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News EzBench: Unreal Engine 5, 8K-Texturen und Raytracing fordern GPUs
- Ersteller SVΞN
- Erstellt am
- Zur News: EzBench: Unreal Engine 5, 8K-Texturen und Raytracing fordern GPUs
Ryzen 5 3600 Stock
RX 480 8GB Nitro+ Stock / Radeon Software May 22 Preview
32GB DDR4 3600 Dual Rank G-Skill Ripjaw V Black CL18 XMP
Win11
Nach dem Update auf Version 1.1 ist das Ergebnis in 1080p nun 9820 Punkte.
In Version 1.0 war Normal (ich denke das ist 1080p) noch 7050.
Wers in Vollbild haben möchte, und nicht als Fenster, kann mittels F11 Vollbild/Fenster umschalten.
RX 480 8GB Nitro+ Stock / Radeon Software May 22 Preview
32GB DDR4 3600 Dual Rank G-Skill Ripjaw V Black CL18 XMP
Win11
Nach dem Update auf Version 1.1 ist das Ergebnis in 1080p nun 9820 Punkte.
In Version 1.0 war Normal (ich denke das ist 1080p) noch 7050.
Wers in Vollbild haben möchte, und nicht als Fenster, kann mittels F11 Vollbild/Fenster umschalten.
Contor
Lt. Junior Grade
- Registriert
- Juli 2006
- Beiträge
- 356
Heißt auch nicht mehr Benchmark sondern Stresstest...
FHD: 34770
QHD: 25770
UHD: 14940
FHD: 34770
QHD: 25770
UHD: 14940
First off, thank you to all the supporters and feedback - both positive and critical, it is invaluable for us as a team to improve the tool.
EzBench started off as an idea for a "Furmark" style benchmark based on Unreal Engine 5, a proper stress test for GPU and thermals.
We apologize that this might not have been immediately clear to everyone, but as the masses wish: We are continuing to develop this, both as a stress tester and a more traditional benchmark that most people are used to.
Our future plans include engine showcases and more scenes, physics tests and more. Meanwhile, to help with making the current benchmark scene more accessible to people we've made some adjustments that will improve performance by 20 to 40%. A note here: This was never intended to be a optimized showcase scene, but a extremely heavy load scene, and as such these will be the last optimizations to the "Island" scene. New scenes in the future will be different and optimized.
We apologize that the current update is somewhat large. This is due to changes in the texture system, and as such there is no way around replacing them. For stats: 1 8K Material with 3 textures is usually around 1 GB of data before packaging.
- Overhaul of UI. We will improve on this in the future. We don't have an UI artist on the team, yet.
- Several new modes added:
The traction we got with EzBench really blew the ceiling... In fact, the entire ceiling went poof.
What used to be a magical island in a cavern is now on the open seas. Some minor scene adjusts has been made in other places.
EzBench started off as an idea for a "Furmark" style benchmark based on Unreal Engine 5, a proper stress test for GPU and thermals.
We apologize that this might not have been immediately clear to everyone, but as the masses wish: We are continuing to develop this, both as a stress tester and a more traditional benchmark that most people are used to.
Our future plans include engine showcases and more scenes, physics tests and more. Meanwhile, to help with making the current benchmark scene more accessible to people we've made some adjustments that will improve performance by 20 to 40%. A note here: This was never intended to be a optimized showcase scene, but a extremely heavy load scene, and as such these will be the last optimizations to the "Island" scene. New scenes in the future will be different and optimized.
We apologize that the current update is somewhat large. This is due to changes in the texture system, and as such there is no way around replacing them. For stats: 1 8K Material with 3 textures is usually around 1 GB of data before packaging.
- Overhaul of UI. We will improve on this in the future. We don't have an UI artist on the team, yet.
- Several new modes added:
- Loop Mode for Prolonged Stress Testing.
- 1080p, 1440p, 2160p, 1440p 21:9 and 1440P 32:9
- Verification and invalidation of scores.
- Optimization changes. Note: This remains a STRESS TEST. This isn't meant to run 60fps.
- You can now cancel benchmarks mid run.
The traction we got with EzBench really blew the ceiling... In fact, the entire ceiling went poof.
What used to be a magical island in a cavern is now on the open seas. Some minor scene adjusts has been made in other places.
Anhänge
Zuletzt bearbeitet:
Cohen
Commodore
- Registriert
- Aug. 2010
- Beiträge
- 4.522
Version 1.1 nutzt nun die native Steam-Deck-Auflösung:Cohen schrieb:
MehlstaubtheCat
Rear Admiral
- Registriert
- Sep. 2013
- Beiträge
- 5.626
Version 1.1
RadeoForce
Cadet 2nd Year
- Registriert
- Nov. 2019
- Beiträge
- 23
AthlonXP
Commander
- Registriert
- Apr. 2003
- Beiträge
- 2.759
sollte doch ganz normal über steam kommen, oder etwa nicht?PHuV schrieb:Wo gibts die 1.1 Version zum Laden, ich finde sie nirgends?
https://store.steampowered.com/news/app/770170/view/3195878989265055525
dampflokfreund
Lt. Junior Grade
- Registriert
- Okt. 2014
- Beiträge
- 443
Bald kommt eine neue komplett neue Version auf Basis der UE5.1 https://store.steampowered.com/news/app/770170/view/3505518337769556669?l=german
Wäre dann eine News wert (mit einem neuen Community-Benchmark!)
Wäre dann eine News wert (mit einem neuen Community-Benchmark!)
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