cornholio2000
Newbie
- Registriert
- Okt. 2021
- Beiträge
- 2
Hallo,
sorry falls das hier das falsche Unterforum sein sollte, bitte an die Mods zu verschieben.
Ich vermute ein RamProblem daher dachte ich das passt.
Das Spiel Hunt: Showdown crashed im zweiten Ladebilschirm, man sieht kurz den Mauszeiger, back to Desktop ohne Fehlermeldung.
Bezieht sich die Zugriffverweigerung auf den Mainboard oder Graka Ram. MB-Ram ist DDR3 ECC falls das relevant sein könnte
Fällt jemandem dazu ein Lösungsansatz ein?
Auf dem PC laufen ansonsten diverse andere Spiele Problemlos u.a. PUBG, WoT, Enlisted, Crossout.
Bin für jeden Hinweis Dankbar.
Gruss Stefan
Stefan
sorry falls das hier das falsche Unterforum sein sollte, bitte an die Mods zu verschieben.
Ich vermute ein RamProblem daher dachte ich das passt.
Das Spiel Hunt: Showdown crashed im zweiten Ladebilschirm, man sieht kurz den Mauszeiger, back to Desktop ohne Fehlermeldung.
Logged at Saturday, October 30, 2021 18:23:21
FileVersion: 1.0.0.1708
ProductVersion: 1.0.0.1708
LogFile: D:\SteamLibrary\steamapps\common\Hunt Showdown/Game.log
GameDir: game_hunt
Executable: D:\SteamLibrary\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000007FECCA76158
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x00000000000000F4
The memory could not be "read"
Memory in use: 471.0MB
Debug Status:
Out of Memory: 0
MainThread Id: 3388
RenderThread Id: 3388
[Crashed] Thread Id: 3388
[Crashed] ThreadName: Main
[Crashed] Call Stack: ["Main" [3388]]
13) CreateCryRenderInterface()
12) CreateCryRenderInterface()
11) CreateCryRenderInterface()
10) CreateCryRenderInterface()
9) CreateCryRenderInterface()
8) CreateCryRenderInterface()
7) GetJobManagerInterface()
6) CreateSystemInterface()
5) ModuleInitISystem()
4) CreateNetwork()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["ShaderCompile" [456]]
8) NtDelayExecution()
7) SleepEx()
6) function = CryRenderD3D11+0x7fecc808e6b
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["Streaming File IO HDD" [1664]]
9) ZwWaitForSingleObject()
8) WaitForSingleObjectEx()
7) CryGetIMemoryManagerInterface()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["Streaming File IO InMemory" [7000]]
9) ZwWaitForSingleObject()
8) WaitForSingleObjectEx()
7) CryGetIMemoryManagerInterface()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_0 (Blocking)" [7608]]
8) ZwWaitForSingleObject()
7) WaitForSingleObjectEx()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["Streaming AsyncCallback" [8204]]
8) ZwWaitForSingleObject()
7) WaitForSingleObjectEx()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_5" [5864]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_6" [9048]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_7" [8800]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Helper_8" [4776]]
9) NtWaitForKeyedEvent()
8) RtlSleepConditionVariableSRW()
7) SleepConditionVariableSRW()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Helper_9" [3044]]
9) NtWaitForKeyedEvent()
8) RtlSleepConditionVariableSRW()
7) SleepConditionVariableSRW()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_0" [7744]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_1" [6912]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_2" [6604]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_3" [6560]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_4" [6060]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["GFxMeshCacheReset" [5636]]
8) ZwWaitForSingleObject()
7) WaitForSingleObjectEx()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["WindowLoop" [3192]]
9) NtWaitForKeyedEvent()
8) RtlSleepConditionVariableSRW()
7) SleepConditionVariableSRW()
6) function = CryRenderD3D11+0x7fecc8508dc
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["CaptureCrashScreenShot" [7020]]
11) NtWaitForKeyedEvent()
10) RtlSleepConditionVariableSRW()
9) SleepConditionVariableSRW()
8) std::_Syserror_map()
7) Cnd_destroy()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["AudioMainThread" [8008]]
9) ZwWaitForSingleObject()
8) WaitForSingleObjectEx()
7) CryGetIMemoryManagerInterface()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
FileVersion: 1.0.0.1708
ProductVersion: 1.0.0.1708
LogFile: D:\SteamLibrary\steamapps\common\Hunt Showdown/Game.log
GameDir: game_hunt
Executable: D:\SteamLibrary\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000007FECCA76158
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x00000000000000F4
The memory could not be "read"
Memory in use: 471.0MB
Debug Status:
Out of Memory: 0
MainThread Id: 3388
RenderThread Id: 3388
[Crashed] Thread Id: 3388
[Crashed] ThreadName: Main
