Ja, kann man so sagen. Hier noch ein Zitat von AMD -Ing...mibbio schrieb:Mesh Shader und Primitive Shader sind technisch das Gleiche. Die heißen bei DirectX halt nur "Mesh Shader" und bei Sonys Grafik-API eben "Primitive Shader". Die unterscheiden sich in der konkreten Verwendung durch den Entwickler eventuell etwas, aber Zusatzaufwand haben die Entwickler für die PS5 Version vom Spiel sowieso, weil die Playstation eine eigene Grafik-API hat.
Davin Wang
Certainly, Mesh Shader was adopted as standard in DirectX 12. However, the new geometry pipeline concept originally started with the concept of tidying up the complicated geometry pipeline, making it easier for game developers to use, and to make it easier to extract performance. In other words, it can be said that both AMD and NVIDIA had the same goal as the starting point of the idea. To put it bluntly, Primitive Shader and Mesh Shader have many similarities in terms of functionality, although there are differences in implementation.
So did AMD abandon the Primitive Shader? As for hardware, Primitive Shader still exists, and how to use Mesh Shader is realized with Primitive Shader , it corresponds to Mesh Shader with such an image.
Davin. Wang
Primitive Shader as hardware exists in everything from Radeon RX Vega to the latest RDNA 3-based GPU. When viewed from DirectX 12, Radeon GPU's Primitive Shader is designed to work as a Mesh Shader.
https://hardforum.com/threads/amd-talks-primitive-shader-vs-mesh-shader-neural-graphics.2025789/
Zuletzt bearbeitet: