It is with a heavy heart that I announce an end to all work on Tiberium effective immediately.
I've consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have
reached the conclusion that given the time and resources remaining, we will not be able to
deliver this product to an appropriate level of quality.
The game had fundamental design challenges from the start. We fought to correct the issues,
but we were not successful; the game just isn't coming together well enough to meet our own
quality expectations as well as those of our consumers.
Unfortunately, this action will result in several individuals on the team being released.
We will make every effort to place affected individuals on projects within
the studio – and where that isn't possible, to connect them with opportunities in other teams at EA.
This is the right move for the studio and the company, but it's particularly hard for me
because of the impact it will have on our people. Many individuals contributed their time
and talents to this game. I spent time in the trenches with them and I was continually
impressed by their work.
Moving forward, we need to make sure this doesn't happen again. I believe we are already
doing a better job of engineering success in from the start. The quality bar has been raised.
Now we need to step up our focus on great design and execution, catching any problems
early and correcting them quickly.
We will strive to live up to our values: To make great games, treat people right,
keep our commitments, and grow our business.
_______________________
Mike Verdu
EA LA
5510 Lincoln Blvd
Playa Vista, CA 90094