[Crashed] Call Stack: ["Main" [3388]]
13) CreateCryRenderInterface()
12) CreateCryRenderInterface()
11) CreateCryRenderInterface()
10) CreateCryRenderInterface()
9) CreateCryRenderInterface()
8) CreateCryRenderInterface()
7) GetJobManagerInterface()
6) CreateSystemInterface()
5) ModuleInitISystem()
4) CreateNetwork()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["ShaderCompile" [456]]
8) NtDelayExecution()
7) SleepEx()
6) function = CryRenderD3D11+0x7fecc808e6b
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["Streaming File IO HDD" [1664]]
9) ZwWaitForSingleObject()
8) WaitForSingleObjectEx()
7) CryGetIMemoryManagerInterface()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["Streaming File IO InMemory" [7000]]
9) ZwWaitForSingleObject()
8) WaitForSingleObjectEx()
7) CryGetIMemoryManagerInterface()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_0 (Blocking)" [7608]]
8) ZwWaitForSingleObject()
7) WaitForSingleObjectEx()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["Streaming AsyncCallback" [8204]]
8) ZwWaitForSingleObject()
7) WaitForSingleObjectEx()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_5" [5864]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_6" [9048]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_7" [8800]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Helper_8" [4776]]
9) NtWaitForKeyedEvent()
8) RtlSleepConditionVariableSRW()
7) SleepConditionVariableSRW()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Helper_9" [3044]]
9) NtWaitForKeyedEvent()
8) RtlSleepConditionVariableSRW()
7) SleepConditionVariableSRW()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_0" [7744]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_1" [6912]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_2" [6604]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_3" [6560]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["JobSystem_Worker_4" [6060]]
10) NtWaitForKeyedEvent()
9) RtlSleepConditionVariableSRW()
8) SleepConditionVariableSRW()
7) ModuleInitISystem()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["GFxMeshCacheReset" [5636]]
8) ZwWaitForSingleObject()
7) WaitForSingleObjectEx()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["WindowLoop" [3192]]
9) NtWaitForKeyedEvent()
8) RtlSleepConditionVariableSRW()
7) SleepConditionVariableSRW()
6) function = CryRenderD3D11+0x7fecc8508dc
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["CaptureCrashScreenShot" [7020]]
11) NtWaitForKeyedEvent()
10) RtlSleepConditionVariableSRW()
9) SleepConditionVariableSRW()
8) std::_Syserror_map()
7) Cnd_destroy()
6) GetJobManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
Call Stack: ["AudioMainThread" [8008]]
9) ZwWaitForSingleObject()
8) WaitForSingleObjectEx()
7) CryGetIMemoryManagerInterface()
6) CryGetIMemoryManagerInterface()
5) CreateSystemInterface()
4) crt_at_quick_exit()
3) BaseThreadInitThunk()
2) RtlUserThreadStart()
1) RtlUserThreadStart()
BackupNameAttachment=" Build(1708) 30 Oct 21 (18 23 16)" -- used by backup system
Log Started at Sat Oct 30 18:23:16 2021 (UTC+2)
Built on Oct 19 2021 12:44:18
Running 64 bit Windows version
Command Line: "D:\SteamLibrary\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe" +online_account_client_settings live
Executable: D:\SteamLibrary\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
FileVersion: 1.0.0.1708
ProductVersion: 1.0.0.1708
Project Hunt: Showdown
Using Project Folder D:/SteamLibrary/steamapps/common/Hunt Showdown
Using Engine Folder D:\SteamLibrary\steamapps\common\Hunt Showdown/
Using Asset Folder d:/steamlibrary/steamapps/common/hunt showdown/game_hunt
Total number of logical processors: 12
Number of available logical processors: 12
Total number of system cores: 6
Number of cores available to process: 6
Processor 0:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 1:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 2:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 3:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 4:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 5:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
<16:23:18> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)
<16:23:18> <ThreadConfigInfo>: [XML Parsing] Thread with name "Main" already loaded. Overriding with new configuration
<16:23:18> <ThreadConfigInfo>: [XML Parsing] Thread with name "RenderThread" already loaded. Overriding with new configuration
<16:23:18> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config)
<16:23:18> UDR initialization
<16:23:18> Windows 7 64 bit SP 1 (build 6.1.7601)
<16:23:18> System language: German
