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ArmA 2
- Ersteller Crystal
- Erstellt am
Sublogics
Rear Admiral
- Registriert
- Feb. 2005
- Beiträge
- 5.826
Genau, 275.27 - Link wohl nicht nötig.brooker schrieb:welcher ist das (275.27 BETA?) ... bitte mal nen Link
Ahhh, endlich tauchen können Fast so ein Fortschritt wie in ArmA 2 endlich über Hindernisse steigen zu können...
Open-End? Was mag das heißen? Nicht schon nach 11 Missionen Schluß? Sehr gut!open-ended & story-driven campaign
dislike.
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B
birtuma
Gast
Ich habe übrigens eine Methode gefunden, wie man die Sprache z.B. in der Steam-Version ändern kann. Falls es jemanden interessiert, schreibt einfach hier.
ChickenWing
Lieutenant
- Registriert
- Okt. 2008
- Beiträge
- 955
Dann poste es doch, wenn du es weißt. Herrje, immer diese Geheimniskrämereibirtuma schrieb:Ich habe übrigens eine Methode gefunden, wie man die Sprache z.B. in der Steam-Version ändern kann. Falls es jemanden interessiert, schreibt einfach hier.
B
birtuma
Gast
Das hat nichts mit Geheimnissen zu tun, wenn kein Interesse besteht, würde ich nicht mal zwei Sätze schreiben.
Also, hier ganz kurz die Methode, ohne Screenshots...
Man braucht einen HexEditor, damit öffnet man arma2oa.exe (vorher Backup der Datei erstellen). Suche mit Strg-F öffnen, dann nach dem String "German" suchen. So jetzt kommt die Trickserei. Im Spiel kann man z.B. Französisch als Sprache wählen, da man als Deutschsprachiger Französisch nicht braucht, kann man problemlos darauf verzichten. Und Französisch hat in der Datei sechs Zeichen ("French") genau wie Deutsch ("German"), was uns sehr gut passt, weil wir sonstige Zeichen in der binären Datei nicht ändern müssen. So, nun den Text "German" in "French" ändern, und den Text "French" etwas weiter in "German" ändern. Abspeichern. Ab jetzt kann man Deutsch als Sprache im Spiel nehmen. Genau die gleiche Methode kann man auch für arma2.exe verwenden.
Wichtig noch. Es kann sein, dass Steam bei irgendeinem Check die Datei nochmal aus dem Netz lädt. Für diesen Fall empfehle ich das Spiel nicht im Steam zu starten sondern mit einem Launcher aus der Community, z.B. http://www.armaholic.com/page.php?id=8241 Damit kann man übrigens sehr gut Mods laden...
Nach einem Patch wird die Datei logischerweise auch überschrieben, und es muss vom neuen gemacht werden.
Also, hier ganz kurz die Methode, ohne Screenshots...
Man braucht einen HexEditor, damit öffnet man arma2oa.exe (vorher Backup der Datei erstellen). Suche mit Strg-F öffnen, dann nach dem String "German" suchen. So jetzt kommt die Trickserei. Im Spiel kann man z.B. Französisch als Sprache wählen, da man als Deutschsprachiger Französisch nicht braucht, kann man problemlos darauf verzichten. Und Französisch hat in der Datei sechs Zeichen ("French") genau wie Deutsch ("German"), was uns sehr gut passt, weil wir sonstige Zeichen in der binären Datei nicht ändern müssen. So, nun den Text "German" in "French" ändern, und den Text "French" etwas weiter in "German" ändern. Abspeichern. Ab jetzt kann man Deutsch als Sprache im Spiel nehmen. Genau die gleiche Methode kann man auch für arma2.exe verwenden.
Wichtig noch. Es kann sein, dass Steam bei irgendeinem Check die Datei nochmal aus dem Netz lädt. Für diesen Fall empfehle ich das Spiel nicht im Steam zu starten sondern mit einem Launcher aus der Community, z.B. http://www.armaholic.com/page.php?id=8241 Damit kann man übrigens sehr gut Mods laden...
Nach einem Patch wird die Datei logischerweise auch überschrieben, und es muss vom neuen gemacht werden.
Blackland
Commodore
- Registriert
- Mai 2008
- Beiträge
- 4.760
Der Tipp ist doch in Ordnung, prima dass Du es gepostet hast!
Wichtig ist halt wirklich, dass man mit Launcher startet. Das ist zudem auch viel bequemer.
Ich bevorzuge AlpineStars Launcher http://www.armaholic.com/page.php?id=6649 . Ist natürlich Geschmackssache.
