- Detected CPU: AMD Ryzen 5 1600X Six-Core Processor [AuthenticAMD], F15/M1/S1, 3599.00 mhz, 34-clk 'rdtsc'
- CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
- CPU cores/threads: 12/12
Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\stalker_network_1.xdb.
Processing archive gamedata\stalker_network_2.xdb.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\bins_update.xdb0.
Processing archive mods\ladc_z_new_extended.xdb0.
Processing archive mods\ladc_z_new_extended.xdb1.
Processing archive mods\ladc_z_new_extended.xdb2.
Processing archive mods\ladc_z_new_extended.xdb3.
Processing archive mods\ladc_z_new_extended.xdb4.
Processing archive mods\mod_anim_detectors.xdb0.
Processing archive mods\mod_autumn.xdb0.
Processing archive mods\mod_closed_crosshairs.xdb0.
Processing archive mods\mod_flashlight.xdb0.
Processing archive mods\mod_y_shadersfixes.xdb0.
FS: 52253 files cached, 6175Kb memory used.
Init FileSystem 0.579739 sec
Lost Alpha 'xrCore' build 7791, Jun 6 2020
EH: 0EAF9C1B8754C58836A35DBB68C565EC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
- [win32]: free[3960516 K], reserved[123976 K], committed[109748 K]
- [ D3D ]: textures[0 K]
- [x-ray]: crt heap[22205 K], process heap[22205 K], game lua[0 K], render[0 K]
- [x-ray]: economy: strings[10328 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Lautsprecher (2- High Definition Audio Device), spec. 1.1
3. Generic Software on 2 - BenQ GL2760 (3- AMD High Definition Audio Device), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_high.ltx"...
! Unknown command: r1_detail_textures
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.1800,0.2800]
[gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
- SOUND: EAX extension: present
- SOUND: EAX deferred: present
- sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
- GPU [vendor:1002]-[device:731F]: AMD Radeon RX 5700
- GPU driver type: hardware
- CREATE: DeviceREF: 3
- Texture memory: 3072 M
- Direct3D feature level used: 10.1
- GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- GPU vertex cache: unrecognized, 24
- NVAPI is missing.
- Starting rendering as 2-GPU.
- DVB created: 4096K
- DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1484
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_balka_ch_01) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_gar_pod_01) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_gate_j01a) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Detail Name setting
Material is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Material setting
Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux_mox) Parallax setting
Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Bump Name setting
Material is assigned in LTX, skipping THM (trees\trees_vetka_green_2v) Material setting
Parallax is assigned true in LTX, skipping THM (trees\trees_vetka_green_2v) Parallax setting
- Reading Textures:MINI LTX: Count of .ltx files in Textures: = 158
- HWDST/PCF supported and used
- Managed textures disabled
- r__tf_aniso 8
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
"f:\lost alpha 02.2021\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(all/single/alife/new) client(localhost)
- phase time: 18 ms
- phase cmem: 152820 K
$ Frame [3]; : Game_Start: Engine ver. Release(7791), Game: v2.843_Dev.-Mod.gold(201020)(7927)
$ Frame [3]; : level_weathers:initing level_weathers
$ Frame [3]; : surge_manager:surge_manager inited
$ Frame [3]; : stalker_network:initing stalker_network
$ Frame [3]; : garbage_cleaner:init
- Log file has been saved successfully!
- phase time: 212 ms
- phase cmem: 158998 K
- phase time: 3 ms
- phase cmem: 158998 K
- Creating new game...
- Loading spawn registry...
- 27310 spawn points are successfully loaded
New game arts spawning: zone_mosquito_bald_weak -> af_cake, total arts = 1
New game arts spawning: zone_mosquito_bald_weak_noart -> af_cake, total arts = 2
New game arts spawning: zone_isparenie_weak -> af_ameba_slime, total arts = 3
New game arts spawning: zone_isparenie_weak -> af_ameba_slime, total arts = 4
New game arts spawning: zone_mosquito_bald_weak_noart -> af_medusa, total arts = 5
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 6
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 7
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 8
New game arts spawning: zone_witches_galantine_average_noart -> af_jewel, total arts = 9
New game arts spawning: zone_gravi_zone_average -> af_twine, total arts = 10
New game arts spawning: zone_buzz_average_noart -> af_liver, total arts = 11
New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_kolobok, total arts = 12
New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_kolobok, total arts = 13
New game arts spawning: zone_witches_galantine_average_noart -> af_twinkle, total arts = 14
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 15
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 16
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 17
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 18
New game arts spawning: zone_grabber_average_noart -> af_rusty_kristall, total arts = 19
New game arts spawning: zone_witches_galantine_average -> af_jewel, total arts = 20
New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 21
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 22
New game arts spawning: zone_death -> af_compass, total arts = 23
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_dummy_spring, total arts = 24
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_dummy_dummy, total arts = 25
New game arts spawning: zone_witches_galantine_very_strong_noart -> af_electra_flash, total arts = 26
New game arts spawning: zone_witches_galantine_very_strong -> af_electra_moonlight, total arts = 27
New game arts spawning: zone_witches_galantine_very_strong_noart -> af_electra_moonlight, total arts = 28
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_dummy_dummy, total arts = 29
New game arts spawning: zone_buzz_very_strong_noart -> af_ameba_mica, total arts = 30
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_dummy_spring, total arts = 31
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_dummy_dummy, total arts = 32
New game arts spawning: zone_buzz_very_strong -> af_baloon, total arts = 33
New game arts spawning: zone_gravi_zone_very_strong_noart -> af_soother, total arts = 34
New game arts spawning: zone_gravi_zone_very_strong_noart -> af_soother, total arts = 35
New game arts spawning: zone_gravi_zone_very_strong_noart -> af_soother, total arts = 36
New game arts spawning: zone_isparenie_weak -> af_rock, total arts = 37
New game arts spawning: zone_mincer_weak -> af_blood, total arts = 38
New game arts spawning: zone_zharka_static_weak -> af_drops, total arts = 39
New game arts spawning: zone_zharka_static_weak_noart -> af_red_beads, total arts = 40
New game arts spawning: zone_buzz_weak_noart -> af_glass_ball, total arts = 41
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 42
New game arts spawning: zone_mincer_strong_noart -> af_cuttlefish, total arts = 43
New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 44
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 45
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 46
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 47
$ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
New game arts spawning: zone_witches_galantine_average_noart -> af_twinkle, total arts = 48
New game arts spawning: zone_mincer_average -> af_mincer_meat, total arts = 49
New game arts spawning: zone_witches_galantine_average -> af_twinkle, total arts = 50
New game arts spawning: zone_witches_galantine_average_noart -> af_jewel, total arts = 51
New game arts spawning: zone_mosquito_bald_weak_noart -> af_medusa, total arts = 52
New game arts spawning: zone_mosquito_bald_weak_noart -> af_bouquet, total arts = 53
New game arts spawning: zone_mosquito_bald_weak -> af_medusa, total arts = 54
New game arts spawning: zone_mosquito_bald_weak -> af_medusa, total arts = 55
New game arts spawning: zone_mosquito_bald_weak_noart -> af_bouquet, total arts = 56
New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 57
New game arts spawning: zone_mincer_average -> af_devils_guts, total arts = 58
New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 59
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 60
New game arts spawning: zone_witches_galantine_strong_noart -> af_ice, total arts = 61
New game arts spawning: zone_mincer_strong -> af_cuttlefish, total arts = 62
New game arts spawning: zone_mincer_strong_noart -> af_soul, total arts = 63
New game arts spawning: zone_mincer_strong_noart -> af_cuttlefish, total arts = 64
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 65
New game arts spawning: zone_mincer_strong_noart -> af_cuttlefish, total arts = 66
New game arts spawning: zone_isparenie_strong -> af_baloon, total arts = 67
$ Frame [5]; : Game_Init: Ver=[] Build=[7927] MemUsage=[18289.758]kB
$ Frame [5]; : GameTime=[07:40:00] Map(19)=[la01_escape]
- Log file has been saved successfully!
- Saving spawns...
- Saving objects...
- 33849 objects are successfully saved
- Writing Store...
$ Frame [5]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [5]; : save_storehouse: size=[3]/[34]bytes : Build=[7927]
$ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Game all.sav is successfully saved to file 'appdata\savedgames\all.sav'
- New game is successfully created!