<16:23:18> Windows Directory: "C:\Windows"
<16:23:18> Local time is 18:23:18 10/30/21, system running for 241 minutes
<16:23:18> 32682MB physical memory installed, 26213MB available, 8388607MB virtual memory installed, 19 percent of memory in use
<16:23:18> PageFile usage: 119MB, Working Set: 136MB, Peak PageFile usage: 121MB,
<16:23:18> Current display mode is 1920x1080x32, (Unknown graphics card)
<16:23:18> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<16:23:18> --------------------------------------------------------------------------------
<16:23:18> Stream Engine Initialization
<16:23:18> BuildTime: Oct 19 2021 12:44:18
<16:23:18> Physics initialization
<16:23:18> <Audio>: AudioSystem initialization
<16:23:18> Loading plug-in CryUQS_Core
<16:23:18> [Steam] Successfully initialized Steam API, user_id=76561198019717801 build_id=7559905
<16:23:18> Attempting to automatically set user preferred language german
<16:23:19> Renderer initialization
<16:23:19> Logging video adapters:
<16:23:20> - Radeon RX 580 Series (vendor = 0x1002, device = 0x67df)
<16:23:20> - Adapter index: 0
<16:23:20> - Dedicated video memory: 8134 MB
<16:23:20> - Feature level: D3D 11_0 (SM 5.0)
<16:23:20> - Displays connected: yes
<16:23:20> - Suitable rendering device: yes
<16:23:21> Font initialization
Log Started at Sat Oct 30 18:23:16 2021 (UTC+2)
Built on Oct 19 2021 12:44:18
Running 64 bit Windows version
Command Line: "D:\SteamLibrary\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe" +online_account_client_settings live
Executable: D:\SteamLibrary\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
FileVersion: 1.0.0.1708
ProductVersion: 1.0.0.1708
Project Hunt: Showdown
Using Project Folder D:/SteamLibrary/steamapps/common/Hunt Showdown
Using Engine Folder D:\SteamLibrary\steamapps\common\Hunt Showdown/
Using Asset Folder d:/steamlibrary/steamapps/common/hunt showdown/game_hunt
Total number of logical processors: 12
Number of available logical processors: 12
Total number of system cores: 6
Number of cores available to process: 6
Processor 0:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 1:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 2:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 3:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 4:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
Processor 5:
CPU: Intel Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Family: 6, Model: 14, Stepping: 4, FPU: On-Chip
Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX
<16:23:18> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)
<16:23:18> <ThreadConfigInfo>: [XML Parsing] Thread with name "Main" already loaded. Overriding with new configuration
<16:23:18> <ThreadConfigInfo>: [XML Parsing] Thread with name "RenderThread" already loaded. Overriding with new configuration
<16:23:18> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config)
<16:23:18> UDR initialization
<16:23:18> Windows 7 64 bit SP 1 (build 6.1.7601)
<16:23:18> System language: German
<16:23:18> Windows Directory: "C:\Windows"
<16:23:18> Local time is 18:23:18 10/30/21, system running for 241 minutes
<16:23:18> 32682MB physical memory installed, 26213MB available, 8388607MB virtual memory installed, 19 percent of memory in use
<16:23:18> PageFile usage: 119MB, Working Set: 136MB, Peak PageFile usage: 121MB,
<16:23:18> Current display mode is 1920x1080x32, (Unknown graphics card)
<16:23:18> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<16:23:18> --------------------------------------------------------------------------------
<16:23:18> Stream Engine Initialization
<16:23:18> BuildTime: Oct 19 2021 12:44:18
<16:23:18> Physics initialization
<16:23:18> <Audio>: AudioSystem initialization
<16:23:18> Loading plug-in CryUQS_Core
<16:23:18> [Steam] Successfully initialized Steam API, user_id=76561198019717801 build_id=7559905
<16:23:18> Attempting to automatically set user preferred language german
<16:23:19> Renderer initialization
<16:23:19> Logging video adapters:
<16:23:20> - Radeon RX 580 Series (vendor = 0x1002, device = 0x67df)
<16:23:20> - Adapter index: 0
<16:23:20> - Dedicated video memory: 8134 MB
<16:23:20> - Feature level: D3D 11_0 (SM 5.0)
<16:23:20> - Displays connected: yes
<16:23:20> - Suitable rendering device: yes
<16:23:21> Font initialization
Bezieht sich die Zugriffverweigerung auf den Mainboard oder Graka Ram. MB-Ram ist DDR3 ECC falls das relevant sein könnte
Fällt jemandem dazu ein Lösungsansatz ein?
Auf dem PC laufen ansonsten diverse andere Spiele Problemlos u.a. PUBG, WoT, Enlisted, Crossout.
Bin für jeden Hinweis Dankbar.
Gruss Stefan
Stefan