Good news, everyone!
In the spirit of continued communication, I wanted to update everyone on whats going on over here at Hammerpoint Interactive.
Clans are kickin' in the pipeline now, and moving along at a pretty good clip. We're planning on a sizable patch for Thanksgiving, including a rather large content update (official announcement later this week).
Also, some other tidbits I figured you'd be pleased to note:
- We're more than aware of the server debate. While I can't say specifically what we're deciding to do in terms of private vs. public servers, we won't be locking players to private servers with separate Global Inventories. Additionally, the idea we're moving with now is that for testing purposes there is no change in loot from private to public, just so we can see the ramifications. If we do reduce loot at the start it would just be reducing military spawns, which ultimately won't matter as we're adding
- More civilian weapons! .22 caliber rifles, etc - I brought this up in our meeting today and Sergey gave us the thumbs up, and art is already discussing the best to include.
- Also, brace yourselves, TPS crosshairs are coming...
- as are fists for melee....
- and a fix for the duping item issue!
All in all we're looking at some very positive changes in the near future.
Other items I brought up for discussion: Regular vs. Hardcore mode. The plan right now is that Hardcore means your character dies forever - you can hang on to him/her for trophy purposes/leaderboards, but otherwise once dead is always dead.
Also, the foul language filter for chat option is coming, along with the name filter.
Oh, and we're also discussing a proper trade system to help stimulate the economy. As soon as I've got some more info there I'll pass it along!
So, stay tuned for an announcement this week regarding next weeks patch, and I'll see you in game!
EDIT: I forgot to mention another female character was just completed and added in, so she'll go out with the next patch.