Wichtig ist halt wirklich, dass man mit Launcher startet. Das ist zudem auch viel bequemer.
Ich bevorzuge AlpineStars Launcher http://www.armaholic.com/page.php?id=6649 . Ist natürlich Geschmackssache.
Sublogics
Rear Admiral
- Registriert
- Feb. 2005
- Beiträge
- 5.826
Da ist die Ankündigung: ArmA 2 Free auf armed-assault.de
Sehr schön. Eine erweiterte Demo und gute Option die Online-Server etwas voller zu kriegen.
In Anbetracht dieser News will ich dann auch nochmal auf die kostenlose Version von VBS2 "JCOVE Lite" hinweisen. VBS2 ist ja die Version von ArmA 1 für Militärtraining etc. Bei JCOVE Lite kann man immerhin auch ein paar nette Missionen (auch User-Missionen von entsprechenden Webseiten) spielen. Definitiv auch ein Blick wert für Fans die das noch nicht kennen. Mehr dazu bei armed-assault.de
Und wenn ich schon dabei bin: Bald wird die "ArmA X: Anniversary Edition" angekündigt, diese Box enthält alle Titel und Erweiterungen von Operation Flashpoint, ArmA 1 und Arma2 für relativ wenig Geld. Mehr bei armed-assault.de
Sehr schön. Eine erweiterte Demo und gute Option die Online-Server etwas voller zu kriegen.
In Anbetracht dieser News will ich dann auch nochmal auf die kostenlose Version von VBS2 "JCOVE Lite" hinweisen. VBS2 ist ja die Version von ArmA 1 für Militärtraining etc. Bei JCOVE Lite kann man immerhin auch ein paar nette Missionen (auch User-Missionen von entsprechenden Webseiten) spielen. Definitiv auch ein Blick wert für Fans die das noch nicht kennen. Mehr dazu bei armed-assault.de
Und wenn ich schon dabei bin: Bald wird die "ArmA X: Anniversary Edition" angekündigt, diese Box enthält alle Titel und Erweiterungen von Operation Flashpoint, ArmA 1 und Arma2 für relativ wenig Geld. Mehr bei armed-assault.de
B
birtuma
Gast
http://www.cdaction.pl/seriale/ArmA_II
Mit einem polnischen Proxy sollte man dort einen kostenlosen Key für echtes Arma 2 bekommen können...
Edit: Funktioniert... Als Hilfe http://tvdl.maloxtv.com/wpnos/free-cdkey und http://bramkaproxy.com/
Mit einem polnischen Proxy sollte man dort einen kostenlosen Key für echtes Arma 2 bekommen können...
Edit: Funktioniert... Als Hilfe http://tvdl.maloxtv.com/wpnos/free-cdkey und http://bramkaproxy.com/
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B
birtuma
Gast
Die Keys sind legal. Nur wie man das Image dazu besorgt, könnte illegal sein. Wer eine DVD von der eigenen Version hat, kann problemlos mit den Keys das Spiel von dieser DVD installieren.
Das Spiel wird übrigens in Polnisch sein, und man kann es im Spiel nicht ändern, daher meinen Trick benutzen: https://www.computerbase.de/forum/threads/arma-2.315400/page-84#post-9933110
Einfach den String "Polish" in "German" ändern und das Spiel wird auf Deutsch sein.
Das Spiel wird übrigens in Polnisch sein, und man kann es im Spiel nicht ändern, daher meinen Trick benutzen: https://www.computerbase.de/forum/threads/arma-2.315400/page-84#post-9933110
Einfach den String "Polish" in "German" ändern und das Spiel wird auf Deutsch sein.
Sublogics
Rear Admiral
- Registriert
- Feb. 2005
- Beiträge
- 5.826
Wahrscheinlich weils seit einigen Patches nicht mehr so heißt. Nun ist es die zweite Auflösungsoption (in der man auch Auflösungen höher als der Monitor max. zuläßt wählen kann). So kommt es dann namentlich auch eher dem entgegen was es eigentlich ist: Supersampling / Down-/Upsampling.
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NeMeX
Ensign
- Registriert
- März 2009
- Beiträge
- 255
Gibt übrigens nen neuen Beta Patch
(current patch candidate)
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)
[80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
[79768] New: Mods can be configured using Windows Registry.
[79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
[79645] New: parameter "angle" for reflectors
[79509] Fixed: Possible freeze after alt-tab in window mode.
[79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
[79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
[79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
[79432] New: AI able to STOL on runways shorter than 500 m.
[79412] Impoved: Aircraft can be placed on carrier deck in the editor.