- phase time: 12172 ms
- phase cmem: 219777 K
- phase time: 12 ms
- phase cmem: 220082 K
- client : connection accepted - <>
- phase time: 6 ms
- phase cmem: 220130 K
- phase time: 3 ms
- phase cmem: 220130 K
- phase time: 145 ms
- phase cmem: 283144 K
- phase time: 1740 ms
- phase cmem: 367076 K
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 36682 verts, 1146 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65532 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65532 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 63865 verts, 1995 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65535 verts, 2047 Kb
- [Loading VB] 65533 verts, 2047 Kb
- [Loading VB] 65512 verts, 2047 Kb
- [Loading VB] 20330 verts, 635 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 451317 indices, 881 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65533 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65533 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 26622 verts, 311 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 865962 indices, 1691 Kb
- phase time: 526 ms
- phase cmem: 398115 K
- phase time: 33 ms
- phase cmem: 405467 K
- [DETAILS] VertexConsts(256), Batch(61)
- [DETAILS] 62098 v(20), 40565 p
- [DETAILS] Batch(61), VB(1212K), IB(237K)
- phase time: 171 ms
- phase cmem: 416392 K
- Loading HOM: gamedata\levels\la01_escape\level.hom
- phase time: 12 ms
- phase cmem: 417391 K
- phase time: 36 ms
- phase cmem: 419577 K
- Game configuring : Started
- Game configuring : Finished
- phase time: 28 ms
- phase cmem: 439698 K
Texture.size = 2319, i = 24, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Thread# 1 is for textures from 0 to 100
*Spawning thread# 10
*Thread# 2 is for textures from 100 to 200
*Thread# 3 is for textures from 200 to 300
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 11
*Thread# 5 is for textures from 400 to 500
*Thread# 6 is for textures from 500 to 600
*Spawning thread# 12
*Thread# 7 is for textures from 600 to 700
*Spawning thread# 13
*Thread# 8 is for textures from 700 to 800
*Spawning thread# 14
*Thread# 9 is for textures from 800 to 900
*Spawning thread# 15
*Thread# 10 is for textures from 900 to 1000
*Spawning thread# 16
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Spawning thread# 17
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Spawning thread# 18
*Spawning thread# 19
*Thread# 15 is for textures from 1400 to 1500
*Spawning thread# 20
*Spawning thread# 21
*Spawning thread# 22
*Thread# 16 is for textures from 1500 to 1600
*Spawning thread# 23
*Thread# 17 is for textures from 1600 to 1700
*Spawning thread# 24
Spawning threads: Done! readythreadscount = 0
*Thread# 18 is for textures from 1700 to 1800
*Thread# 19 is for textures from 1800 to 1900
- t-report - base: 2289, 1410 K
- t-report - lmap: 30, 0 K
*Thread# 20 is for textures from 1900 to 2000
* phase time: 8 ms
*Thread# 21 is for textures from 2000 to 2100
*Thread# 22 is for textures from 2100 to 2200
*Thread# 23 is for textures from 2200 to 2300
*Thread# 24 is for textures from 2300 to 2400
* phase cmem: 480656 K
*Thread# 24 : Done!
*Thread# 9 : Done!
*Thread# 10 : Done!
*Thread# 11 : Done!
*Thread# 12 : Done!
*Thread# 4 : Done!
*Thread# 1 : Done!
*Thread# 23 : Done!
*Thread# 8 : Done!
*Thread# 6 : Done!
*Thread# 5 : Done!
*Thread# 22 : Done!
*Thread# 20 : Done!
*Thread# 2 : Done!
*Thread# 21 : Done!
- phase time: 2108 ms
- phase cmem: 365388 K
- phase time: 14 ms
- phase cmem: 364023 K
- [win32]: free[3283688 K], reserved[180276 K], committed[730276 K]
- [ D3D ]: textures[1088243 K]
- [x-ray]: crt heap[365389 K], process heap[365390 K], game lua[33313 K], render[216 K]
- [x-ray]: economy: strings[15108 K], smem[1540 K]
*Thread# 3 : Done!
* Log file has been saved successfully!
$ Frame [30]; : level_weathers
resets level_weathers
$ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = true : 07:42:06
$ Frame [30]; : stalker_network
resets stalker_network
$ Frame [30]; : stalker_network:durchgefuehrt __init
$ Frame [30]; : stalker_network:not has sav
$ Frame [30]; : stalker_network:StalkerNetwork:Activating
* Log file has been saved successfully!
$ Frame [30]; : garbage_cleaner:Cleaning garbage based on 0 ids.
*Thread# 7 : Done!
