Spent 840ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 40ms waiting
Spent 608ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 62ms waiting
Spent 668ms total
Finished compositing contextId 20 team security (0) cinematic: false
Spent 54ms waiting
Spent 401ms total
Finished compositing contextId 21 team security (0) cinematic: false
Spent 72ms waiting
Spent 718ms total
Finished compositing contextId 1 team resistance (1) cinematic: true
Spent 100ms waiting
Spent 613ms total
Finished compositing contextId 2 team resistance (1) cinematic: true
Spent 105ms waiting
Spent 655ms total
Finished compositing contextId 3 team resistance (1) cinematic: true
Spent 56ms waiting
Spent 546ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 77ms waiting
Spent 637ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 22ms waiting
Spent 451ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 74ms waiting
Spent 733ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
--- Completed loading sequence in 14.54s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/sectow: locked 411188 bytes (3.14 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.45s
0: 'statk_csc' StopCutscene...
0: 'stdef_csc' StopCutscene...
0: 'stmid_csc' StopCutscene...
0: 'stsint_csc' StopCutscene...
0: 'strint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/sectow.entities ) strint_actor_1
...precaching anims for actor: ( maps/mp/sectow.entities ) strint_actor_2
...precaching anims for actor: ( maps/mp/sectow.entities ) strint_actor_3
...precaching anims for actor: ( maps/mp/sectow.entities ) strint_player
=== Allow user to skip loading screen ===
-----------------------------------
00:24 to load maps/mp/sectow.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'spider_sense' set as bind 23
...'hardened_skin' set as bind 24
...'power_maximum_increase' set as bind 25
...'sprinting_reload' set as bind 26
...'third_person_objectives' set as bind 27
...'armor_piercing_rounds' set as bind 28
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
19 abilities set
done setting 19 local abilities
WARNING: No Spawn Found.
WARNING: No Spawn Found.
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'strint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'strint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'strint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'strint_player' composited (uses id -1, expected id -1), ccfIndex 0
WARNING: game time hitch of 62 ms. game is now lagging behind sound by 62 ms
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
OnIntroCutsceneEnd
OnIntroCutsceneEnd
Player Team: resistance
Fade in victory splash
All Stats Cleared
All Stats Cleared
Sectow script: stopwatch importance set
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
OnMatchStatePrimary(0)
(1) disabled all spawns
(2) enabling gate spawns...
Sectow script: BotID1 enabled
Sectow Script: Conduit Objective Initialized
Sectow script: Initial Bomb/Hatch Importance set
Syncing stats to clients...
...OnMatchStateOther 0 0
OnMatchStateOther0 0: resetting health post 1
...OnMatchStateOther 1 0
OnMatchStateOther1 0: resetting energy post 1
...OnMatchStateOther 2 0
OnMatchStateOther2 0: MG1
...OnMatchStateOther 3 0
OnMatchStateOther3 0: MG2
...OnMatchStateOther 4 0
OnMatchStateOther3: NPC Position Now Set
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
OnMatchStateOther3: NPC alive
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
Finished compositing contextId 1 team resistance (1) cinematic: false
client 15 connected.
OnClientConnect: Clearing abilities for client 15
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 15
Finished compositing contextId 3 team resistance (1) cinematic: false
Finished compositing contextId 2 team resistance (1) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 14
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 13 connected.
OnClientConnect: Clearing abilities for client 13
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 13
client 12 connected.
OnClientConnect: Clearing abilities for client 12
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 12
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 11 connected.
OnClientConnect: Clearing abilities for client 11
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 11
client 10 connected.
OnClientConnect: Clearing abilities for client 10
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 10
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 9 connected.
OnClientConnect: Clearing abilities for client 9
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 9
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 8 connected.
OnClientConnect: Clearing abilities for client 8
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 8
client 7 connected.
OnClientConnect: Clearing abilities for client 7
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 7
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 6 connected.
OnClientConnect: Clearing abilities for client 6
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 4 connected.
OnClientConnect: Clearing abilities for client 4
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 4
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 3 connected.
OnClientConnect: Clearing abilities for client 3
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 3
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 2 connected.
OnClientConnect: Clearing abilities for client 2
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 1
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Resetting bot skills...
Bot skills reset
WARNING: Bot 3 failed to perform objective buff_player_power because of time expiration limits when performing (bot action index: -1)
WARNING: Bot 11 is stuck
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
Migration other match state 3: 1
OnMatchStateOther3 1: MG2 constructed
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: sdSoundStream::CreateStream(sounds/weapons/assaultrifle_3/fire/security) FAILED!
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
Resistance skill bumped up, Security down
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:3
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:11
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
Sectow script: 360 second importance set
Sectow script: Normal Bomb/Hatch Importance set
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/securitytower/ambient_spots.msadpcm: skipping
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/brk_5_arifle_light'
********************
mouse: Failed to remove raw input device
...unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/brk_5_arifle_light'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL