<GamerProfile bFirstUplayBoot="1" bFirstMPBoot="1" bNeverShowUplayFlow="0" bAskAgainLaterToS="0">
<SoundProfile MusicEnabled="1" GlobalVolume="100" MusicVolume="100" LicencedMusicVolume="100" SFXVolume="100" VoiceVolume="100" AutoplayMusicInVehicles="1" VoiceChatEnabled="1" VoiceChatPlaybackVolume="50" />
<RenderProfile PCCustomTextureQuality="high" PCCustomAntialiasingQuality="txaa2x" RAWCPUScore="60000.03" AlphaToCoverage="1" ResolutionX="1680" ResolutionY="1050" Quality="custom" QualityEditor="pc_editor" WindowMode="2" WindowPosX="-1" WindowPosY="-1" Force16_9="0" ForceWidescreen="0" WidescreenFOV="0" OutputScalingFactor="1" AspectRatio="0" VSync="1" MaxPrerenderedFrames="3" RefreshRate="60" MaxDriverBufferedFrames="0" ShowFPS="0" IsCalibrationSetup="1" ClustersZPassMaxLOD="1" NewBrightness="1" Contrast_v3="1.030" NewGammaRamp="0.930" GammaRampR="1.020" GammaRampG="1.070" GammaRampB="1.060" AllowAsynchShaderLoading="1" >
<CustomQuality>
<quality ResolutionX="1680" ResolutionY="1050" EnvironmentQuality="ultra" AntiPortalQuality="pc" PostFxQuality="ultra" TextureQuality="pc" TextureResolutionQuality="high" WaterQuality="ultra" ParaboloidReflectionQuality="ultra" DepthPassQuality="pc" VegetationQuality="ultra" TerrainQuality="ultra" GeometryQuality="ultra" LodDitheringQuality="pc" ShadowQuality="ultra" ShadingQuality="high" RoadQuality="pc" EditorQuality="pc" ParticlesQuality="ultra" DeferredFxQuality="pc" HDR="1" Post="1" ArtisticPost="1" PostFxHDR="1" Bloom="1" SuperSampling="0" HighPrecisionNormal="1" RenderSplashes="1" RenderRain="1" MotionBlurQuality="pc" SSAOQuality="hbao+_high" DepthOfFieldQuality="pc" AntiAliasingQuality="txaa2x" NearPassZMin="0.01" NearPassZMax="5"
DisableVehicleDamage="0"
DisableTerrain="0"
DisableParticles="0"
DisableObjects="0"
DisablePrimitives="0"
DisableClusters="0"
DisableRealtrees="0"
DisableAntiPortals="0"
SkipMipLevelLoading="0"
GrassWindFactor="0.6914"
GrassWindFactorLerpTime="1"
GrassWindMin="0.7"
GrassWindMax="10"
MaxDriverBufferedFrames="0"
GammaRamp="0.930"
DisableMeshMerging="0"
ClusterInstancing="9"
DisableRealtreesNotInstanced="0"
DisableRealtreesInstanced="0"
DisableRealtreesCluster="0"
Platform="d3d11"
useD3D11="1"
GrassMotionFrenquency="8"
GrassMotionFrenquency2="9"
GrassMotionOnSlope="1.7"
GrassMotionPerturbationSin1="0.1"
GrassMotionPerturbationSin2="0.3"
GrassMotionPerturbationRadius1="0.1"
GrassMotionPerturbationRadius2="0.1"
ShowFPS="0"
TerrainCompilerLOD1Tolerance="1.5"
TerrainCompilerLOD2Tolerance="3.0"
TerrainCompilerLOD3Tolerance="7.0"
AmbientSkyOcclusionTreeOpacityR="0.25"
AmbientSkyOcclusionTreeOpacityG="0.20"
AmbientSkyOcclusionTreeOpacityB="0.48"
AmbientSkyOcclusionMinVisibility="0.01"
AmbientSkyOcclusionDynamicMinVisibility="0.01"
AlphaToCoverage="1"
MaxShadersToPreload="5000"
MaxShadersToPreloadPerFrame="200"
MaxShaderObjectToCreateRuntime="200"
MaxShaderObjectToCreateLoadtime="10"
MaxShaderObjectToProcessLoadtime="100"
LightProbesMinAmbient="0.0099"
LightProbesMaxAmbient="99"
LightProbesMinAmbientShades="0.25, 0.95, 0.45, 0.4"
SnapDecalOffset="0.01" id="custom" />
</CustomQuality>
<Shaders>
<shader name="Mesh_Weapon" add="QUALITYCUSTOM" remove=""/>
<shader name="Mesh_Character" add="QUALITYCUSTOM" remove=""/>
<shader name="Mesh_Rain" add="QUALITYCUSTOM" remove=""/>
<shader name="Mesh_VolumeAmbientOcclusion" add="QUALITYCUSTOM" remove=""/>
<shader name="Mesh_WaterFlow" add="QUALITYCUSTOM" remove=""/>
<shader name="Mesh_Background" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxAtmosphericScattering" add="QUALITYCUSTOM" remove=""/>
<shader name="Osirisao" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxBloom" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxAtmosphericScattering" add="QUALITYCUSTOM" remove=""/>
<shader name="Pdatraficlines" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxBrush" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxColorGrading" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxComposite" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxDepthOfField" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxDistortion" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxMotionBlur" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxSimple" add="QUALITYCUSTOM" remove=""/>
<shader name="PostFxColorGrading" add="QUALITYCUSTOM" remove=""/>
<shader name="Primitive" add="QUALITYCUSTOM" remove=""/>
<shader name="ProjectDecal" add="QUALITYCUSTOM" remove=""/>
<shader name="RainLight" add="QUALITYCUSTOM" remove=""/>
<shader name="RainMeshInstance" add="QUALITYCUSTOM" remove=""/>
<shader name="ParticleLighting" add="QUALITYCUSTOM" remove=""/>
</Shaders>
<ParaboloidReflection>
<quality id="ultra"
DisableParaboloidReflection="0"
ParaboloidReflectionGeometryLevel="2"
ParaboloidReflectionSizeThreshold="1.6"
ParaboloidReflectionMaxDistanceScaleModifier="1"
ParaboloidReflectionTextureSize="1920"
ParaboloidReflectionMultiSampleMode="4"
ParaboloidReflectionCullingSize="400"
ParaboloidReflectionBuildingCullingSize="500"
ParaboloidReflectionTextureNbrMips="4"
ParaboloidReflectionBlurFactor="0.0"
ParaboloidReflectionRenderDownward="0"
ParaboloidReflectionCullingProjectionScale="0.05"
ParaboloidReflectionSampleShadow="1" />
</ParaboloidReflection>
<Environment>
<quality id="ultra"
DisableSky="0"
AmbientSkyColorMultiplier="50"
AmbientGroundIntensityOverride="1"
StaticReflectionIntensityDay="50"
curveRimLightIntensity="100"
curveGlobalLightsIntensity0="20"
curveGlobalLightsIntensity1="40"
curveGlobalLightsIntensity2="60"
curveGlobalLightsIntensity3="100"
ProbeSkyBounceMultiplierOverride="1"
curveProbeSkyDirectMultiplier="50"
curveProbeSunBounceMultiplier="150"
curveWorldAOMultiply="50"
curveLightHDRMul="50"
RainNumSplashesPerSecond="99"
RainDensityFactor="150.0"
RainOccluderLength="250.0"
ParticleUniformFogRangeThreshold="0.25"
ParticleUniformFogDensityFactor="999"
DisableGodRayCloudMasking="0"
HighQualityParticles="1"
HighQualityEnvironmentDOF="1"
HairSpecularMinNumLights="0"
HairSpecularMaxNumLights="7"
HairSpecularFadeDistance="28"
SkinSpecularMinNumLights="0"
SkinSpecularMaxNumLights="7"
SkinSpecularFadeDistance="18"
ParticlesMinNumLights="0"
ParticlesMaxNumLights="75"
PhysicsQuality="VeryHigh"
ParticlesLightsFadeDistance="150" />
</Environment>
<Post>
<quality id="ultra"
Post="1"
ArtisticPost="1"
PostFxHDR="1"
UseCompactFPRenderTarget="0"
UseHalfSizeSceneTexture="0"
DelayDownsampleSceneTexture="0"
UpdatePostFxMaskInGbuffer="0"
UseColorGrading="1"
ProjectedClouds="1" />
</Post>
<Shadow>
<quality id="ultra"
SunShadowFadeRange="15"
EnableCSMShadows="1"
SunShadowRange0="15"
SunShadowRange1="60"
SunShadowRange2="280"
ShadowMapSize="5120"
CascadedShadowMapSize="5120"
RainShadowMapSize="1024"
SoftShadows="1"
Use16BitFormat="0"
DisableShadow="0"
SunShadowSnap="1"
DisableShadowGeneration="0"
DisableShadowGenTerrain="0"
LeavesShadowRatio="1.0f"
MinProjectedRatio="0.03"
ForceLeafSingleSlice="0"
DepthBiasCSM0="0.002"
DepthBiasCSM1="0.002"
DepthBiasCSM2="0.002"
SlopeScaleDepthBiasCSM0="1"
SlopeScaleDepthBiasCSM1="1"
SlopeScaleDepthBiasCSM2="1"
SpotDepthBias="0.001"
SpotSlopeScaleDepthBias="30"
CharacterSpotDepthBias="0.0009"
SpotsCastShadows="1"
ReflectionShadowZBias="3.0f"
FSMShadowMapSize="5120"
FSMDepthBias="0.0001"
FSMSlopeScaleDepthBias="2.5"
FSMShadowRange="700.0"
FSMShadowQuality="99.0"
FSMShadowFadeStart="0.25"
FSMShadowCameraSnap="2.0"
MinObjectSizeCSM0="0.1"
MinObjectSizeCSM1="0.1"
MinObjectSizeCSM2="0.1"
MinRealTreeSizeCSM0="0.1"
MinRealTreeSizeCSM1="0.1"
MinRealTreeSizeCSM2="0.1"
LRShadowDisable="0"
LRShadowZBias="1.0"
LRShadowXYBias="2.5"
LRShadowDensity="1.5"
LRShadowNumSamples="8"
LRShadowMinHeight="0.0"
LRShadowMaxHeight="600.0"
LRShadowTileSize="256"
LRShadowCullMinObjectRadius="6.0"
LRShadowCullViewDistance="250.0"
LRShadowCullMinProjectedSize="0.2"
LRShadowTileUpdateFlipCount="150"
LRShadowKillDistanceScale="1.0"
LRShadowHighPriorityNearDistance="200"
LRShadowCoverOnlyTerrainArea="0"
ShadowBilateralBlur="1"
ShadowBilateralBlurDepthThreshold="0.03"
ShadowBilateralBlurNumSamples="9"
ShadowBilateralBlurNumPasses="1"
MaxStaticShadowMaps="4"
StaticShadowMapSize="1536"
ShadowOmniSpotMinCoverage="0.0002" />
</Shadow>
<Particles>
<quality id="ultra"
AmbianceParticlesMaxStarted="4000"
AmbianceParticlesMaxMemory="995472"
AmbianceParticlesDelayBeforeRespawn="2"
AmbianceParticlesDelayBeforeDestroy="50"
MaxTessellationFactorPerScreenSpaceUnit="250"
MaxTessellationFactor="15" />
</Particles>
<Texture>
<quality id="pc"
TextureFilteringQuality="1" />
</Texture>
<SSAO>
<quality id="hbao+_high"
UseSSAO="1"
UseHBAOPlus="2" />
</SSAO>
<Water>
<quality id="ultra"
DisableScreenSpaceReflection="0"
DisableSplinesInReflection="0"
ReflectionMaxDistanceScaleModifier="1.0"
WaterRefraction="1"
WaterReflectionSizeThreshold="2"
WaterReflectionQuality="7"
ReflectionTextureSizeX="2048"
ReflectionTextureSizeY="2048"
ReflectionMultiSampleMode="4"
DisableWater="0"
WaterNextGenQuality="1536" />
</Water>
<Shading>
<quality id="high"
LightOmniQuadraticCutoff="0"
AllowHighPrecisionNormal="1"
AllowRainDropSplash="1" />
</Shading>
<Terrain>
<quality id="ultra"
TerrainLodScale="0.7"
TerrainDetailViewDistance="650"
TerrainDetailBlendViewDistance="150"
TerrainComputeMaxErrorLODs="0"
TerrainAffectedByMuzzleFlash="1"
TerrainMaxErrorTolerance="0.02f" />
</Terrain>
<Road>
<quality id="pc"
DisableCurvedRoads="0"
RoadSpawnSacredZoneRadius="13"
RoadPhysErrorTolerance="0.0005"
RoadMaxNbrBuildJobsPerFrame="50">
<LODErrorTolerances>
<LOD Distance="150.0f"
ErrorTolerance="0.0005"/>
<LOD Distance="256.0f"
ErrorTolerance="1.0"/>
<LOD Distance="100000.0f"
ErrorTolerance="10.0"/>
</LODErrorTolerances>
<LODDistances>
<LOD Distance="0" />
<LOD Distance="32" />
<LOD Distance="64" />
<LOD Distance="150" />
<LOD Distance="256" />
<LOD Distance="800" />
</LODDistances>
</quality>
</Road>
<Geometry>
<quality id="ultra"
DetailDistanceScaleModifier="0.8"
LodScale="0.7"
KillLodScale="0.7"
BuildingKillLodScale="0.8"
ClustersLodScale="0.8"
RealTreesLodScale="0.9"
LeavesRatio="1.0"
ClusterZoomFactorScale="0.7"
RealTreeCapsMaxDistance="100.0f"
TerrainLodScale="0.8"