*Thread# 13 : Done!
*Thread# 16 : Done!
*Thread# 15 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 17 : Done!
*Thread# 14 : Done!
*Thread# 19 : Done!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
$ Frame [31]; : stalker_network:StalkerNetwork
isable_network
$ Frame [32]; : death_manager:Reducing weapon condition wpn_pm to 0.5, diff_koef 0.25, min_bound, max_bound 0.5 0.8
$ Frame [32]; : stalker_network:StalkerNetwork
isable_network
- MEMORY USAGE: 440418 K
- End of synchronization A[1] R[1]
*** Game Loading Time: 28711 ms
*Thread# 18 : Done!
*MT Texture Loading Finished
$ Frame [2826]; : stalker_network:StalkerNetwork:Enable_network
$ Frame [3016]; : stalker_network:Initing engine network for first time
$ Frame [3016]; : stalker_network:7:45: aufgerufen send network, Nachricht anzeigen
$ Frame [3016]; : stalker_network:7:45: Die naechste zeigen wir in Spielminuten: 16
- [win32]: free[3179668 K], reserved[172452 K], committed[842120 K]
- [ D3D ]: textures[2024549 K]
- [x-ray]: crt heap[446782 K], process heap[446782 K], game lua[38689 K], render[2752 K]
- [x-ray]: economy: strings[15889 K], smem[167241 K]
$ Frame [5580]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [5580]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [5580]; : ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
refCount
BaseZB 1
refCount
BaseRT 1
- DVB created: 4096K
- DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
- RM_Dump: textures : 2684
- RM_Dump: rtargets : 16
- RM_Dump: vs : 86
- RM_Dump: ps : 96
- RM_Dump: dcl : 19
- RM_Dump: states : 71
- RM_Dump: tex_list : 2672
- RM_Dump: matrices : 0
- RM_Dump: lst_constants: 0
- RM_Dump: v_passes : 3444
- RM_Dump: v_elements: 3451
- RM_Dump: v_shaders : 1875
- GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- GPU vertex cache: unrecognized, 24
- NVAPI is missing.
- Starting rendering as 2-GPU.
*** RESET [0 ms]
---Engine is freezed, saving log
- Log file has been saved successfully!
- MEMORY USAGE: 446484 K
- End of synchronization A[1] R[1]
*** Game Loading Time: 203743 ms
refCount
BaseZB 1
refCount
BaseRT 1
- DVB created: 4096K
- DIB created: 512K
---Engine is freezed, saving log
* Log file has been saved successfully!
- r__tf_aniso 8
- r2_tf_mipbias 0.
- RM_Dump: textures : 2660
- RM_Dump: rtargets : 16
- RM_Dump: vs : 86
- RM_Dump: ps : 96
- RM_Dump: dcl : 19
- RM_Dump: states : 71
- RM_Dump: tex_list : 2648
- RM_Dump: matrices : 0
- RM_Dump: lst_constants: 0
- RM_Dump: v_passes : 3420
- RM_Dump: v_elements: 3427
- RM_Dump: v_shaders : 1851
- GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- GPU vertex cache: unrecognized, 24
- NVAPI is missing.
- Starting rendering as 2-GPU.
*** RESET [5097 ms]
- MEMORY USAGE: 441826 K
- End of synchronization A[1] R[1]
*** Game Loading Time: 211380 ms
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
$ Frame [24394]; : stalker_network:StalkerNetwork:Enable_network
$ Frame [27942]; : stalker_network:Aufzeichnung erhalten, wir arbeiten daran...
$ Frame [27942]; : stalker_network:8:1: aufgerufen send network, Nachricht anzeigen
$ Frame [27942]; : stalker_network:8:1: Die naechste zeigen wir in Spielminuten: 29
- [win32]: free[3130076 K], reserved[199180 K], committed[864984 K]
- [ D3D ]: textures[2045889 K]
- [x-ray]: crt heap[431767 K], process heap[431767 K], game lua[45279 K], render[10745 K]
- [x-ray]: economy: strings[16665 K], smem[168159 K]
save MICHI_quicksave_1
$ Frame [30384]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [30384]; : Game_Save:BuildMod=[7927]:[08:03:35]:MemUsage=[32446.045]kB:TimeFactor=[7]
$ Frame [30384]; : task_manager:save:#tasks=[291]/[0],size=[4377]
$ Frame [30384]; : treasure_manager:save: #treasure=[0],size=[20]
$ Frame [30384]; : stalker_network:save:#morning_news=[22],#day_news=[622],#evening_news=[14],#night_news=[16],#surge_news=[32],size=[135221]
~ Used 6 NetPacket(s) total objects 4313 total stored 46127b
* Saving spawns...
* Saving objects...
* 33984 objects are successfully saved
* Writing Store...
$ Frame [30384]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [30384]; : save_storehouse: size=[15]/[141007]bytes : Build=[7927]
$ Frame [30384]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game michi_quicksave_1.sav is successfully saved to file 'appdata\savedgames\michi_quicksave_1.sav'
Game save : 253.327103 milliseconds
Screenshot : 0.000800 milliseconds
$ Frame [43499]; : death_manager:Reducing weapon condition wpn_pm to 0.8, diff_koef 0.25, min_bound, max_bound 0.5 0.8
* [win32]: free[3118048 K], reserved[183160 K], committed[893032 K]
* [ D3D ]: textures[2045889 K]
* [x-ray]: crt heap[433846 K], process heap[433846 K], game lua[46484 K], render[13009 K]
* [x-ray]: economy: strings[18021 K], smem[168542 K]
$ Frame [48474]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [48474]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [48474]; : ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
* RM_Dump: textures : 2693
* RM_Dump: rtargets : 16
* RM_Dump: vs : 89
* RM_Dump: ps : 96
* RM_Dump: dcl : 20
* RM_Dump: states : 71
* RM_Dump: tex_list : 2677
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3454
* RM_Dump: v_elements: 3461
* RM_Dump: v_shaders : 1881
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
---Engine is freezed, saving log
* Log file has been saved successfully!
* MEMORY USAGE: 434191 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 558525 ms
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
* RM_Dump: textures : 2667
* RM_Dump: rtargets : 16
* RM_Dump: vs : 89
* RM_Dump: ps : 96
* RM_Dump: dcl : 20
* RM_Dump: states : 71
* RM_Dump: tex_list : 2651
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3428
* RM_Dump: v_elements: 3435
* RM_Dump: v_shaders : 1855
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [5093 ms]
* MEMORY USAGE: 429327 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 568824 ms
* [win32]: free[3113692 K], reserved[187416 K], committed[893132 K]
* [ D3D ]: textures[2021610 K]
* [x-ray]: crt heap[434110 K], process heap[434110 K], game lua[45530 K], render[13106 K]
* [x-ray]: economy: strings[18099 K], smem[168542 K]
$ Frame [50320]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [50320]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [50320]; : ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
Executing config-script "gamedata\config\rspec_extreme.ltx"...
! Unknown command: r1_detail_textures
[gamedata\config\rspec_extreme.ltx] successfully loaded.
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* [win32]: free[3113460 K], reserved[182720 K], committed[898060 K]
* [ D3D ]: textures[2046225 K]
* [x-ray]: crt heap[434569 K], process heap[434569 K], game lua[45880 K], render[13318 K]
* [x-ray]: economy: strings[18333 K], smem[168924 K]
$ Frame [55160]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [55160]; : Game_Save:BuildMod=[7927]:[08:28:24]:MemUsage=[33070.719]kB:TimeFactor=[7]
$ Frame [55160]; : task_manager:save:#tasks=[291]/[0],size=[4377]
$ Frame [55160]; : treasure_manager:save: #treasure=[0],size=[20]
$ Frame [55160]; : stalker_network:save:#morning_news=[22],#day_news=[622],#evening_news=[14],#night_news=[16],#surge_news=[32],size=[135221]
~ Used 6 NetPacket(s) total objects 4316 total stored 45947b
- Saving spawns...
- Saving objects...
- 33984 objects are successfully saved
- Writing Store...
$ Frame [55160]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [55160]; : save_storehouse: size=[15]/[141007]bytes : Build=[7927]
$ Frame [55160]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game dcx 14008 1.sav is successfully saved to file 'appdata\savedgames\dcx 14008 1.sav'
Game save : 289.153320 milliseconds
Screenshot : 0.011400 milliseconds
$ Frame [57032]; : stalker_network:Aufzeichnung erhalten, wir arbeiten daran...
$ Frame [57032]; : stalker_network:8:31: aufgerufen send network, Nachricht anzeigen
$ Frame [57032]; : stalker_network:8:31: aufgerufen send network, Nachricht anzeigen
$ Frame [57032]; : stalker_network:8:31: Die naechste zeigen wir in Spielminuten: 19
$ Frame [67360]; : level_weathers:Selecting next_weather: [af_clear]
save MICHI_quicksave_2
$ Frame [69723]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [69723]; : Game_Save:BuildMod=[7927]:[08:45:13]:MemUsage=[34444.039]kB:TimeFactor=[7]
$ Frame [69723]; : task_manager:save:#tasks=[291]/[0],size=[4377]
$ Frame [69723]; : treasure_manager:save: #treasure=[0],size=[20]
$ Frame [69723]; : stalker_network:save:#morning_news=[22],#day_news=[621],#evening_news=[14],#night_news=[16],#surge_news=[32],size=[134994]
~ Used 7 NetPacket(s) total objects 4790 total stored 54479b
* Saving spawns...
* Saving objects...
* 33987 objects are successfully saved
* Writing Store...
$ Frame [69723]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [69723]; : save_storehouse: size=[15]/[140791]bytes : Build=[7927]
$ Frame [69723]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game michi_quicksave_2.sav is successfully saved to file 'appdata\savedgames\michi_quicksave_2.sav'
Game save : 289.867096 milliseconds
Screenshot : 0.000800 milliseconds
* [win32]: free[3108644 K], reserved[160280 K], committed[925316 K]
* [ D3D ]: textures[2123184 K]
* [x-ray]: crt heap[448712 K], process heap[448712 K], game lua[46417 K], render[14942 K]
* [x-ray]: economy: strings[20442 K], smem[182371 K]
$ Frame [70222]; : stalker_network:durchgefuehrt __finalize
$ Frame [70222]; : Game_Start: Engine ver. Release(7791), Game: v2.843_Dev.-Mod.gold(201020)(7927)
$ Frame [70222]; : level_weathers:initing level_weathers
$ Frame [70222]; : surge_manager:surge_manager inited
$ Frame [70222]; : stalker_network:initing stalker_network
$ Frame [70222]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 670 ms
* phase cmem: 453017 K
* phase time: 13 ms
* phase cmem: 453006 K
* Loading spawn registry...
* 27310 spawn points are successfully loaded
* Loading objects...
* 33987 objects are successfully loaded
$ Frame [70224]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [70224]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [70224]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [70224]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [70224]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [70224]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[527] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[1068] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[1608] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[1928] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[3497] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[3706] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[4345] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[4624] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[4774] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[4991] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[5913] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[6029] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[6221] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[6825] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[6831] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[7185] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[7186] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[7187] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[10069] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[10569] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[10687] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[11434] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[11589] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[11709] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[12143] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[12233] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[12449] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[12778] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[12974] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[13174] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[13356] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[18132] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[18400] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[19260] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[19350] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[19981] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[24924] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[25081] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[25204] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[36455] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[36611] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[36725] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[37175] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[39120] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[39257] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[39336] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[43982] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[45752] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46012] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46013] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46343] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46671] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46927] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47190] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47354] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47494] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47606] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[48091] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[48814] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[49028] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[49029] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[49379] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[49571] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[49700] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[49892] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[50299] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[50606] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[50694] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51018] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51247] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51448] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51740] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[52010] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[52135] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[52326] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[52562] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[52756] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[53067] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[53228] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[53368] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[53592] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[53608] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[53848] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54066] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54191] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54308] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54508] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54698] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54795] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55082] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55277] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55404] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55569] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55662] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55797] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56049] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56233] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56320] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56435] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56763] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56870] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[57202] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[57203] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[57527] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[57614] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[57849] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[57981] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[58321] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[58438] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[58596] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[58815] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[58971] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[59122] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[59230] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[59362] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[59657] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[59999] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60198] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60448] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60622] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60803] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[61062] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[61431] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[61884] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[61890] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[62066] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[62067] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[62068] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[62609] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[62855] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[63353] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[63754] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[64062] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[64234] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[64407] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[64751] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[64885] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[64967] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[65133] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[65776] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[66341] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[67407] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[67607] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[68028] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[68164] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[68470] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[68486] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[68701] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[68811] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[68916] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[69081] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[69434] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[69821] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[70541] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[71099] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[71100] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[71101] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[71117] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[71577] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[71583] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[71584] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[71775] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[72142] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[72143] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[72395] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[72569] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[73824] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[74101] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[74377] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[74480] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[74481] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[74771] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[74772] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[74889] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[75160] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[75298] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[75447] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[75663] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[75813] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[76136] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[76458] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[76459] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[77454] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[77587] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[77780] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[78120] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[80109] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[80110] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[80111] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[80496] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[80939] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[81479] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[81860] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[82448] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[82449] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[83765] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[84159] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[84722] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[84961] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[85501] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[86127] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[86365] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[86835] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[87249] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[87421] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[87690] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[88468] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[91656] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[91900] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[92675] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[93170] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[93378] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[94111] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[94301] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[94693] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[95391] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[95934] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[96269] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[96270] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[96683] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[96684] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[96705] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[97016] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[97017] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[97040] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[97400] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[97401] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[97737] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[97738] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[98007] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[98340] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[98726] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[98956] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[99239] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[99621] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[99622] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[99638] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[99838] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[99839] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[99855] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[100222] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[100223] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[100239] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[100532] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[100553] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[100764] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[100765] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[101048] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[101611] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[101612] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[101996] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[101997] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[102263] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[102589] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[102590] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[102808] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[102809] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[102981] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[103213] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[103214] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[103230] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[103636] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[103637] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[103790] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[103791] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[106832] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[106833] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[106856] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[107145] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[107146] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[107425] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[107426] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[108072] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[108882] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[109317] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[109318] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[109909] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[109910] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[109926] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[110157] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[110186] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[110426] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[110754] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[110775] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[111012] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[111013] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[111936] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[112181] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[112182] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[112384] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[112385] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[112644] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[112857] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[112858] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[112879] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[113267] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[113268] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[113469] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[113470] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[114078] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[114079] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[114300] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[114301] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[114577] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[114816] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[115086] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[115087] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[115376] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[115377] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[115658] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[115851] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[119169] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[121897] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[122090] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[128163] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[128164] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[128375] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[128604] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[128930] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[129472] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[130973] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[130974] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[131705] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[132037] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[132817] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[133597] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[134562] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[134717] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[134848] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[134985] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[135081] <~ zero string
$ Frame [70224]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[135309] <~ zero string
$ Frame [70224]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [70224]; : load_storehouse: size=[15]/[140791]bytes : Build=[7927]
$ Frame [70224]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [70224]; : Game_Init: Ver=[] Build=[7927=>7927] MemUsage=[20102.836]kB
$ Frame [70224]; : GameTime=[08:45:13] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game michi_quicksave_2 is successfully loaded from file 'appdata\savedgames\michi_quicksave_2.sav' (2.864s)
* phase time: 2864 ms
* phase cmem: 460079 K
* phase time: 13 ms
* phase cmem: 460079 K
* phase time: 13 ms
* phase cmem: 460079 K
* [win32]: free[3108972 K], reserved[149640 K], committed[935628 K]
* [ D3D ]: textures[2091933 K]
* [x-ray]: crt heap[459757 K], process heap[459757 K], game lua[52234 K], render[14942 K]
* [x-ray]: economy: strings[20442 K], smem[14936 K]
$ Frame [70227]; : level_weathers:WeatherManager:__init: is dynamic = false : 08:45:39
* Log file has been saved successfully!
$ Frame [70227]; : level_weathers:presets level_weathers
$ Frame [70227]; : stalker_network:presets stalker_network
$ Frame [70227]; : stalker_network:durchgefuehrt __init
$ Frame [70227]; : stalker_network:has sav
$ Frame [70227]; : stalker_network:load:#morning_news=[22],#day_news=[621],#evening_news=[14],#night_news=[16],#surge_news=[32],size=[134994]
* Log file has been saved successfully!
$ Frame [70227]; : garbage_cleaner:Cleaning garbage based on 0 ids.
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 470337 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 7753 ms
$ Frame [74085]; : stalker_network:Aufzeichnung erhalten, wir arbeiten daran...
