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The Division Community Talk - The Division 2

Die Episoden sind schon Top, freu mich auf das Pentagon und New York :)
 
Dass es diese Woche kommt war angekündigt, ich hatte aber eher mit Release bei der normalen Serverwartung am Donnerstag gerechnet. Dann weiß ich schonmal womit ich das Wochenende verbringe: Missionen um den Gunner hochzuleveln. Primär Bank Headquarters und Federal Emergency Bunker, dann kann ich vielleicht auch endlich mal das Hard Wired Projekt abschließen...
 
Bei dem Hard Wired Projekt da fehlt mir noch die M Komponente, könnt durchdrehen :D
 
M droppt nur im Grand Washington Hotel, davon habe ich glaube ich schon drei.

Edit: TU 4 Patchnotes

TU 4 Patchnotes:

New specialization:
Gunner
Introducing the first post-launch Specialization! The Gunner is equipped with a powerful minigun and will serve as the vanguard for SHD agents.

Special Field Research
  • To unlock the Specialization when Title Update 4 hits the live servers, you’ll be tasked to complete five stages of in-game challenges!
  • Year One Pass owners will unlock the Specialization immediately but will also be able to go on a Special Field Research, unlocking unique cosmetic rewards!

Clans
  • Changed Clan Weekly Projects to be easier to complete for smaller clans.
  • Reduced CXP requirements for each tier of Clan Cache.
  • Invites and join requests that have not been responded to within 28 days will automatically be removed from the clan inbox.
  • Added last online status to show when clan members were last active.
  • Added a weekly reset timer the clan progression menu, giving a clear indicator on when you will be able to collect your cache.
  • Added indicators for members already in a group, and how many free spaces are available on the clan roster page.
  • Added a new “Keyword” section in the clan details, allowing players to choose from a list of predefined words to describe their clan.
  • Added “Keyword” search functionality when looking for a clan.
  • The clan member who earns the top distinction of the week will receive a medal icon over their name in the clan roster.
  • Clan insignia is now visible when using photo mode

Mods
  • Generic Protocol Mod and Generic System Mod can no longer be equipped in High-End, Gear Set and Exotic items.
    • You will still be able to equip them in lower quality items.
    • All other mods can be equipped in slots matching their type (Offense, Defense, Utility).

Developer comment: Generic mods could be stacked in unhealthy ways and the gear mod eco system has not been in a place we are happy with and it had led to some unwanted behavior such as low-level farming for generic mods.

Missions
  • Roosevelt Island
    • Shipping containers containing virus samples will now be easier to spot.

Projects
  • Specific talents requirements for project donations has been removed.
  • Replica/crafted items requirement for project donations has been removed.
  • Added World Tier 5 requirements for some projects.
  • Increased rewards for most projects.

Specializations
  • All Specializations have received a talent tree rework.

NPCs
  • Removed “bulletproof” backpacks from NPCs that would block all incoming damage.
  • Decreased acceleration of NPCs when repositioning in cover.
  • Enabled Engineer archetype NPCs to setup Turrets on the ground if no valid cover position exists.
  • Fixed various issues with Controller archetype NPCs getting stuck or being unresponsive in certain situations.
  • NPCs can’t be suppressed when deploying a Drone.

UI
  • Removed redundant “!” for new items shown in Cache Content in Proficiency Caches.
  • Apparel Caches should now only display a “!” in the UI when a key is acquired and once the key has been seen should disappear.
  • There’s now a timer that shows the cooldown before being able to kick a player from a group.

Skills
  • Further improved the Reviver Hive which should result in it more reliably reviving downed agents.
  • Assault Drone
    • After killing its current target, the Assault Drone will now attack the enemy the player is currently shooting. If no target is being shot, it will attack the closest enemy to its owner instead.

Exotics
  • New Exotic Holster: Dodgy City Gunslinger’s Holster

Talents
  • Rooted
    • The talent description now states the intended cooldown of 60 seconds.
Commendations
  • Further improved Discovery Merits to allow loot boxes opened by other players count towards every group member’s progress.