SceneObjectDepthPassMinSize="0.001"
RealtreeReflectionMinLODLeaf="4"
RealtreeReflectionMinLODTrunk="5"
MaxDecalCount="600"
MaxDecalCountPerType="90"
DisableGraphicObjectInstancing="1"
MinZoomFactor="0.05"
ClusterObjectMinSize="0.001"
ClusterObjectMinSizeDetail="0.001"
SceneObjectMinSize="0.001"
SceneObjectMinSizeDetail="0.001"
FSMObjectMinSize="5.0"
FSMRealTreeMinSize="7.0"
FSMObjectFadeRange="5.0"
BuildingKillDistance="1900"
BuildingWorldKillDistance="6000"
BuildingSwitchDistance="150"
BuildingRoofSwitchDistance="400"
VegetationLodScale="0.9" />
</Geometry>
</RenderProfile>
<NetworkProfile EnableNatTraversal="1" VoiceChatEnabled="1" OnlineEnginePort="9000" OnlineServicePort="9001" LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1" ScanPortRange="1000" ScanPortStart="9000" />
<GameProfile Sensitivity="0.9" MouseLookSensitivityX="50" MouseLookSensitivityY="50" MouseInvertX="0" MouseInvertY="0" UseMouseSmooth="0" Smoothness="1" Sprint_UseToggle="0" Stroll_UseToggle="0" Gamepad_vibration="1" UseCompassMiniMap="1" UseRoadSignHilight="1" UseSubtitles="1" UseReticle="1" UseWaypoint="1" UseHintsAndTutorial="1" UsePdaNotification="1" UseMinimap="1" UseDynamicMission="1" UseItemAndRewards="1" UseMissionUpdate="1" UseFelony="1" UseEquipmentAndTools="1" UseAmbx="0" DifficultyLevel="1" IEn="1" NeutralFireEnabled="0" FriendlyFireEnabled="0" selGamepadControlScheme="0" CameraSpeedCoefficient="1" CameraSensitivityCoefficient="1" CameraInvertX="0" CameraInvertY="0" selAimAssist="1" selDifficulty="1">
<FireConfig QualitySetting="VeryHigh" />
<AutoConsoleCommands />
</GameProfile>
<RealTreeProfile />
<EngineProfile>
<PhysicConfig QualitySetting="VeryHigh" />
</EngineProfile>
<ControlMapProfile>
<Action_Hack Device="%$646CA0E7" Control="%$F500AE27" />
<Action_Interact Device="%$646CA0E7" Control="%$EFDA7A5A" />
<Tool_Profiler Device="%$646CA0E7" Control="%$62D277AF" />
<Tool_Focus Device="%$646CA0E7" Control="%$B986C337" />
<Tool_Smartphone Device="%$AF35B6ED" Control="%$32360761" />
<Map_Open Device="%$646CA0E7" Control="%$E101F268" />
<SetWaypoint Device="%$646CA0E7" Control="%$8CDC1683" />
<Inventory_Open Device="%$646CA0E7" Control="%$73E3430C" />
<Inventory_EquipPrimary Device="%$646CA0E7" Control="%$83DCEFB7" />
<Inventory_EquipSecondary Device="%$646CA0E7" Control="%$1AD5BE0D" />
<Inventory_EquipTertiary Device="%$646CA0E7" Control="%$6DD28E9B" />
<Inventory_EquipSpecial Device="%$646CA0E7" Control="%$F3B61B38" />
<Inventory_CycleProjectiles Device="%$646CA0E7" Control="%$84B12BAE" />
<Nav_Up Device="%$646CA0E7" Control="%$1C630B12" />
<Nav_Down Device="%$646CA0E7" Control="%$1B0ECF0B" />
<Nav_Left Device="%$646CA0E7" Control="%$E8B7BE43" />
<Nav_Right Device="%$646CA0E7" Control="%$98DD4ACC" />
<Nav_Stroll Device="%$646CA0E7" Control="%$8781A73E" />
<Nav_Sprint Device="%$646CA0E7" Control="%$ADDDA2DA" />
<Nav_Climb Device="%$646CA0E7" Control="%$2972C13A" />
<Nav_EnterCover Device="%$646CA0E7" Control="%$06B9DF6F" />
<Nav_ExitCover Device="%$646CA0E7" Control="%$6B643B84" />
<Combat_DrawWeapon Device="%$646CA0E7" Control="%$856A5AA8" />
<Combat_Aim Device="%$AF35B6ED" Control="%$FF6C09FF" />
<Combat_Shoot Device="%$AF35B6ED" Control="%$2B2D3620" />
<Combat_Projectile Device="%$646CA0E7" Control="%$01D41B76" />
<Combat_Takedown Device="%$646CA0E7" Control="%$76D32BE0" />
