Core Features of v1.1
Population caps have been extended up to 250, or optionally 1000.
All available video resolutions, including widescreen, are selectable.
Mirror player civilizations with the new Team Random civ option.
Each map script generates 4,294,967,296 unique maps from 32,768 in v1.0c.
Single player mode now operates at 60fps instead of 20fps in v1.0c.
New Random button above game settings for new styles of play.
Flares are now larger and more bold on the mini-map display.
New higher resolution 1:1 and 1:2 full map captures with "Ctrl+F12".
Age advancement notifications are now shown in each player's color.
Restored games can now be recorded in all game modes.
The vote panel/serial sync bug has been fixed for multiplayer.
New auto-save if a problem occurs to ensure that resuming is possible.
Optional multiple building queue to auto-distribute unit training.
Many bug fixes for the core game and improvements for the AI system.
The installer will correct any color problems on Windows Vista and later.
Windowed Mode
Select a resolution lower than your desktop resolution to enable.
Press "F7" to toggle displaying the window on top of other windows.
Press "F8" to toggle running even when the window is not focused.
Thanks to menopem for d3dhook, and veg for wndmode.
Port Forwarding
Forwarding ports is only necessary to connect outside a LAN.
Ports will be forwarded dynamically as required when installed.
UPnP must be enabled on your router for this feature.
M3U Music Playlists
Set your favorite tracks as background music during gameplay.
Create a "music.m3u" playlist in the "Sound" folder of the game.
Please see the Music section of the guide for more information.
Scenario Editor
Press "Ctrl+S" to toggle grid placement of non-building objects.
Fill new maps or modify existing maps with any available terrain.
Create maps using custom rms scripts directly in the editor.
Trees can now be properly replicated by the map copy feature.
Change the names of units in a specific area, without having to preselect.
Use negative numbers more freely with trigger conditions and effects.
AI & RM Scripts
New maps can use team positioning for a different experience.
Start your civilization on maps with new elevation attributes.
AIs are selectable in multiplayer (direct ip or lan games are most stable).
Multiplayer games can be started with only AI players for practice.
AIs can now choose to close openings created in their walls.
Boar hunting and luring is now fixed and operational for AIs.
Ungrouped AI players will not ally themselves against humans.