Dark Zone
  • Players can now go Rogue in the Occupied Dark Zone. Dealing damage to other Agents (outside of your group) will cause the player to disavow The Division.
  • There is no grey Rogue in the ODZ. Damaging other Agents is the only way to go Rogue in the ODZ.
  • Additional Manhunt ranks have been added to the ODZ. Players still have to clear their bounties at SHD terminals, but additional rewards are available to players who clear (or claim) a high rank bounty.
  • Manhunt ranks are now infinite in the ODZ. Killing other Agents increases the player’s Manhunt rank, along with their Dark Zone XP rewards on a successful bounty clear. Compete on a new leaderboard for the highest ODZ Manhunt rank!
PvP
  • Rifle PvP damage modifier increased to 1.7.
  • Shotgun PvP damage modifier increased to 1.65.

Bug fixes
  • Fixed weird lighting in some tunnels.
  • Fixed an issue where grouped players could disconnect after leaving a Classified Assignment.
  • Fixed an issue where enemy NPCs could lose track of players in Operation Dark Hours.
  • Fixed an issue where players would be unable to claim the weekly Clan Cache.
  • Fixed an issue where rails in DZ West did not appear on barriers surrounding a checkpoint.
  • Fixed an issue where Master Sergeant Quiroz in the Space Administration HQ would jump down earlier than intended. He was a bit to eager.
  • Fixed an issue where an explosion was missing in the Space Administration HQ before Master Sergeant Quiroz appears.
  • Fixed an issue where Weasel’s weapon could fly out of his hand. Sweaty palms can be a real issue for some people.
  • Fixed an issue where players could not be attacked at a certain spot in the Stadium map.
  • Fixed an issue where several collectibles would not automatically play when picked up.
  • Fixed an issue where the accuracy of a player in the Activity Summary could be negative.
  • Fixed an issue where opening the Top CXP Clan menu could cause frame drops.
  • Fixed an issue where the objective for “Return to the White House” would not complete if you skipped the cinematic.
  • Fixed an issue where players could get stuck when being revived by another player and the Control Point Officer at the same time.
  • Fixed an issue which would prevent players from opening the Strategic info when downed in Operation Dark Hours.
  • Fixed an issue which could prevent the Call for Help animation to be visible for other players.
  • Fixed an issue where inspecting a player through the social menu after being downed could cause the menu UI to persist during gameplay.
  • Fixed an issue where the “Open Cache” and “Back” buttons on the Apparel Event Cache UI would disappear, when pressing both buttons at the same time.
  • Fixed an issue where Hunters could be revived outside the radius of their Reviver Hive, as well as being revived an unlimited amount of time.
  • Fixed an issue where enemy NPC faces would not correctly target players while strafing.
  • Fixed an issue where NPCs could get stuck while spawning in DZ East.
  • Fixed an issue where players could stare into the void.
  • Fixed an issue where players could jump into a patio they should not have access to. No trespassing!
  • Fixed an exploit that allowed the Hive skill to become un-targetable and shoot at enemy players at a specific location on Fort McNair.
  • Fixed an issue where setting the difficulty level for a mission from within a Classified Assignment did not apply that difficulty level and did not reset the mission.
  • Fixed an issue where players could receive multiple Ivory Keys from the same Hunter.
  • Fixed an issue where NPC speed after turning would be incorrect.
  • Fixed an issue where NPCs would skip animations after jumping.
  • Fixed an issue where the Call for Backup would not be received by players having the option activated.
