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News Freier First-Person-Shooter Nexuiz fertig

Die Screens in der News sind auch noch von 1.0 - inzwischen gibt es 2.1 und es hat sich schon sehr viel getan. Einige Effekte sind wirklich ziemlich gut!

EDIT:
Nexuiz 2.2.2:

http://www.alientrap.org/nexuiz/

Code:
Nexuiz 2.2.2

bug fixes:
- fixed graphics corruption on graphics cards with more than 16 texture units (like NVIDIA's Geforce 8 series). We'd like to thank the NVIDIA engineers that tracked down the problem and provided hints to solve this issue.
- no more disappearing flags in CTF
- doors can now be crushers ("spawnflags" "4")
- campaign LMS level wasn't winnable - fixed
- division by zero in bot code fixed (caused some annoying console spam when
  developer was set, no further problems)
- fixed reading of .cfg files in DOS format (CRLF and no newline at end)
- fixed sv_maxrate (didn't do anything at all before)

new features:
- cvar quit_when_empty: when 1, the server will quit once it is empty and the
  time limit is reached
- cvar spawn_debug 2: checks for duplicated items, and throws an error if any
  are found
- version info: if a client connects and has another Nexuiz version than
  the server, he will get notified about the version number of the server
- server ping info is now colored for to indicate fast, medium, slow response
  times
- added support for textures with non-power-of-two sizes, fixes some blurry
  images
- new snd_reload command to reload all sounds
- new cvar sv_adminnick that is used instead of the host name in chat from the server console
 
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