$ Frame [74085]; : stalker_network:8:50: aufgerufen send network, Nachricht anzeigen
$ Frame [74085]; : stalker_network:8:50: aufgerufen send network, Nachricht anzeigen
$ Frame [74085]; : stalker_network:8:50: Die naechste zeigen wir in Spielminuten: 16
$ Frame [81488]; : death_manager:Reducing weapon condition wpn_fort to 0.5, diff_koef 0.25, min_bound, max_bound 0.5 0.8
$ Frame [83277]; : death_manager:Reducing weapon condition wpn_pm to 0.57141780853271, diff_koef 0.25, min_bound, max_bound 0.5 0.8
$ Frame [84167]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [84167]; : Game_Save:BuildMod=[7927]:[09:06:02]:MemUsage=[34735.801]kB:TimeFactor=[7]
$ Frame [84167]; : task_manager:save:#tasks=[291]/[0],size=[4377]
$ Frame [84167]; : treasure_manager:save: #treasure=[0],size=[20]
$ Frame [84167]; : stalker_network:save:#morning_news=[22],#day_news=[620],#evening_news=[14],#night_news=[16],#surge_news=[32],size=[134599]
~ Used 8 NetPacket(s) total objects 5066 total stored 65265b
- Saving spawns...
- Saving objects...
- 33989 objects are successfully saved
- Writing Store...
$ Frame [84167]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [84167]; : save_storehouse: size=[15]/[140448]bytes : Build=[7927]
$ Frame [84167]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game michi - kill the bandits who got into the wild territory..sav is successfully saved to file 'appdata\savedgames\michi - kill the bandits who got into the wild territory..sav'
Game save : 292.028900 milliseconds
Screenshot : 0.000700 milliseconds
$ Frame [84192]; : death_manager:Reducing weapon condition wpn_pm to 0.8, diff_koef 0.25, min_bound, max_bound 0.5 0.8
$ Frame [84672]; : death_manager:Reducing weapon condition wpn_walther to 0.8, diff_koef 0.25, min_bound, max_bound 0.5 0.8
$ Frame [85300]; : death_manager:Reducing weapon condition wpn_ak74u to 0.8, diff_koef 0.25, min_bound, max_bound 0.5 0.8
$ Frame [85425]; : stalker_network:Aufzeichnung erhalten, wir arbeiten daran...
$ Frame [85425]; : stalker_network:9:7: aufgerufen send network, Nachricht anzeigen
$ Frame [85425]; : stalker_network:9:7: Die naechste zeigen wir in Spielminuten: 15
refCount
BaseZB 1
refCount
BaseRT 1
stack trace:
0023:05DCA2DE xrRender_R3.dll, CDetailManager::UpdateVisibleM(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrrender\detailmanager.cpp, 360
0023:05DCB907 xrRender_R3.dll, CDetailManager::MT_CALC(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrrender\detailmanager.cpp, 461
0023:00965EDB XR_3DA.exe, mt_Thread(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 205
0023:78E5180C xrCore.dll, thread_entry(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xrcore\_math.cpp, 373
FATAL ERROR
[error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information.
[error]Function : CHW::UpdateViews
[error]File : ..\xrRenderDX10\dx10HW.cpp
[error]Line : 629
[error]Description : R
stack trace:
0023:78E63FF1 xrCore.dll, xrDebug::error(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xrcore\xrdebugnew.cpp, 281
0023:05E19FA1 xrRender_R3.dll, CHW::UpdateViews(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrrenderdx10\dx10hw.cpp, 631
0023:05E1A6AF xrRender_R3.dll, CHW::Reset(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrrenderdx10\dx10hw.cpp, 361
0023:05E4ED65 xrRender_R3.dll, dxRenderDeviceRender::Reset(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrrender\dxrenderdevicerender.cpp, 83
0023:00966A32 XR_3DA.exe, CRenderDevice::Reset(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device_destroy.cpp, 74
0023:0096630F XR_3DA.exe, CRenderDevice::Begin(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 84
0023:00965C52 XR_3DA.exe, CRenderDevice:
n_idle(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 371
0023:0096558A XR_3DA.exe, CRenderDevice::message_loop(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 417
0023:00966270 XR_3DA.exe, CRenderDevice::Run(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 462
0023:009326F1 XR_3DA.exe, Startup(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 384
0023:009323A7 XR_3DA.exe, WinMain_impl(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 979
0023:00931F06 XR_3DA.exe, WinMain(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 1032
0023:009307CF XR_3DA.exe, __tmainCRTStartup(), f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c, 618
0023:7707FA29 KERNEL32.DLL, BaseThreadInitThunk()
0023:777D7A9E ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:777D7A6E ntdll.dll, RtlGetAppContainerNamedObjectPath()