  • Fixed an issue where players could spawn below the map when teleporting to a reconnecting player.
  • Fixed an issue where the audio could get corrupted when playing a cinematic.
  • Fixed an issue where Lucy and Buddy could become permanently invulnerable in Operation Dark Hours.
  • Fixed an issue where audio for collectibles could become corrupted after prolonged gameplay.
  • Fixed an issue where players could become unable to interact with the agent’s note in the “Investigate the Safe House” side mission.
  • Fixed an issue where players were unable to interact with the laptop and liberate a Safe House.
  • Fixed an issue where players could get stuck in the map overview after completing the Dark Zone South intro mission.
  • Fixed an issue where a player could revive multiple agents at the same time with the Reviver Hive.
  • Fixed an issue where the difficulty of a bounty would be different in the Bounties tab and the Mega Map.
  • Fixed an issue where players could be revived by the Reviver Hive after the Razorback encounter ended when the whole team was downed.
  • Fixed an issue where when placing a turret on a car the Turret would drop down to the floor.
  • Fixed an issue where players could sometimes not be able to move around circular cover.
  • Fixed an issue where players would be able to see through the map when looking at a window on the Stadium map.
  • Fixed several issues where the turrets in DZ-West would fire at Rogue Agents beyond the intended range.
  • Fixed an issue where a turret in the DZ-West could fire through a fence at Checkpoint Delta.
  • Fixed an issue where Turrets could fall through the floor, roof and other objects.
  • Fixed an issue where players would be able to see through the map when looking at a window in DZ-West.
  • Fixed an issue where the dialogue audio could switch to English when playing with a different language setting.
  • Fixed an issue that could cause FPS drops on PC when opening the Ubisoft Club Rewards.
  • Fixed an issue where random Open World encounters would not spawn.
  • Fixed an issue where several parts of the Specialization UI were missing localization.
  • Fixed some weird doors.
  • Fixed an issue where some Assault Rifles would not hinge correctly on the Crusader Shield.
  • Fixed an issue where players would be unable to inspect apparel within the Apparel Event Cache UI.
  • Fixed an issue where pressing the “Inspect” and “View Stats” buttons at the same time would cause the text from the two pages to overlap in the UI.
  • Fixed some weird stairs.
  • Fixed an issue where extra ammunition from mods would not properly be added to Skills.
  • Fixed an issue where Manny would repeatedly thank agents for saving hostages in a Classified Assignment. He’s really thankful, ok?
  • Fixed an issue where Conflict Caches could reward loot below the player’s World Tier when playing with lower level agents in a party.
  • Fixed an issue that didn’t allow player to see previous Distinctions of the Week in the Clan Quarters.
  • Fixed an issue where killed NPCs could clip through objects they fell on.
  • Fixed an issue where notifications toasts were missing when completing an activity, after abandoning several projects in a row.
  • Fixed an issue where Inaya al-Khaliq would stay in an A-Pose after being recruited. She has now relaxed.
  • Fixed an issue where inspecting a player would show the inspecting player’s stats instead.
  • Fixed an issue where reloading while using a Shield would play the wrong animation.
  • Fixed an issue where the debriefing audio after completing a mission could play several times.
  • Fixed icons on Auxiliary Skill Mods which should now show the icon of the Skill they can be equipped in
https://forums.ubi.com/showthread.php/2076733-Patch-Notes-Gunner-June-18th-2019
 
Zuletzt bearbeitet:
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Ja ich weiß, bekomme das aber nie gedropt :(
 
Hab jetzt mal kurz das TU4 angezockt, der Schaden dank der Mods und Spezialisierungsänderung ist ja irre 🙃
Glaub da ist jetzt selbst heroisch nichts mehr besonderes...
 
Na wenn das so ist... den RAID kann man ja auch auf höheren Schwierigkeitsgraden spielen, oder 🤪 :mussweg:
 
Dank der Angriffsslots halt. Habe auf meinem Hauptbuild jetzt 2x 5% AR + 4% AR Damage... Obendrein halt noch 1 - 1,5% Weapondamage overall. Das rockt schon...
 
2x 4% LMG Damage hatte ich eh schon. Ich konnte durch die Änderung nur in den Defensivslots welche austauschen und durch Mods mit % Total Armor ersetzen, das gab einen ganz netten Boost.
 
Ich konnte bei mir auch nur Blaue Mods tauschen.
10K Rüstung mehr, 5 K Leben weniger. Ist dann auch egal. Dazu noch jede Menge Mods die so ähnlich sind. Erst mal die Hälfte verschrottet.
Die Gunner Spezialisierung finde ich auch recht sinnfrei. Die werde ich höchstens hochleveln und das war's dann. Gestern konnte ich dann auch keine Spezial Ammo für den Zerstörungsexperten mehr aufnehmen. Obwohl ich keinen einzigen Schuss hatte...
Und das blöde Symbol für das Felderforschungsding nervt auch. Keine Ahnung warum das dauerhaft eingeblendet ist?
Insgesamt zwar paar ganz gute Änderungen, aber wie erwartet halt auch wieder neue Bugs :p
 
Ja ohne die Punkte ist der Gunner halt noch zu schwach...
Die mach mer heut Abend ;)

Haben auf jeden Fall wieder was zu tun.
 
Gestern mal wieder reingeschaut nach längerer Pause und bin mir da ziemlich einig mit einem Kumpel. Das Inventory Management nervt so dermaßen das komplett der Spielspaß raus ist. Kam auch passenderweise ein Reddit Thread zu dem Thema vor kurzem, wo vorgeschlagen wurde die Kategorie des Spiels in Inventory Management Shooter zu ändern ;)
Die dort genannten Probleme kann ich 1zu1 so nachvollziehen. Die vorgeschlagenen Änderungen würde ich auch sofort mitnehmen, wird aber wohl auf kurze Zeit nicht passieren.

Das Update mit den neuen Bugs ändert da leider nicht wirklich etwas dran.
 
Das Inventar sollte eher wie eine Tabelle aufgebaut sein, wo man optional auch Lagerkomponenten einblenden kann. Filter etc. müssten da auch mit rein.
 
Einige Perks beim Gunner sind schon nicht schlecht und die Waffe ist ganz nett. Mal schauen wenn ich den voll habe, ob er den Sharpshooter bei mir als Haupt-Spezi ersetzt.
 
dropback schrieb:
Nicht nur deswegen. Der ganze Skilltree ist imho sinnfrei.

Das würde ich jetzt nicht sagen. Den Banshee Mod für den Pulse werde ich zumindest mal ausprobieren, gerade in Verbindung mit Spotter. Als LMG-Spieler nehme ich den +50 Gurt definitiv mit und die Armor Kits mit 50% Bonusarmor für 10s klingen auch sehr nützlich.
 
dropback schrieb:
Die Gunner Spezialisierung finde ich auch recht sinnfrei.
Die Waffe ist recht sinnfrei mit 250 Schuss, ja und Schaden macht sie auch keinen (wie üblich). Hab gestern mit LMG gespielt und das +50 Round Magazin ist schon richtig nett. Aber dann wars das auch schon für mich. Was mir definitiv fehlte sind vom Sniper Spec das +Handling und +Reload, wobei letzteres ja nun flöten gegangen ist. :/ So verzieht mir das MG viel zu extrem, selbst ne AR macht mir damit kaum Spaß.

Werd den Tree auch nur hochleveln und dann wieder zur Sniper wechseln.
dropback schrieb:
Insgesamt zwar paar ganz gute Änderungen, aber wie erwartet halt auch wieder neue Bugs :p
Crasht bei mir immer noch, aber gestern in ca. 4 h nur einmal. Mir fielen aber auch komische blau-weiße "Schneestürme" bei den Gegnern auf. Trat ganz sporadisch immer wieder mal auf, konnte es aber nicht als Screenshot festhalten, weil die immer zu schnell weg sind.

Werd die nächsten Tage mal die ganzen neuen Sachen machen und dann mal sehen. Vor dem Patch war die Luft ziemlich raus, da unterhält mich Rocket League nach 2k+ Stunden immer noch mehr und grad läuft ja wieder das Radical Summer Event.
 
Baya schrieb:
Das Inventar sollte eher wie eine Tabelle aufgebaut sein
Dabei geht es nicht unbedingt um den Aufbau des Inventars, sondern um so Punkte wie Min/Max Stats, die ohne Externe Seiten nicht einsehbar sind, viel zu viel Random Faktor auf den Werten, ein Großteil an Schrott Items, künstliches Limit des Inventars usw.
Es wird einem halt jeder Stein, der auch nur irgendwie möglich ist, in den Weg gelegt, um das organisieren seines Loots möglichst zeitaufwendig und damit nervig zu machen ;)
 
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