Nightmare85
Captain
- Registriert
- Apr. 2007
- Beiträge
- 3.664
Ja schon, aber meistens konzentrieren sich dann alle auf das Voting und da klickt evt. kaum jemand auf Chat oder Scores.]Infected[ schrieb:Dafür gibt es ja oben die tolle Schaltfläche "Score" ;-)
Vor allem ist es einfach unlogisch, dass die Scores zwischen den Runden automatisch angezeigt werden und nicht nach dem Match.
Das ist eine Sache von 2 Sekunden (die könnten auch beim Vote abgezogen werden).
Soll keiner sagen, das wär ein Feature^^
Jap, gibt es:]Infected[ schrieb:Gibts auch schon nen Changelog dazu?
Changelog schrieb:Epic has released a beta of Patch 2.1 to testers, but due to a rather nasty bug, it's advised not to download this patch, as 2.0 clients will not be able to connect if it is installed. That said, here is the current changelist:
* UI:
* Disabled wrap for options lists on PC.
* Split out player and bot counts on mixed servers in server browser.
* No longer require double clicking on main menu.
Game:
* No longer disable achievements for mods that don't contain code (maps and custom characters).
* Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
* Reduced visibility of DM beacons in darkmatch.
* Fixed greed exploit with redeemer.
* Updated russian localization. Thanks Michael Sokolkov.
* Removed os helper workaround for Windows 2003 server, now that we have a better fix.
* Fixed low gore issue with Titans.
* Fix for wrong team shader in rare cases.
Server Administration:
* Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
* Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
* Fixed bug with password being removed from URL, during non-seamless travel on the same server
* Fixed bug where the current game profiles mutators would be carried over into other gametypes
* Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
* Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
* Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
* In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
* Added admin-only buttons to the vote menu, which allow admins to force a winning vote
* Added logging to track down non-seamless travel client disconnect bug.
Mod support:
* Fixed problem with cooking with -mod and ModShaderCache
* Fixed map makers unable to cook when using Titan Pack assets. (May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC)
* Added mutator hook for blocking team changes
Level specific:
* Fixed WAR-Confrontation raptor exploit.
* Possible fix for darkmatch memory leak.
* Added refshadercache to patch, so titan content will have shaders compiled.
http://beyondunreal.com/view_story.php?id=12604
Hab den gestern Abend fix getestet und bisher eigentlich nicht mal eine halbe Portion.
Ich hoffe, dass sich bis zur Final noch so einiges tut.
Das mit dem Raptor auf WAR-Confrontation ist ein Witz, denn ich komme auch so zum Core (ohne Raptor).
Grüße