[79345] Fixed: Crash when CreateGearDialog was called from user dialog.
[79303] Fixed: Hand movement (including reloading) of remote was not transferred accross network.
[79148] Fixed: VOIP was not working.
[79107] Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371)
[78909] Optimized: Improved FPS in some scenes when looking through scope into forest.
[78690] Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
[78552] Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.
[78515] Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.
[78376] Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
[78374] Fixed: Helicopter did not take off when engine was off and enemies nearby.
[78372] Improved: Faster Signature checks on server side.
[78205] Improved: Only first AI unit in each formation reports its position on Report Status.
[78194] Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
[78192] Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
[78174] Improved: Stronger signature checking.
[78153] New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
[78150] Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
[78137] Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
[78113] Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. Improved: Init scripts time limit increased from 3 ms to 100 ms. Optimized: setViewDistance is no longer slow when used to reduce view distance.
[78059] Changed: Yellow server no longer listed at the bottom of the server list.
[78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
[78017] Improved: Convoys now passing crossroads a bit faster.
[78002] Improved: Road obstacle avoidance improved.
[77941] Improved: Alt-F4 exits the game only in UI screens (including pause and map)
[77855] Fixed: AI unable to traverse some roads when in combat.
[77808] Fixed: Loading of some world was very slow unless -exThreads=0 was used.
[77771] Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key
[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
[77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle.
[77150] Fixed: Helicopter flying too low when approaching a landing spot.
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
[77057] Fixed: Fire command was not working on non-enemy targets.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
[77007] Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
[77004] Fixed: Possible ServerCommand abuse by non-admin attackers.
[76997] Fixed: lip-sync in EW campaign and in MP while client using VON.
[76973] Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
[76955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[76955] FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
[76930] Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
[76918] Fixed: Units created by CreateUnit have had empty identity.
[76913] Improved: AI helis able to fly a bit faster.
[76913] Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
[76871] Reduced lod switching in dense (forsest, town) scenes.
[76870] Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
[76837] Fixed: Fake server monitor line after client connects.
[76808] Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
[76796] Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
[76774] Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
[76758] Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
[76749] Improved: Enemy targets are now unassigned once their crew is killed.
[76747] Fixed: doFire did not work on most targets.
[76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
[76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)
[76709] Fixed: Groups were missing units after group changes on JIP clients.
[76693] Fixed: LOD switching with -exThreads=0
[76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player
[76649] New: allMissionObjects script command
[76646] New: Script command setPlayerRespawnTime
[76630] New: new AllDead command
[76557] Fixed: Video playback stuttering
[76518] Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompability.
[76122] Improved: -exThreads=3 now default for dual cores.
[76121] Improved: -cpuCount defaults improved for 6 or more then 8 CPUs.
[76047] Fixed: No more LOD blending issues (esp. with vegetation).
[75744] Fixed: Ignored collision with some vehicles.
[75582] Improved: AI cover selection improved a bit.
[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74800] Fixed: AI no longer opening fire on empty vehicles.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.
[74293] New: Free camera can be locked to plain objects like trees.
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73670] New: VSync config option
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.
[73642] New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
[73639] Fixed: Alpha blend in fog.
[73625] New: mergeConfigFile script function
[73615] Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
[73609] Fixed: Fired EH (http://dev-heaven.net/issues/13971)
[73607] Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
[73597] New: setSimpleTaskTarget script function
[73589] Fixed: SetIdentity (relate to 73319)
[73559] Fixed: Ammo created with createvehicle inflicts no "hit" damage
[73555] Fixed: My own shots no longer causing a stress.
[73553] New: WeaponAssembled, WeaponDisassembled events
[73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
[73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
[73457] Improved: Animation interpolation no longer shortening hands.
[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
[73339] Improved: Improved helicopter AI formation flying and collision avoidance.
[73336] Fixed: MPEvents were not synchronized to clients after respawn.
[73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
[73319] Changed: Event handlers evaluation, EH are now processed after simulation.
[73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
[73297] New: addBackpackCargo script function
[73245] New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
[73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
[73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
[73204] Fixed: Join group changes unit's side
[73139] Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
[73126] Fixed: execVM with a zero sized file has freezed the game.
[73120] Fixed: Switching vision mode with fire mode
[73119] Fixed: AI equipped with TI see through smokes
[73117] Fixed: Commanding units with aiming deadzone
[73116] Fixed: crash on server when loading ban.txt
[73115] Fixed: crash in Ka52 while player as gunner
[73094] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
[73079] Improved: changed tank AI driver behaviour
[73073] New: Better clients bad CDKey checking on server.
