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RaceRoom RE [Sammelthread] RaceRoom Racing Experience
- Ersteller th3o
- Erstellt am
jlnprssnr
Lt. Commander
- Registriert
- Jan. 2014
- Beiträge
- 1.770
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.217
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.217
Free Weekend M6 GT3+Red Bull Ring
https://forum.sector3studios.com/in...-m6-gt3-red-bull-ring.7418/page-3#post-119732
https://forum.sector3studios.com/in...-m6-gt3-red-bull-ring.7418/page-3#post-119732
- Registriert
- Aug. 2004
- Beiträge
- 8.913
Hey Leute, bin ein bisschen verwirrt. Ist RaceRoom = RaceRoom Racing Experience? Ich will mir dieses Starterpaket fürn 10er kaufen, aber bin nicht sicher, obs dann auch für R3E ist.
(Obwohl ich Ersteller des Themas bin habe ich mich seit Jahren nicht mehr mit dem Spiel beschäftigt)
(Obwohl ich Ersteller des Themas bin habe ich mich seit Jahren nicht mehr mit dem Spiel beschäftigt)
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.217
paulaner68
Vice Admiral
- Registriert
- Mai 2008
- Beiträge
- 6.301
Die Strecken hab ich schon alle^^ Aber die Autos ned ^^
paulaner68
Vice Admiral
- Registriert
- Mai 2008
- Beiträge
- 6.301
Okay wusst ich nicht d.h. ich zahl nur für die Autos?!
paulaner68
Vice Admiral
- Registriert
- Mai 2008
- Beiträge
- 6.301
Hab mir eh ausm RRStore gerade 2000 p gekauft u. gleich verballert^^
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.217
29-06-2017
Game:
Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
Fixed various issues with Data Displays
Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.
Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
Fixed an issue where dedicated server could sometimes remain stuck in race session
Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.
VR:
Brought back the possibility to set the resolution using a startup argument.
Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.
Sounds, Cameras, Physics & AI:
Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.
Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)
Art:
Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
Paul Ricard : fixed some floating elements after the camber changes in last patch.
Zandvoort : Updated S/F gate visuals to current logo of the track.
Portal & Backend:
Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.
30-06-2017
- Fixed issue with long loading times.
Known issue: If a player leaves in race 1, other players will end up in black screen after session switch into race 2. We are investigating the problem but in the meantime we suggest you avoid multi format races if possible
https://www.youtube.com/watch?v=FUlCxnfT9Ls
Game:
Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
Fixed various issues with Data Displays
Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.
Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
Fixed an issue where dedicated server could sometimes remain stuck in race session
Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.
VR:
Brought back the possibility to set the resolution using a startup argument.
Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.
Sounds, Cameras, Physics & AI:
Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.
Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)
Art:
Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
Paul Ricard : fixed some floating elements after the camber changes in last patch.
Zandvoort : Updated S/F gate visuals to current logo of the track.
Portal & Backend:
Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.
30-06-2017
- Fixed issue with long loading times.
Known issue: If a player leaves in race 1, other players will end up in black screen after session switch into race 2. We are investigating the problem but in the meantime we suggest you avoid multi format races if possible
https://www.youtube.com/watch?v=FUlCxnfT9Ls
Zuletzt bearbeitet:
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.217
We are thrilled to finally share with you all a very special announcement on what has now been brewing behind our curtains for a while.
Porsche is coming to RaceRoom! #WelcomeHome
Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017.
Check out the video to get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in #RaceRoom
More details will be revealed in the near future.
https://www.youtube.com/watch?v=gPJBYFmYgQQ
Porsche is coming to RaceRoom! #WelcomeHome
Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017.
Check out the video to get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in #RaceRoom
More details will be revealed in the near future.
https://www.youtube.com/watch?v=gPJBYFmYgQQ
B.L. Swagger
Lt. Commander
- Registriert
- Aug. 2009
- Beiträge
- 1.034
Darauf hab ich gewartet
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