<Combat_Reload Device="%$646CA0E7" Control="%$6C09FF9D" />
<Vehicle_Accelerate Device="%$646CA0E7" Control="%$1C630B12" />
<Vehicle_Brake Device="%$646CA0E7" Control="%$1B0ECF0B" />
<Vehicle_SteerLeft Device="%$646CA0E7" Control="%$E8B7BE43" />
<Vehicle_SteerRight Device="%$646CA0E7" Control="%$98DD4ACC" />
<Vehicle_ChangeCam Device="%$646CA0E7" Control="%$06B9DF6F" />
<Vehicle_RadioOnOff Device="%$646CA0E7" Control="%$71BEEFF9" />
<Vehicle_RadioSkip Device="%$646CA0E7" Control="%$7808A3D2" />
<Vehicle_Handbrake Device="%$646CA0E7" Control="%$2972C13A" />
<Vehicle_LookBack Device="%$646CA0E7" Control="%$ADDDA2DA" />
<Vehicle_Horn Device="%$646CA0E7" Control="%$8781A73E" />
<Vehicle_HideInCar Device="%$646CA0E7" Control="%$76D32BE0" />
</ControlMapProfile>
<AlternateControlMapProfile>
<Action_Hack Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Action_Interact Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Tool_Profiler Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Tool_Focus Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Tool_Smartphone Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Map_Open Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<SetWaypoint Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Inventory_Open Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Inventory_EquipPrimary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Inventory_EquipSecondary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Inventory_EquipTertiary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Inventory_EquipSpecial Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Inventory_CycleProjectiles Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_Up Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_Down Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_Left Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_Right Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_Stroll Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_Sprint Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_Climb Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_EnterCover Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Nav_ExitCover Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Combat_DrawWeapon Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Combat_Aim Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Combat_Shoot Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Combat_Projectile Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Combat_Takedown Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Combat_Reload Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_Accelerate Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_Brake Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_SteerLeft Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_SteerRight Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_ChangeCam Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_RadioOnOff Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_RadioSkip Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_Handbrake Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_LookBack Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_Horn Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
<Vehicle_HideInCar Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
</AlternateControlMapProfile>
</GamerProfile>