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[Enemy Territory: Quake Wars] Sammel-Thread: Technische Probleme

Enemy Territory Quake Wars

So, wenn ihr jetzt meine Signatur betrachtet, besitze ich eine 8800GTX und einen e6300 @ 2.8GHz mit 2GB Ram. Trotzdem ruckelt das Spiel unter WinXP mit den folgenden Einstellungen:
High @ 1920x1200
High @ 1600x1200
Normal @ 1600x1200
Normal @ 1280x1024

Hat vielleicht jemand eine Idee wieso es ruckelt oder was ich einstellen könnte, damit es aufhört? Bereits die Demo lief schlechter als schlecht, aber ich dachte das liegt an der Demo. Denn die BF2142 Demo lief vor einem Jahr auf einem AMD X2 3800+ mit 2GB Ram und 7900GTX ebenfalls schlecht, jedoch lief die Vollversion wunderbar flüssig.
 
Hast du auch den Treiber 163.71 installiert? Der wurde etwas optimiert für ET:QW.
Außerdem musst du die Treibereinstellung: Hardwarebeschleunigung "Ein Bildschirm" für das Spiel auswählen.
 
Zuletzt bearbeitet:
Jepp, bei mir hackte es auch bei ~10FPS. Nachdem ich im nVidia-Treiber auf Einzel-Display-Leistungs-Modus gestellt hatte, lief es butterweich!
 
Gut, vielen Dank, ich werde es später ausprobieren.

Wo sehe ich es, welche Treiber Version ich installiert habe? Ich find emich in der neuen Systemsteuerung von nvidia nicht zurecht... ich war bisher immer ein "classic" Nutzer.
 
Zuletzt bearbeitet:
So, hier mal mein fehler und ich habe keine ahnung was ich dagegen machen soll also bitte helft mir


...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/german/defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:10DE Device:0193
Detected
2 2.13 GHz CPU
2048 MB of System memory
320 MB of Video memory on an optimal video architecture

This system qualifies for High quality!
execing 'specs/highspec.dat'
execing 'specs/highspec_cpu.dat'
execing 'specs/highspec_gamedetail.dat'
execing 'specs/highspec_gpu.dat'
execing 'specs/highspec_gpudetail.dat'
execing 'specs/highspec_lighting.dat'
execing 'specs/highspec_foliage.dat'
Vendor:10DE Device:0193
execing 'specs/highspec_gpu.dat'
execing 'specs/highspec_gpudetail.dat'
execing 'specs/highspec_foliage.dat'
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
X..GL_ARB_multitexture not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_texture_rectangle not found
X..GL_ARB_texture_rectangle not found
X..GL_EXT_stencil_wrap not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
X..GL_EXT_depth_bounds_test not found
X..GL_ARB_point_sprite not found
X..GL_ARB_occlusion_query not found
X..GL_EXT_framebuffer_object not found
X..GL_EXT_packed_depth_stencil not found
X..GL_EXT_blend_minmax not found
X..GL_ARB_multisample not found
X..GL_ARB_shader_objects not found
X..GL_ARB_vertex_shader not found
X..GL_ARB_fragment_shader not found
X..GL_ARB_fragment_program_shadow not found
X..GL_ARB_shadow not found
X..GL_ARB_depth_texture not found
X..GL_EXT_gpu_program_parameters not found
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
********************
ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_multitexture GL_EXT_texture3D GL_ARB_texture_rectangle or GL_EXT_texture_rectangle GL_ARB_occlusion_query GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Error during initialization


Hab 2 gig ram nvidea 8800 GTS neuste treiber drauf
vista 32 bit.

bitte um hilfe danke
 
Einen lan server kann man ja mit serverlauncher.exe machen, da stehlt man alles ein und drückt auf Start Server, dann kommt die Console alles OK.
Wollte dan auf mein eigenden Servre drauf, aber wenn ich das das richtige Quake War öffnen will kommt der Fehler:
Code:
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village02.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village03.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village04.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
execing 'etqwconfig.cfg'
execing 'localization/german/defaultbinds.cfg'
execing 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:1002 Device:9400
couldn't exec 'C:\Dokumente und Einstellungen\Red-Killer\Eigene Dateien\id Software\Enemy Territory - QUAKE Wars\sdnet\red-killer\base\autoexec.cfg'
Failed to open server license code file for reading.
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_texture_rectangle
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_EXT_framebuffer_object
X..GL_EXT_packed_depth_stencil not found
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
X..GL_ARB_fragment_program_shadow not found
...using GL_ARB_shadow
...using GL_ARB_depth_texture
...using GL_EXT_gpu_program_parameters
X..GL_EXT_timer_query not found
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
using ARB_vertex_buffer_object memory
renderSystem initialized.
--------------------------------------
71 strings read from localization/german/strings/bindings.lang
478 strings read from localization/german/strings/chat.lang
857 strings read from localization/german/strings/code.lang
2017 strings read from localization/german/strings/game.lang
2937 strings read from localization/german/strings/guis.lang
3063 strings read from localization/german/strings/loadtips.lang
3402 strings read from localization/german/strings/locations.lang
3926 strings read from localization/german/strings/maps.lang
3993 strings read from localization/german/strings/tasks.lang
Couldn't open journal files
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
...initializing DirectSound
...DirectSound: MULTICHANNEL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
...calling LoadLibrary( 'xinput1_3.dll' ): succeeded
...initializing XInput
...XInput controller 0 given hash = 232429
...XInput controller 1 given hash = 232566
...XInput controller 2 given hash = 232703
...XInput controller 3 given hash = 232840
...found 4 controller ports
controllers: XInput initialized.
...initializing DirectInput
...found 0 controllers
controllers: DirectInput initialized.
------------------------------------
-------- Initializing Session --------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
--------------------------------------
found DLL in pak file: D:\Programme\id Software\Enemy Territory - QUAKE Wars\base\game000.pk4/gamex86.dll
copy gamex86.dll to C:\Dokumente und Einstellungen\Red-Killer\Lokale Einstellungen\Anwendungsdaten\id Software\Enemy Territory - QUAKE Wars\base\gamex86.dll
could not create destination file
********************
[B][COLOR="Red"]ERROR: DLL extraction to fs_savepath failed[/COLOR][/B]
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Error during initialization
Wenn ich kein Lan server erstelle kann ich das spiel ohne Probleme starten.
Heißt das ich kann nur ein Servre erstellen, aber slebst nicht spielen? Oder habt Ihr eineIdee wie man einen Lan Server starten kann auf den man dan selber drauf kommt?
ICh weiß nicht was es mit dem Error aufsich hat.


WIN XP SP2
AMD Athlon 64 x2 4200
2GB RAM
Raadeon 2900xt mit 7.10 TReiber
 
Zuletzt bearbeitet:
quake wars,fpsbegrenzung

Hi,bei quake qars gibt es eine frameberenzung bei genau 30 fps un weiter geht es nicht,aber das laggt bei 30 leicht und ich weiß auch das bei der gamestar dasteht wie man das deaktivieren kann,sodass man dann haklt mehr fps schaffen kann.kann mir jmd sagen wie das funktioniert,wäre wirklich voll cool!;)
 
Hi !!
Gib in deine CFG oder in die Console dies hier ein :


seta com_unlock_timingMethod "0 oder 1 oder 2 musst du selbst rausfinden womit es besser läuft eigentlich ist meistens 1"
seta com_unlock_maxFPS "zb.90"


mit diesem Befehl siehst du dann im Spiel (oben rechts) wieviel FPS du hast :

seta com_showFPS "1"

mfg zahnfEE
 
Zuletzt bearbeitet:
ok,mit dem fps anzegen hat zwar nicht geklappt,wollte ich ja eh nicht unbedingt,weil ich dann einfach fraps benutze und deshalb ist es egal. aber das andere wichtige hat geklappt.
danke nochmal
 
Versuch doch mal :

"öffne das nvidia controlpanel dann zu "manage 3D settings" und "Erweiterungsbeschränkung / Extensions Limit" auf Off stellen"



ansonsten evtl. mal treiber neu installieren
 
Red-Killer schrieb:
Einen lan server kann man ja mit serverlauncher.exe machen, da stehlt man alles ein und drückt auf Start Server, dann kommt die Console alles OK.
Wollte dan auf mein eigenden Servre drauf, aber wenn ich das das richtige Quake War öffnen will kommt der Fehler:
Code:
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village02.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village03.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village04.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
execing 'etqwconfig.cfg'
execing 'localization/german/defaultbinds.cfg'
execing 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:1002 Device:9400
couldn't exec 'C:\Dokumente und Einstellungen\Red-Killer\Eigene Dateien\id Software\Enemy Territory - QUAKE Wars\sdnet\red-killer\base\autoexec.cfg'
Failed to open server license code file for reading.
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_texture_rectangle
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_EXT_framebuffer_object
X..GL_EXT_packed_depth_stencil not found
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
X..GL_ARB_fragment_program_shadow not found
...using GL_ARB_shadow
...using GL_ARB_depth_texture
...using GL_EXT_gpu_program_parameters
X..GL_EXT_timer_query not found
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
using ARB_vertex_buffer_object memory
renderSystem initialized.
--------------------------------------
71 strings read from localization/german/strings/bindings.lang
478 strings read from localization/german/strings/chat.lang
857 strings read from localization/german/strings/code.lang
2017 strings read from localization/german/strings/game.lang
2937 strings read from localization/german/strings/guis.lang
3063 strings read from localization/german/strings/loadtips.lang
3402 strings read from localization/german/strings/locations.lang
3926 strings read from localization/german/strings/maps.lang
3993 strings read from localization/german/strings/tasks.lang
Couldn't open journal files
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
...initializing DirectSound
...DirectSound: MULTICHANNEL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
...calling LoadLibrary( 'xinput1_3.dll' ): succeeded
...initializing XInput
...XInput controller 0 given hash = 232429
...XInput controller 1 given hash = 232566
...XInput controller 2 given hash = 232703
...XInput controller 3 given hash = 232840
...found 4 controller ports
controllers: XInput initialized.
...initializing DirectInput
...found 0 controllers
controllers: DirectInput initialized.
------------------------------------
-------- Initializing Session --------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
--------------------------------------
found DLL in pak file: D:\Programme\id Software\Enemy Territory - QUAKE Wars\base\game000.pk4/gamex86.dll
copy gamex86.dll to C:\Dokumente und Einstellungen\Red-Killer\Lokale Einstellungen\Anwendungsdaten\id Software\Enemy Territory - QUAKE Wars\base\gamex86.dll
could not create destination file
********************
[B][COLOR="Red"]ERROR: DLL extraction to fs_savepath failed[/COLOR][/B]
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Error during initialization
Wenn ich kein Lan server erstelle kann ich das spiel ohne Probleme starten.
Heißt das ich kann nur ein Servre erstellen, aber slebst nicht spielen? Oder habt Ihr eineIdee wie man einen Lan Server starten kann auf den man dan selber drauf kommt?
ICh weiß nicht was es mit dem Error aufsich hat.


