jurrasstoil
Commodore
- Registriert
- Dez. 2006
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t1gge schrieb:Initiative #3: Teamplay Patch #2 (147622)
Today we have a small update to the CTE client, the contents touch many parts of the game however – so we need help testing these pretty wide changes.
TEAMPLAY INITIATIVE FINAL STAND GOALS
Some confusion around exactly when the first 6 items in the Teamplay Initiative will surface has been spotted. To make this clear – these items are under development. As soon as we have a testable version of any of these features, we will publish it to the CTE. The end goal is to get these features into the Final Stand release, so expect updates to hit the CTE shortly.
The Final Stand release Teamplay Initiative focus items again:
- Gameplay objective scoring v1
Make playing the objective more desirable- Health & ammo pack re-balance
Change cooldowns in combat and look at points given out through these gadgets- Fix for Neutral/Friendly roadkills exploit & getting killed by own vehicle
One solution for both these issues.- Distance Spotting changes
Make spotting more precise, not automatically spotting big groups of enemies at a distance.- Footstep sound improvements
Improve on footstep sounds being more audible in the game for enemies- Random callout cleanup
Move some of the combat chatter to team only (so your soldier don’t randomly give away your position)
CURRENT PATCH CHANGES
These are the changes in this patch:
- Vehicle HUD Visibility
Changed all vehicle HUDs to render better against bright backgrounds.
Targeted at the snow maps of Final Stand – but also to improve the base game. Smaller tweaks to important gauges and details in some vehicle HUDs.- Defensive Enemy Icon Shield now optional
Now a option under Gameplay/Advanced in the ememy section, turned off by default! (most of you probably want to turn it on again!)- Projectile Debug Overlay fixes
Improved matching of client X vs server X to clarify when inconsistencies happen. We’ve gotten quite a lot of feedback where you guys didn’t apply the caveats outlined .- Fix for an issue with Joystick hot-plugin support
- Fixed animation issue when transitioning into Sprint
Bis zum ersten wirklichen Teamplay Patch ist es wohl noch ein bisschen hin. Momentan sind das eher noch generelle Fixes.