar 1
//Crosshairsettings:
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "99999"
cl_crosshaircolor "4"
cl_crosshaircolor_b "147"
cl_crosshaircolor_g "20"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "1550"
cl_crosshairsize "2.3"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
crosshair "1"
//Remove the HUD (1=Removed, 0=Visible) - helpful if you bind 0 and 1 to keys and then switch between them while recording/demoviewing
cl_draw_only_deathnotices 0
//Position of the weapon (cl_righthand 0 puts it lefthanded, cl_righthand 1 puts it righthanded)
cl_righthand 1
//Kill assists (0 = disables Assists in the deathnotice and makes it a lot cleaner looking for videos, 1 = enables Assists and shows them in the deathnotice)
mp_display_kill_assists 0
//For GOTV startmovie recording use 0 = Sound brakes, fixes lagg though (= You need to record sound separately with Fraps/Dxtory); for POV demos put it to 1 again, for some reason startmovie works just fine with POV/Ineye demos
host_timescale 0
//Misc
host_sync_fps 1
host_thread_mode 0
mat_queue_mode 0
cl_interp_ratio 2
developer 0
mat_vignette_enable 0
cl_custom_material_override 0
//Skin Removal in Demos + Stickers
cl_custom_material_override 0 (0= Disabled 1=Enabled)
bind kp_pgup "mirv_streams add baseFx nostickers;mirv_streams edit nostickers stickerAction invisible;mirv_streams edit nostickers record 0;mirv_streams preview nostickers"
bind kp_pgdn "mirv_streams preview nostickers" (Manually type to revert to normal)
//HLAE CMD
mirv_cvar_unhide_all
mirv_snd_timescale 1
bind pgup "mirv_campath add"
bind pgdn "mirv_campath clear"
bind home "mirv_campath save campath"
bind end "mirv_campath load campath"
bind ins "mirv_campath enable 1"
bind del "mirv_campath enable 0"
mirv_gameoverlay enable 0
//HLAE - MATTE COMMANDS - Removes Stickers from Guns
bind kp_pgup "mirv_streams add baseFx nostickers;mirv_streams edit nostickers stickerAction invisible;mirv_streams edit nostickers record 0;mirv_streams preview nostickers"
mirv_streams preview ""
//REMOVE FLASH
// FLASH REMOVAL
// Toggle OFF
alias "flash_off" "mat_suppress effects/flashbang.vmt; mat_suppress effects/flashbang_white.vmt;echo **** NO FLASH *****; alias flash flash_on"
// Toggle ON
alias "flash_on" "mat_suppress effects/flashbang.vmt; mat_suppress effects/flashbang_white.vmt;echo ***** FLASH ON *****; alias flash flash_off"
alias "flash" "flash_off" // Initiate the first keypress to be Toggle (flash) OFF
//DEPTH OF FIELD
alias depth "depth_on"
alias depth_on "mirv_streams edit depthdump record 1; echo DEPTHDUMP stream set to RECORD; alias depth depth_off"
alias depth_off "mirv_streams edit depthdump record 0; echo DEPTHDUMP stream NOT set to RECORD; alias depth depth_on"
volume "2.0"
spec_show_xray 0
bind "" "toggleconsole"
bind "F12" "demo_togglepause"
bind "SPACE" "+jump"
---------------------------------------------------------------------------------------------------------------------------------------------
PC:
GTX 970 I7-4790K 16GB RAM
Ich hoffe ihr könnt mir helfen.
Lg.Vincent