WIN XP SP2
AMD Athlon 64 x2 4200
2GB RAM
Raadeon 2900xt mit 7.10 TReiber



Habe die Lösung. Duch ein bischen rumprobieren habe ich die Lösung gefunden, für alle dei das selbe Problem haben:

In \id Software\Enemy Territory - QUAKE Wars\base die game000.pk4 mit Winrar öffnen und die gamex86.dll Extrahieren koppiert die Extrahiert gamex86.dll datei in Eigene Dateien\id Software\Enemy Territory - QUAKE Wars\base

Und schon könnt ihr ein Server erstellen und euer Spiel spielen.
 
Hi @ All,

habe heute versucht Quake Wars zu zocken. Leider wurde ich 3mal von Punkbuster gekickt mit der Nachricht "No Packet Flow".

Hat das jemand von Euch auch?

Gruß

Ghost
 
Hi !
1 :Hast du den Haken im Spiel selber bei dem Punkbustersymbol dran--& und unter Prozesse (im Taskmanager)
2: Läuft eine Firewall oder hast du im Hintergrund mehrere Programme am laufen?Wenn du zb . icq x-fire etc. nebenher laufen hast , dann ist die Verbindung überlastet !
D.H die Clienten brauchen zu lang zum connecten und PB kickt dann in diesem Fall !

ps: schreib mal bitte den SYS Daten auf ...nicht das es hinterher noch am Speicher liegt !
 
Hi Zahnfee,

seit wochen läuft das Spiel mit den gleichen EInstellungen, PB ist aktiviert.
Es ist nur die Router-Firewall an, lief bisher ohne Probs. Sonst läuft nix nebenher.
Mein Sys:
Q6600, XFX8800GTS,ASUS P5B, 2GB Corsair Dominator CL4......
 
Hi

Hatte auch das problem das trotz gutem rechner und das anfügen der maxfps ... zeilen in der config die fps egal welche auflösung oder details ich einstellte immer um 60 rum lag.

Hab jetzt festgestellt das es bei mir an der v sync lag.

Also alle die das selbe problem haben versucht mal in der nvidia systemsteuerung v sync auszuschalten.(sowohl allgemein als auch in der spiele liste bei etqw)

bei unlock timing mode hab ich 1 und bei max fps 150 (hab gelsen muss durch 30 teilbar sein bei timing mode 1 aber ka ob das stimmt).

Mein system is 8800 gtx e6600 und 2 gig ram.

Hoffe es hilft euch weiter.

Mfg 007
 
Patch 1.2 ist draußen (Link)

Nu crashts mir aber sofort sobald ich connecten will oder auch ein Botspiel aufmachen will. Ma schaun obs an meiner doch sehr bearbeiteten config liegt. ;(

edit: Triple buffering ausgestellt und es crasht nicht. Allerdings hatte ich eh kein vSync an... schon komisch. ;)
 
Zuletzt bearbeitet:
Bei mir funzt es. Zocke meist den Sanitäter, kann es sein das ich jetzt mehr Punkte bekomme? Zumindest schien mir das heute beim zocken :).
 
Hallo.

Ich habe ein ähnliches Problem wie Strombilly, aber ich kann es nicht durch die Grafikeinstellung korrigieren. Wenn ich ein Spiel starte, sehe ich den Lade Bildschirm, aber wenn es dann losgeht - CRASH - :(

Die übliche Windows Fehlermeldung darf ich mir noch ansehen und dann bin ich wieder auf dem Desktop. Hab ihr ne Ahnung was das sein könnte? Ohne den neusten Patch habe ich keine Probleme...
 
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