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Meinungen zum Update
- Ersteller rooney723
- Erstellt am
LaserDiscDude
Captain
- Registriert
- Apr. 2007
- Beiträge
- 3.680
Ist das Update schon erschienen?
LaserDiscDude
Captain
- Registriert
- Apr. 2007
- Beiträge
- 3.680
Deshalb ja, hab noch nix bemerkt.
S
Scrush
Gast
hier 12 minuten dsl 1000 wooohoo
ja toll ich kann auf den servern nicht mehr spielen. super !
ja toll ich kann auf den servern nicht mehr spielen. super !
Koka2009
Lt. Commander
- Registriert
- Mai 2009
- Beiträge
- 1.190
Hier die Update News:
Source Engine Changes (CS:S, DoD:S, TF2)
The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
Fixed clients being able to connect to servers with spoofed SteamIDs.
Fixed a bug where some video configurations could get reset by restarting the engine.
Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
Fixed a case of uneven performance on multicore machines.
Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
Audio fixes:
Reduced overlap in the sound timing code.
Fixed a case where audio could skip.
Fixed voice communication getting corrupted while playing on a Mac.
sv_pure 2 now protects the game_sounds files in the scripts directory.
Counter-Strike Source
Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
Gave chat interface priority over scoreboard to reduce conflict between the two.
Increased size of HUD icons.
Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
Made the message of the day screen dismissible by hitting ENTER.
Fixed servers not being able to set sv_hudhint_sound.
Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
Stats:
Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
Improved the font on the achievement toast.
Community Requests:
Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
De_dust and De_dust2 updated.
Fixed several exploits.
Fixed collisions on crenellation and domes.
Fixed minor visual glitches.
Adjusted HDR settings.
Removed dust clouds.
Added console variable cl_hudhint_sound.
Source Engine Changes (CS:S, DoD:S, TF2)
The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
Fixed clients being able to connect to servers with spoofed SteamIDs.
Fixed a bug where some video configurations could get reset by restarting the engine.
Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
Fixed a case of uneven performance on multicore machines.
Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
Audio fixes:
Reduced overlap in the sound timing code.
Fixed a case where audio could skip.
Fixed voice communication getting corrupted while playing on a Mac.
sv_pure 2 now protects the game_sounds files in the scripts directory.
Counter-Strike Source
Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
Gave chat interface priority over scoreboard to reduce conflict between the two.
Increased size of HUD icons.
Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
Made the message of the day screen dismissible by hitting ENTER.
Fixed servers not being able to set sv_hudhint_sound.
Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
Stats:
Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
Improved the font on the achievement toast.
Community Requests:
Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
De_dust and De_dust2 updated.
Fixed several exploits.
Fixed collisions on crenellation and domes.
Fixed minor visual glitches.
Adjusted HDR settings.
Removed dust clouds.
Added console variable cl_hudhint_sound.
D
Der Dommäs
Gast
Hab was interessantes zur CS:S Beta gefunden:
Hab's dann direkt mal ausprobiert:
Die Smokes versprühen ihren Rauch jetzt direkt nachdem sie auf dem Boden liegen geblieben sind und alles auf einmal.
Man kann nicht mehr durch die Smokes durchgucken, auch nicht wenn man sozusagen "in ihr drin steht".
Verhalten sich also mehr so wie in CS 1.6.
Improved Smoke Grenade:
Made them expand faster.
Made the smoke thicker.
Fixed bug that made smoke less opaque to someone standing in it.
Hab's dann direkt mal ausprobiert:
Die Smokes versprühen ihren Rauch jetzt direkt nachdem sie auf dem Boden liegen geblieben sind und alles auf einmal.
Man kann nicht mehr durch die Smokes durchgucken, auch nicht wenn man sozusagen "in ihr drin steht".
Verhalten sich also mehr so wie in CS 1.6.
Cyyanide
Commander
- Registriert
- Nov. 2007
- Beiträge
- 2.091
Jap ich kanns bestätigen.
Hab ne Zeitlank mit nem 2300 Fadenkreuz gespielt. Und jetzt ist mein 1200 genauso klein. Was ich nicht will!
Und wie Bugdefusing is weg? Also aufm A Spott bei D2 kann man nciht mehr von untern Defusen?
Wurde auch mal langsam Zeit![Breites Grinsen :D :D](/forum/styles/smilies/biggrin.gif)
EdIt: Zu den Smokes. Kann man auch nciht mehr die Füsse sehen?
Hab ne Zeitlank mit nem 2300 Fadenkreuz gespielt. Und jetzt ist mein 1200 genauso klein. Was ich nicht will!
Und wie Bugdefusing is weg? Also aufm A Spott bei D2 kann man nciht mehr von untern Defusen?
Wurde auch mal langsam Zeit
![Breites Grinsen :D :D](/forum/styles/smilies/biggrin.gif)
Ergänzung ()
EdIt: Zu den Smokes. Kann man auch nciht mehr die Füsse sehen?
D
Der Dommäs
Gast
Mit den Füßen hab ich nicht getestet.
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