M
Mop_Pel
Gast
Damit gehts auch nicht!
Auszud aus der Readme:
**** 2)Usage
First of all, make sure you have a current driver for your Radeon installed.
Copy the file named "glide2x.dll" from this archive into the directory where the game executable
resides.
To make life even easier you can also drop it into your Windows\System folder where it will automatically be found by all games. This should however not be done if you have a 'real' Voodoo card and wish to keep it functional :-)
There's currently no configuration utility, so you're basically already good to go. There
are some issues with the basic configuration of your graphics card though. Stencil buffering must
be allowed in the OpenGL settings tab (more recent drivers don't have this option anymore, they
always leave it enabled). Automatic texture conversion to 16 bit should be disabled for best
results. Forcing a 16 bit depth buffer is probably not a good idea either.
If your games play too fast (eg Gex3D and Rayman 2 tend to), they're likely relying on VSync for their
timing needs. Newer ATI drivers have the OpenGL VSync control set to 'always off' upon installation. You need to switch it to 'default' or 'application control' (YMMV depending on your language settings).
Ich habe die Datei in den WINNT/system Ordner und in den Shadow Company Ordner, Stencil buffering habe ich nicht gefunden (wird also automatisch "enabled" sein), 16-bit erzwingen ist auch aus, VSync habe ich auch ausgemacht!
Mensch, ich find das richtig sch**** :/
Hat sonst noch jemand IRGENDEINE Idee?
Auszud aus der Readme:
**** 2)Usage
First of all, make sure you have a current driver for your Radeon installed.
Copy the file named "glide2x.dll" from this archive into the directory where the game executable
resides.
To make life even easier you can also drop it into your Windows\System folder where it will automatically be found by all games. This should however not be done if you have a 'real' Voodoo card and wish to keep it functional :-)
There's currently no configuration utility, so you're basically already good to go. There
are some issues with the basic configuration of your graphics card though. Stencil buffering must
be allowed in the OpenGL settings tab (more recent drivers don't have this option anymore, they
always leave it enabled). Automatic texture conversion to 16 bit should be disabled for best
results. Forcing a 16 bit depth buffer is probably not a good idea either.
If your games play too fast (eg Gex3D and Rayman 2 tend to), they're likely relying on VSync for their
timing needs. Newer ATI drivers have the OpenGL VSync control set to 'always off' upon installation. You need to switch it to 'default' or 'application control' (YMMV depending on your language settings).
Ich habe die Datei in den WINNT/system Ordner und in den Shadow Company Ordner, Stencil buffering habe ich nicht gefunden (wird also automatisch "enabled" sein), 16-bit erzwingen ist auch aus, VSync habe ich auch ausgemacht!
Mensch, ich find das richtig sch**** :/
Hat sonst noch jemand IRGENDEINE Idee?
Zuletzt bearbeitet: