nille02
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- Okt. 2009
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Naitrael schrieb:Das längst fertige Spiel im Store hat doch nicht die aktuelle Runtime. Das gilt nur für Builds, die ab der Veröffentlichung des neuen Gebührenmodells erstellt werden.
Das ist bisher nicht wirklich klar. @conaly hatte in #84 aus der FAQ zitiert das es auch ältere Spiele betrifft.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024?
Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024. For more details on when the fee may apply to your game, see When does the Unity Runtime Fee take effect?
In der Runtime wird also schon Code vorhanden sein um eine Installation an Unity zu melden. In der FAQ wird auch nicht wirklich klar woher man die Daten bekommen möchte.
Will games made with Unity phone-home to track installs?
We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.
Is collecting the install data GDPR and CCPA compliant?
The method we are using to calculate installs is currently derived from aggregated data from various sources collected in compliance with all privacy laws and used to build a confidence around our estimate. If anything changes, we will provide you with notice and compliance mechanisms to assure all parties remain in compliance with applicable laws. Please note we will always work with our customers to ensure accurate billing.