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Assetto Corsa [Sammelthread] Assetto Corsa, bitte Startpost beachten.
- Ersteller ToXiD
- Erstellt am
GuyIncognito
Commander
- Registriert
- Nov. 2009
- Beiträge
- 2.379
Warte lieber auf den nächsten Steam Sale, da gibts DTM Experience sicher wieder günstiger.
Die Mod ist sicher ganz gut, aber AC selbst als Plattform.. naja. Ich erwarte auch keinen Quantensprung mehr bei KI und Multiplayer. Mal ganz abgesehen von den fehlenden Features..
Die Mod ist sicher ganz gut, aber AC selbst als Plattform.. naja. Ich erwarte auch keinen Quantensprung mehr bei KI und Multiplayer. Mal ganz abgesehen von den fehlenden Features..
billylooser
Cadet 4th Year
- Registriert
- März 2014
- Beiträge
- 80
Fahr doch auf der Schwarzbierbude, da sind die Rennen clean. Oder gehts dir um den netcode?
GuyIncognito
Commander
- Registriert
- Nov. 2009
- Beiträge
- 2.379
Ich beziehe mich da ganz allein auf die Technik. Dass öffentliche Server zu 99% nicht funktionieren, das weiß hier glaub ich mittlerweile auch schon jeder
Die Autos im MP warpen einfach immer noch zu viel hin und her wenn die Verbindung schlecht ist. Aber wer weiß, könnte ja nochmal nachgebessert werden.
Die Autos im MP warpen einfach immer noch zu viel hin und her wenn die Verbindung schlecht ist. Aber wer weiß, könnte ja nochmal nachgebessert werden.
CyberdyneSystem
Fleet Admiral
- Registriert
- Okt. 2009
- Beiträge
- 10.857
Naja, aber das hast du in jedem Multiplayer Game.
Wenn die Verbindung (Ping) Mies ist, dann siehst du ständig denjenigen am Laggen
Spiel am besten wirklich auf der Schwarzbierbude
Habe schon einige Rennen dort absolviert und bisher hatte wirklich jeder eine gute Verbindung
Auch nehmen die um einiges mehr Rücksicht und ballern dir nicht einfach mal so in die Karre
Wenn die Verbindung (Ping) Mies ist, dann siehst du ständig denjenigen am Laggen
Spiel am besten wirklich auf der Schwarzbierbude
Habe schon einige Rennen dort absolviert und bisher hatte wirklich jeder eine gute Verbindung
Auch nehmen die um einiges mehr Rücksicht und ballern dir nicht einfach mal so in die Karre
CyberdyneSystem
Fleet Admiral
- Registriert
- Okt. 2009
- Beiträge
- 10.857
Dann hatte ich wohl immer richtig Glück, denn es gab bisher nie lags wenn ich online gefahren binak1504 schrieb:Selbst mit niedrigem Ping zuckeln die Wagen umher, von den Kollisionen ganz zu schweigen...
billylooser
Cadet 4th Year
- Registriert
- März 2014
- Beiträge
- 80
Ich finde eigentlich auch, dass es mit dem netcode etc. geht.
Falls manche das offizielle Forum nicht verfolgen: Die Mazda 787 mod wird wohl bis Weihnachten releast!
Falls manche das offizielle Forum nicht verfolgen: Die Mazda 787 mod wird wohl bis Weihnachten releast!
Knoxi schrieb:https://m.youtube.com/watch?v=MPtnPeFcKdY
Knoxi ,der Sound hört sich aber sehr schlecht an ,wie eine Luftpumpe ,lol echt nee der ist nix.LG
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.203
Zuletzt bearbeitet:
Knoxi
Lt. Commander
- Registriert
- Jan. 2013
- Beiträge
- 1.147
elkechen schrieb:Knoxi ,der Sound hört sich aber sehr schlecht an ,wie eine Luftpumpe ,lol echt nee der ist nix.LG
Lol is nich von mir gg
Trotzdem es is nich leicht guten Sound zu erstellen
A.K.
Admiral
- Registriert
- März 2010
- Beiträge
- 7.203
Steam lädt grad 1,0gb für AC
1.0
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.
/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player
- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.
1.0.10 RC
- Fixed excessive logging coming from mods accessing textures
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- fix for FPS drops in multiplayer due to audio
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- fixed wind volume for both stereo and surround configurations (default value: 0.7)
- improved positional sound for surfaces
- overall volume balance
1.0
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.
/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player
- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.
1.0.10 RC
- Fixed excessive logging coming from mods accessing textures
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- fix for FPS drops in multiplayer due to audio
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- fixed wind volume for both stereo and surround configurations (default value: 0.7)
- improved positional sound for surfaces
- overall volume balance
Zuletzt bearbeitet:
D
Darkmord1991
Gast
Kickstart
Lieutenant
- Registriert
- Juli 2014
- Beiträge
- 896
GuyIncognito
Commander
- Registriert
- Nov. 2009
- Beiträge
- 2.379
- Much more laps possible on single player quick and weekend races when fuel consuption is off
Bedeutet das im Umkehrschluss, dass die Boxenstops immer noch nicht da sind?