Verak Drezzt
Admiral
- Registriert
- Jan. 2020
- Beiträge
- 9.763
@ReinerReinhardt ne beim VRam der Grafikkarte, kannst du beim Treiber Fast Timings einstellen, dies sollst du wohl laut ihm auch deaktivieren, sofern aktiv, standardmäßig isses aus
Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
How'd it go? I just ran the Terminus Easter Egg (3 hour run with a full party) last night and didn't crash with my MPT settings enabled. I don't know why Fast Timings was the issue with my game crashing; just checking to see if you see the same because it doesn't make sense to me.ReinerReinhardt schrieb:Well, I'll try using stock VRAM on the GPU, maybe that will help and I'll report.
Weirdly, from what I've experienced, Terminus is the most graphically intensive part of the game. I don't know how your game would work in zombies but not MP. I have no other solution than the VRAM thing because my game is fine as long as I set default timings. You could try the render worker count to be 1 digit less than 8 cores (i.e., 7) or if you have a 6 core, put it to 5. It in theory would make the GPU the bottleneck; its worth a shot, but I haven't done anything else to try to mitigate the problem except for lowering graphic settings, but it only works to an extent because the underlying cause of the crash still isn't addressed by just lowering settings. Such a poorly coded game with 4 years of development and 4000 developers smh my head.ReinerReinhardt schrieb:but the normal MP keeps crashing with directx erros..