R
René 83
Gast
Habe jetzt auch die Extreme-HIGH-Details
; |---------------------------------------------------------------------------------------|
; |Helder [HP] Pinto - Extreme-HIGH-Quality-Custom-Config 1.3.1 |
; |This config has been tweaked to run Crysis withtin it's maximum beauty, |
; |while still getting minimaly smooth/playable FPS! |
; |Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU. |
; |C&C: http://crymod.com/thread.php?threadid=13790 |
; |---------------------------------------------------------------------------------------|
; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync = 0
d3d9_TripleBuffering = 0
e_screenshot_width = 3600
e_screenshot_height = 2700
e_screenshot_quality = 100
e_screenshot_file_format = jpg
; Post Processing
r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 1
; Shaders and Lighting
r_EyeAdaptationBase = 0.60
r_SSAO = 1
r_ssao_amount = 0.20
r_SSAO_darkening = 1
r_SSAO_quality = 4
r_SSAO_radius = 4
r_SSAO_blur = 2
r_SSAO_blurriness = 2
r_HDRlevel = 1.05
r_Usepom = 2
r_sunshafts = 4
r_Beams = 2
r_BeamsDistFactor = 0.60
r_BeamsMaxSlices = 1000
; Shadows
e_shadows = 1
r_ShadowsMaskResolution = 1
e_shadows_on_alpha_blended = 1
e_shadows_cast_view_dist_ratio = 1
r_ShadowBlur = 4.1
e_shadows_max_texture_size = 1024
r_ShadowJittering = 1.5
; Object Detail
e_obj_quality = 100
ca_useDecals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 5
i_rejecteffects = 100
sys_flash_curve_tess_error = 0
e_view_dist_ratio = 100
e_max_view_dst_spec_lerp = 1
es_DebrisLifetimeScale = 1
e_cbuffer_resolution = 256
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 4096
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 4096
; Vegetation
e_foliage_wind_activation_dist = 10
es_DebrisLifetimeScale = 10
r_DetailNumLayers = 100
r_VegetationSpritesTexRes = 256
r_DynTexAtlasSpritesMaxSize = 256
r_TexAtlasSize = 4096
e_vegetation_bending = 10
e_vegetation_min_size = 0
e_proc_vegetation = 10
e_vegetation_use_terrain_color = 10
; Particles
e_particles_quality = 1
e_water_ocean_soft_particles = 4096
e_particles_max_emitter_draw_screen = 32
e_particles_object_collisions = 1
r_UseSoftParticles = 1
e_particles_thread = 1
; Water
r_WaterReflectionsQuality = 100
r_WaterUpdateDistance = 10
r_WaterCaustics = 10
r_WaterRefractions = 100
r_WaterReflections = 100
r_WaterGodRays = 10
e_water_ocean_fft = 10
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
q_ShaderWater = 100
e_phys_ocean_cell = 10
; Misc
e_max_entity_lights = 32
g_battleDust_enable = 1
g_breakage_particles_limit = 4096
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao = 1
e_terrain_normal_map = 1
; LODs
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.5
e_cull_veg_activation = 120
e_view_dist_ratio_vegetation = 50
e_particles_lod = 0.6
es_MaxPhysDist = 120
es_MaxPhysDistInvisible = 25
e_terrain_lod_ratio = 1
e_view_dist_ratio_detail = 50
e_lod_ratio = 6
e_lod_min = 0
e_lods = 1
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 4096
r_DetailDistance = 12
; FPS Gain commands
r_UseEdgeAA = 2
r_TerrainAO_FadeDist = 1
r_GeomInstancing = 1
e_vegetation_static_instancing = 0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
r_TexturesStreaming = 0
; Successfully loaded - Helder [HP] Pinto - Extreme-HIGH-Quality-Custom-Config 1.3.1
; |---------------------------------------------------------------------------------------|
; |Helder [HP] Pinto - Extreme-HIGH-Quality-Custom-Config 1.3.1 |
; |This config has been tweaked to run Crysis withtin it's maximum beauty, |
; |while still getting minimaly smooth/playable FPS! |
; |Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU. |
; |C&C: http://crymod.com/thread.php?threadid=13790 |
; |---------------------------------------------------------------------------------------|
; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync = 0
d3d9_TripleBuffering = 0
e_screenshot_width = 3600
e_screenshot_height = 2700
e_screenshot_quality = 100
e_screenshot_file_format = jpg
; Post Processing
r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 1
; Shaders and Lighting
r_EyeAdaptationBase = 0.60
r_SSAO = 1
r_ssao_amount = 0.20
r_SSAO_darkening = 1
r_SSAO_quality = 4
r_SSAO_radius = 4
r_SSAO_blur = 2
r_SSAO_blurriness = 2
r_HDRlevel = 1.05
r_Usepom = 2
r_sunshafts = 4
r_Beams = 2
r_BeamsDistFactor = 0.60
r_BeamsMaxSlices = 1000
; Shadows
e_shadows = 1
r_ShadowsMaskResolution = 1
e_shadows_on_alpha_blended = 1
e_shadows_cast_view_dist_ratio = 1
r_ShadowBlur = 4.1
e_shadows_max_texture_size = 1024
r_ShadowJittering = 1.5
; Object Detail
e_obj_quality = 100
ca_useDecals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 5
i_rejecteffects = 100
sys_flash_curve_tess_error = 0
e_view_dist_ratio = 100
e_max_view_dst_spec_lerp = 1
es_DebrisLifetimeScale = 1
e_cbuffer_resolution = 256
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 4096
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 4096
; Vegetation
e_foliage_wind_activation_dist = 10
es_DebrisLifetimeScale = 10
r_DetailNumLayers = 100
r_VegetationSpritesTexRes = 256
r_DynTexAtlasSpritesMaxSize = 256
r_TexAtlasSize = 4096
e_vegetation_bending = 10
e_vegetation_min_size = 0
e_proc_vegetation = 10
e_vegetation_use_terrain_color = 10
; Particles
e_particles_quality = 1
e_water_ocean_soft_particles = 4096
e_particles_max_emitter_draw_screen = 32
e_particles_object_collisions = 1
r_UseSoftParticles = 1
e_particles_thread = 1
; Water
r_WaterReflectionsQuality = 100
r_WaterUpdateDistance = 10
r_WaterCaustics = 10
r_WaterRefractions = 100
r_WaterReflections = 100
r_WaterGodRays = 10
e_water_ocean_fft = 10
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
q_ShaderWater = 100
e_phys_ocean_cell = 10
; Misc
e_max_entity_lights = 32
g_battleDust_enable = 1
g_breakage_particles_limit = 4096
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao = 1
e_terrain_normal_map = 1
; LODs
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.5
e_cull_veg_activation = 120
e_view_dist_ratio_vegetation = 50
e_particles_lod = 0.6
es_MaxPhysDist = 120
es_MaxPhysDistInvisible = 25
e_terrain_lod_ratio = 1
e_view_dist_ratio_detail = 50
e_lod_ratio = 6
e_lod_min = 0
e_lods = 1
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 4096
r_DetailDistance = 12
; FPS Gain commands
r_UseEdgeAA = 2
r_TerrainAO_FadeDist = 1
r_GeomInstancing = 1
e_vegetation_static_instancing = 0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
r_TexturesStreaming = 0
; Successfully loaded - Helder [HP] Pinto - Extreme-HIGH-Quality-Custom-Config 1.3.1
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