[73068] Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
[73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
[73030] Fixed: Airplanes HUDs projected into infinity.
[73019] Improved: Tracers visible in all directions.
[73015] Fixed: Unable to connect to servers with equalModRequired.
[72966] Fixed: AI stuck while in combat/stealth mode
[72947] New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
[72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
[72851] New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
[72787] New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
[72716] Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
[72710] Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
[72701] New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
[72698] Experimental: TCMalloc used as a memory allocator.
[72417] New: Aircraft now auto-trims at high speed to prevent climbing.
[72407] Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
[72375] Fixed: Transport waited for dead unit to get out.
[72333] Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
[72331] Fixed: Decreased tank sliding.
[72203] Fixed: Sonic Cracks and Tracers not working in multiplayer
[72189] Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
[72188] Fixed: crew getting killed in vehicles driving from hill/slope
[72163] Fixed: Audio unsupported sample frequency error
[72132] Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
[72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
[72100] Fixed: Unit in vehicle could not open gear in map.
[72094] Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
[72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
[72074] Fixed: Dead player bodies disappeared after respawn.
[72047] New: Repair vehicle and deactivate satchel charge action for enginner.
[72035] Fixed: EEIncomingMissile event parameter
[72031] New: Added scripting function disableTIEquipment.
[72024] New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
[71988] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
[71976] Fixed: AI vision was not affected by light sources.
[71932] Fixed: Birds were heard inside of a closed vehicle.
[71910] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
[71896] Fixed: TI was red instead of B/W with some settings and graphics cards.
[71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
[71882] Fixed: Disabled debugging message "Added texture headers from file"
[71881] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240) Fixed: Fog and sky colors did not match when dark. Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051) Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374) Fixed: Improved game stability with a small page file. Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
[71843] Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
[71527] Fixed: C130 was crashing on takeoff.
(added all changes from last Arma2 beta patch)
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71373] Fixed crash http://dev-heaven.net/issues/11097
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)
[80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
[79768] New: Mods can be configured using Windows Registry.
[79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
[79645] New: parameter "angle" for reflectors
[79509] Fixed: Possible freeze after alt-tab in window mode.
[79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
[79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
[79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
[79432] New: AI able to STOL on runways shorter than 500 m.
[79412] Impoved: Aircraft can be placed on carrier deck in the editor.
[79345] Fixed: Crash when CreateGearDialog was called from user dialog.
[79303] Fixed: Hand movement (including reloading) of remote was not transferred accross network.
[79148] Fixed: VOIP was not working.
[79107] Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371)
[78909] Optimized: Improved FPS in some scenes when looking through scope into forest.
[78690] Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
[78552] Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.
[78515] Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.
[78376] Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
[78374] Fixed: Helicopter did not take off when engine was off and enemies nearby.
[78372] Improved: Faster Signature checks on server side.
[78205] Improved: Only first AI unit in each formation reports its position on Report Status.
[78194] Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
[78192] Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
[78174] Improved: Stronger signature checking.
[78153] New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
[78150] Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
[78137] Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
[78113] Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. Improved: Init scripts time limit increased from 3 ms to 100 ms. Optimized: setViewDistance is no longer slow when used to reduce view distance.
[78059] Changed: Yellow server no longer listed at the bottom of the server list.
[78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
[78017] Improved: Convoys now passing crossroads a bit faster.
[78002] Improved: Road obstacle avoidance improved.
[77941] Improved: Alt-F4 exits the game only in UI screens (including pause and map)
[77855] Fixed: AI unable to traverse some roads when in combat.
[77808] Fixed: Loading of some world was very slow unless -exThreads=0 was used.
[77771] Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key
[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
[77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle.
[77150] Fixed: Helicopter flying too low when approaching a landing spot.
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
[77057] Fixed: Fire command was not working on non-enemy targets.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
[77007] Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
[77004] Fixed: Possible ServerCommand abuse by non-admin attackers.
[76997] Fixed: lip-sync in EW campaign and in MP while client using VON.
[76973] Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
[76955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[76955] FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
[76930] Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
[76918] Fixed: Units created by CreateUnit have had empty identity.
[76913] Improved: AI helis able to fly a bit faster.
[76913] Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
[76871] Reduced lod switching in dense (forsest, town) scenes.
[76870] Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
[76837] Fixed: Fake server monitor line after client connects.
[76808] Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
[76796] Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
[76774] Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
[76758] Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
[76749] Improved: Enemy targets are now unassigned once their crew is killed.
[76747] Fixed: doFire did not work on most targets.
[76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
[76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)
[76709] Fixed: Groups were missing units after group changes on JIP clients.
