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News Crysis: „VeryHigh“ (XP), „Extreme“ (Vista) möglich

Habe jetzt auch die Extreme-HIGH-Details :)

; |---------------------------------------------------------------------------------------|
; |Helder [HP] Pinto - Extreme-HIGH-Quality-Custom-Config 1.3.1 |
; |This config has been tweaked to run Crysis withtin it's maximum beauty, |
; |while still getting minimaly smooth/playable FPS! |
; |Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU. |
; |C&C: http://crymod.com/thread.php?threadid=13790 |
; |---------------------------------------------------------------------------------------|

; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync = 0
d3d9_TripleBuffering = 0
e_screenshot_width = 3600
e_screenshot_height = 2700
e_screenshot_quality = 100
e_screenshot_file_format = jpg


; Post Processing
r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 1


; Shaders and Lighting
r_EyeAdaptationBase = 0.60
r_SSAO = 1
r_ssao_amount = 0.20
r_SSAO_darkening = 1
r_SSAO_quality = 4
r_SSAO_radius = 4
r_SSAO_blur = 2
r_SSAO_blurriness = 2
r_HDRlevel = 1.05
r_Usepom = 2
r_sunshafts = 4
r_Beams = 2
r_BeamsDistFactor = 0.60
r_BeamsMaxSlices = 1000



; Shadows
e_shadows = 1
r_ShadowsMaskResolution = 1
e_shadows_on_alpha_blended = 1
e_shadows_cast_view_dist_ratio = 1
r_ShadowBlur = 4.1
e_shadows_max_texture_size = 1024
r_ShadowJittering = 1.5


; Object Detail
e_obj_quality = 100
ca_useDecals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 5
i_rejecteffects = 100
sys_flash_curve_tess_error = 0
e_view_dist_ratio = 100
e_max_view_dst_spec_lerp = 1
es_DebrisLifetimeScale = 1
e_cbuffer_resolution = 256
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 4096
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 4096


; Vegetation
e_foliage_wind_activation_dist = 10
es_DebrisLifetimeScale = 10
r_DetailNumLayers = 100
r_VegetationSpritesTexRes = 256
r_DynTexAtlasSpritesMaxSize = 256
r_TexAtlasSize = 4096
e_vegetation_bending = 10
e_vegetation_min_size = 0
e_proc_vegetation = 10
e_vegetation_use_terrain_color = 10



; Particles
e_particles_quality = 1
e_water_ocean_soft_particles = 4096
e_particles_max_emitter_draw_screen = 32
e_particles_object_collisions = 1
r_UseSoftParticles = 1
e_particles_thread = 1


; Water
r_WaterReflectionsQuality = 100
r_WaterUpdateDistance = 10
r_WaterCaustics = 10
r_WaterRefractions = 100
r_WaterReflections = 100
r_WaterGodRays = 10
e_water_ocean_fft = 10
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
q_ShaderWater = 100
e_phys_ocean_cell = 10



; Misc
e_max_entity_lights = 32
g_battleDust_enable = 1
g_breakage_particles_limit = 4096
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao = 1
e_terrain_normal_map = 1


; LODs
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.5
e_cull_veg_activation = 120
e_view_dist_ratio_vegetation = 50
e_particles_lod = 0.6
es_MaxPhysDist = 120
es_MaxPhysDistInvisible = 25
e_terrain_lod_ratio = 1
e_view_dist_ratio_detail = 50
e_lod_ratio = 6
e_lod_min = 0
e_lods = 1
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 4096
r_DetailDistance = 12


; FPS Gain commands
r_UseEdgeAA = 2
r_TerrainAO_FadeDist = 1
r_GeomInstancing = 1
e_vegetation_static_instancing = 0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1


r_TexturesStreaming = 0

; Successfully loaded - Helder [HP] Pinto - Extreme-HIGH-Quality-Custom-Config 1.3.1
 
Zuletzt bearbeitet:
natürlich, indem du die Config vom Post #321 nimmst...wozu ist das denn sonst gedacht?
 
öh oke sorry, hab ich nicht richtig aufgepaßt ist ja auch schon recht spät.

Mein Fehler.
 
Zuletzt bearbeitet:
Kann es sein, dass diese Config nicht so richtig mit ATi-Karten funktioniert? Hab mir die oben verlinkte Version 1.3.1 runtergeladen und ordnungsgemäß installiert. Was dabei herausgekommen ist sah zwar anders aus, aber nicht wirklich besser. Viel zu hoher Kontrast und AA hat auch nicht funktioniert.
Hab einen Radeon HD4870 512MB mit Catalyst 9.3 und Windows Xp.
 
Ich hab mit der Config keine Probleme!
Den Kontrast kannst du in der Config ändern und zwar bei r_HDRlevel und AA müsste gehen - ich kann bis 8x einstellen!
 
Bin eben am überlegen mir das Game mal wieder zu installieren um zu kucken was so geht. =)
 
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