AW: UT3 Demo funzt nicht ganz.
hab hier mal die log file:
Log: Log file open, 10/14/07 00:49:24
Init: Version: 3464
Init: Epic Internal: 0
Init: Compiled: Oct 12 2007 22:42:00
Init: Command line:
Init: Base directory: E:\Programme\UT3 Demo\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2007.10.14-00.49.24.log
Init: Computer: COMPLETENAME
Init: User: Administrator
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=4192452K Pagef=4194303K Virt=4194176K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am complete_name (192.168.0.5:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: DEMOVERSION is defined.
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=true
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=false
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=true
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=1
Init: MaxAnisotropy=16
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1024
Init: ResY=768
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1024
Init: ResY= 768
Init: Fullscreen=1
Init: OS stats:
Init: Windows Server 2003 Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 4094MB
Init: Virtual: 4095MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 552.209 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 3016
Init: CurrentSpeed: 3016
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: AMD Sempron
Init: L1CacheSize: 64
Init: L2CacheSize: 1024
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000193
Init: DriverVersion: 6.14.11.5822
Init: DeviceName: NVIDIA GeForce 8800 GTS
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 640
Init: DedicatedVRAM: 631
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTS
Init: Machine detected compatibility level: Composite: 4. CPU: 4. GPU: 4.
Init: Previous detected compatibility level: Composite: 4. CPU: 4. GPU: 4.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Log: 87906 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for PC DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Log: Found PS2 controller with new converter
Init: Client initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: UTFrontEnd?Name=Player?team=255
Log: LoadMap: UTFrontEnd?Name=Player?team=255
Log: Virtual memory allocation size: 181.59 MByte (190414848 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 0.370160 ms
Log: Novodex Terrain Creation (Terrain_0): 0.366528 ms
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld
ersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld
ersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld
ersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld
ersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld
ersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
PerfWarning: InstanceGeom: 6.440494 ms - 427 Convex, Terrain 0.724114 ms, PerTriSM 0.000000 ms, InitArticulated 0.181589 ms, BodyInst Alloc 5.863812 ms, InitBody 71.061336 ms
PerfWarning: NxActor Creation: 52.019279 ms
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.10.14-00.49.59
Log: Bringing up level for play took: 0.383192
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 10.232753 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...Copyright_PC ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [Copyright_PC]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 7
Log: Playing movie [EpicLogo]
Log: Next movie? 2 / 7
Log: Playing movie [MidwayLogo]
Log: Next movie? 3 / 7
Log: Playing movie [UE3_logo]
Log: Next movie? 4 / 7
Log: Playing movie [Nvidia_PC]
Log: Next movie? 5 / 7
Log: Playing movie [Intel_Duo_Logo]
Log: Next movie? 6 / 7
Log: >>>>>>>>>>>>>> Initial startup: 43.57s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Setting gamma to 2.200000
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Newbi/Pc-ziz.de' bLocalOnly: True
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Setting gamma to 2.200000
Log: Changing subtitle setting, new value: 0
ScriptLog: UTPlayerController - Setting netspeed to 15000
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTDeathmatch
ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
ScriptLog: UTUIFrontEnd: Starting Game...open DM-HeatRay?game=UTGame.UTDeathmatch?MaxPlayers=24?MinNetPlayers=0?NumPublicConnections=24?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=0.000000?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=6?name=Newbi/Pc-ziz.de?alias=Newbi/Pc-ziz.de
Log: Browse: UTFrontEnd
ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
ScriptLog: UTUIFrontEnd: Starting Game...open DM-HeatRay?game=UTGame.UTDeathmatch?MaxPlayers=24?MinNetPlayers=0?NumPublicConnections=24?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=0.000000?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=6?name=Newbi/Pc-ziz.de?alias=Newbi/Pc-ziz.de
Log: Browse: UTFrontEnd
ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
ScriptLog: UTUIFrontEnd: Starting Game...open DM-HeatRay?game=UTGame.UTDeathmatch?MaxPlayers=24?MinNetPlayers=0?NumPublicConnections=24?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=0.000000?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=6?name=Newbi/Pc-ziz.de?alias=Newbi/Pc-ziz.de
Log: Browse: UTFrontEnd
Log: Closing by request
Log: appRequestExit(0)
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: Windows client shut down
Exit: OpenAL Audio Device shut down.
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 10/14/07 00:50:41