[76693] Fixed: LOD switching with -exThreads=0
[76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player
[76649] New: allMissionObjects script command
[76646] New: Script command setPlayerRespawnTime
[76630] New: new AllDead command
[76557] Fixed: Video playback stuttering
[76518] Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompability.
[76122] Improved: -exThreads=3 now default for dual cores.
[76121] Improved: -cpuCount defaults improved for 6 or more then 8 CPUs.
[76047] Fixed: No more LOD blending issues (esp. with vegetation).
[75744] Fixed: Ignored collision with some vehicles.
[75582] Improved: AI cover selection improved a bit.
[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74800] Fixed: AI no longer opening fire on empty vehicles.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.
[74293] New: Free camera can be locked to plain objects like trees.
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73670] New: VSync config option
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.
[73642] New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
[73639] Fixed: Alpha blend in fog.
[73625] New: mergeConfigFile script function
[73615] Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
[73609] Fixed: Fired EH (http://dev-heaven.net/issues/13971)
[73607] Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
[73597] New: setSimpleTaskTarget script function
[73589] Fixed: SetIdentity (relate to 73319)
[73559] Fixed: Ammo created with createvehicle inflicts no "hit" damage
[73555] Fixed: My own shots no longer causing a stress.
[73553] New: WeaponAssembled, WeaponDisassembled events
[73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
[73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
[73457] Improved: Animation interpolation no longer shortening hands.
[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
[73339] Improved: Improved helicopter AI formation flying and collision avoidance.
[73336] Fixed: MPEvents were not synchronized to clients after respawn.
[73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
[73319] Changed: Event handlers evaluation, EH are now processed after simulation.
[73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
[73297] New: addBackpackCargo script function
[73245] New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
[73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
[73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
[73204] Fixed: Join group changes unit's side
[73139] Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
[73126] Fixed: execVM with a zero sized file has freezed the game.
[73120] Fixed: Switching vision mode with fire mode
[73119] Fixed: AI equipped with TI see through smokes
[73117] Fixed: Commanding units with aiming deadzone
[73116] Fixed: crash on server when loading ban.txt
[73115] Fixed: crash in Ka52 while player as gunner
[73094] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
[73079] Improved: changed tank AI driver behaviour
[73073] New: Better clients bad CDKey checking on server.
[73068] Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
[73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
[73030] Fixed: Airplanes HUDs projected into infinity.
[73019] Improved: Tracers visible in all directions.
[73015] Fixed: Unable to connect to servers with equalModRequired.
[72966] Fixed: AI stuck while in combat/stealth mode
[72947] New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
[72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
[72851] New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
[72787] New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
[72716] Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
[72710] Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
[72701] New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
[72698] Experimental: TCMalloc used as a memory allocator.
[72417] New: Aircraft now auto-trims at high speed to prevent climbing.
[72407] Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
[72375] Fixed: Transport waited for dead unit to get out.
[72333] Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
[72331] Fixed: Decreased tank sliding.
[72203] Fixed: Sonic Cracks and Tracers not working in multiplayer
[72189] Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
[72188] Fixed: crew getting killed in vehicles driving from hill/slope
[72163] Fixed: Audio unsupported sample frequency error
[72132] Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
[72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
[72100] Fixed: Unit in vehicle could not open gear in map.
[72094] Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
[72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
[72074] Fixed: Dead player bodies disappeared after respawn.
[72047] New: Repair vehicle and deactivate satchel charge action for enginner.
[72035] Fixed: EEIncomingMissile event parameter
[72031] New: Added scripting function disableTIEquipment.
[72024] New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
[71988] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
[71976] Fixed: AI vision was not affected by light sources.
[71932] Fixed: Birds were heard inside of a closed vehicle.
[71910] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
[71896] Fixed: TI was red instead of B/W with some settings and graphics cards.
[71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
[71882] Fixed: Disabled debugging message "Added texture headers from file"
[71881] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240) Fixed: Fog and sky colors did not match when dark. Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051) Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374) Fixed: Improved game stability with a small page file. Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
[71843] Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
[71527] Fixed: C130 was crashing on takeoff.
(added all changes from last Arma2 beta patch)
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71373] Fixed crash http://dev-heaven.net/issues/11097
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.
B
birtuma
Gast
Beta Patches gibt es im Schnitt alle zwei Wochen.
Trogone
Lt. Commander
- Registriert
- Mai 2003
- Beiträge
- 1.622
Arma 2 Free ist draußen
Pünktlich zum zehnjährigen von OFP
@Blackland: oh hast recht, war ja gestern
Pünktlich zum zehnjährigen von OFP
@Blackland: oh hast recht, war ja gestern
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