* Detected CPU: AMD FX(tm)-6300 Six-Core Processor [AuthenticAMD], F15/M2/S0, 3500.00 mhz, 62-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 6
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53570 files cached, 8023Kb memory used.
Init FileSystem 2.146837 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1991808 K], reserved[24084 K], committed[81196 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18304 K], process heap[18304 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7379 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6810]: AMD Radeon R9 200 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 2
* Texture memory: 2034 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[1738880 K], reserved[55864 K], committed[302344 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[120549 K], process heap[120549 K], game lua[3476 K], render[121 K]
* [x-ray]: economy: strings[6998 K], smem[0 K]
$ LA_DBG:[19281] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[19281] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[19281] ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded.
refCount
BaseZB 1
refCount
BaseRT 1
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* RM_Dump: textures : 654
* RM_Dump: rtargets : 25
* RM_Dump: vs : 31
* RM_Dump: ps : 130
* RM_Dump: dcl : 13
* RM_Dump: states : 65
* RM_Dump: tex_list : 453
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 734
* RM_Dump: v_elements: 734
* RM_Dump: v_shaders : 415
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 127330 K
* End of synchronization A[1] R[1]
refCount:m_pAdapter 1
"f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 128678 K
* phase time: 120 ms
* phase cmem: 123960 K
$ LA_DBG:[19281] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[19281] level_weathers:initing level_weathers
$ LA_DBG:[19281] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 261 ms
* phase cmem: 127021 K
* phase time: 2 ms
* phase cmem: 127021 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 34503 objects are successfully loaded
* Loading Store...
$ LA_DBG:[19281] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[19281] load_storehouse: size=[14]/[2414]bytes : Build=[5529]
$ LA_DBG:[19281] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[19281] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17185.461]kB
$ LA_DBG:[19281] GameTime=[12:33:05] Map(22)=[la04_darkdolina], knowMaps=[5]
* Log file has been saved successfully!
* Game 8 is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\8.sav' (3.656s)
* phase time: 3655 ms
* phase cmem: 191321 K
* phase time: 61 ms
* phase cmem: 191433 K
* client : connection accepted - <>
* phase time: 43 ms
* phase cmem: 191482 K
* phase time: 17 ms
* phase cmem: 191482 K
* phase time: 4265 ms
* phase cmem: 277876 K
* phase time: 1500 ms
* phase cmem: 282038 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 64458 verts, 755 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 89121 indices, 174 Kb
* phase time: 810 ms
* phase cmem: 282270 K
* phase time: 106 ms
* phase cmem: 287205 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 415 ms
* phase cmem: 287263 K
* Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la04_darkdolina\level.hom
* phase time: 46 ms
* phase cmem: 287473 K
* phase time: 46 ms
* phase cmem: 287524 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 42 ms
* phase cmem: 305194 K
* t-report - base: 1731, 750468 K
* t-report - lmap: 16, 16386 K
* phase time: 41814 ms
* phase cmem: 305011 K
* phase time: 17 ms
* phase cmem: 305011 K
* [win32]: free[321100 K], reserved[79228 K], committed[1696760 K]
* [ D3D ]: textures[777952 K]
* [x-ray]: crt heap[305011 K], process heap[305011 K], game lua[35785 K], render[182 K]
* [x-ray]: economy: strings[22263 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[72699] level_weathers
resets level_weathers
$ LA_DBG:[72699] level_weathers:r2 active
$ LA_DBG:[72699] level_weathers:WeatherManager:__init: r2_active = true : 12:39:19
$ LA_DBG:[72699] level_weathers:Load: curr=[af_partly], next=[af_partly]
$ LA_DBG:[72699] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[94118] level_weathers:transition = [af_partly]
* MEMORY USAGE: 397261 K
* End of synchronization A[1] R[1]
$ LA_DBG:[99991] level_weathers:blowout_enabled = [true]
$ LA_DBG:[99991] level_weathers:sCondlist = [{=actor_on_level(la04_darkdolina)+dol_find_white_niva}true,false]
$ LA_DBG:[99991] level_weathers:list = [table: 1A524E60]
$ LA_DBG:[99991] level_weathers:level condition for [la04_darkdolina] = [true] and type = [string]
$ LA_DBG:[99991] level_weathers:level cond met for blowout
$ LA_DBG:[99991] level_weathers:not underground
$ LA_DBG:[99991] level_weathers:not in weather restrictor
$ LA_DBG:[99991] level_weathers:actor not sleeping or tired
$ LA_DBG:[99991] level_weathers:starting preblow
$ LA_DBG:[121240] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[121240] Game_Save:BuildMod=[5529]:[12:44:59]:MemUsage=[30907.678]kB:TimeFactor=[7],Map=[22~>39]
$ LA_DBG:[121240] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[121240] task_manager:save:#tasks=[1]/[1],size=[32]
$ LA_DBG:[121240] treasure_manager:save: #treasure=[4],size=[48]
~ Used 4 NetPacket(s) total objects 3037 total stored 28302b
* Saving spawns...
* Saving objects...
* 34502 objects are successfully saved
* Writing Store...
$ LA_DBG:[121240] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[121240] save_storehouse: size=[14]/[2351]bytes : Build=[5529]
$ LA_DBG:[121240] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bigfoot_autosave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bigfoot_autosave.sav'
- Disconnect
! [LUA] There is no spawn callback on object with id 6523 from object with id 0!
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[392243 K]
"f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 262494 K
$ LA_DBG:[121617] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[121617] level_weathers:initing level_weathers
$ LA_DBG:[121617] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 349 ms
* phase cmem: 268018 K
* phase time: 8 ms
* phase cmem: 268018 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 34502 objects are successfully loaded
* Loading Store...
$ LA_DBG:[121617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[121617] load_storehouse: size=[14]/[2351]bytes : Build=[5529]
$ LA_DBG:[121617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[121617] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17185.242]kB
$ LA_DBG:[121617] GameTime=[12:44:59] Map(39)=[la15_darkscape], MapSaved(22)=[la04_darkdolina], knowMaps=[5]
* Log file has been saved successfully!
* Game bigfoot_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bigfoot_autosave.sav' (4.026s)
* phase time: 4025 ms
* phase cmem: 288146 K
* phase time: 33 ms
* phase cmem: 288146 K
* client : connection accepted - <>
* phase time: 58 ms
* phase cmem: 288194 K
* phase time: 12 ms
* phase cmem: 288194 K
* phase time: 5525 ms
* phase cmem: 397191 K
* phase time: 1446 ms
* phase cmem: 400107 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 59781 verts, 1868 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65445 verts, 2045 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 9274 verts, 289 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65448 verts, 2045 Kb
* [Loading VB] 46619 verts, 1456 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 851475 indices, 1663 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65529 verts, 767 Kb
* [Loading VB] 39202 verts, 459 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048557 indices, 2047 Kb
* [Loading IB] 171342 indices, 334 Kb
* phase time: 863 ms
* phase cmem: 400287 K
* phase time: 198 ms
* phase cmem: 402849 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 43859 v(20), 28121 p
* [DETAILS] Batch(61), VB(856K), IB(164K)
* phase time: 314 ms
* phase cmem: 402861 K
* Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la15_darkscape\level.hom
* phase time: 18 ms
* phase cmem: 402908 K
* phase time: 38 ms
* phase cmem: 402961 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 30 ms
* phase cmem: 419620 K
FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 502
[error]Description : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Arguments : f:\s.t.a.l.k.e.r. - lost alpha\gamedata\textures\veh\veh_zil.dds
stack trace: