Version History
1.7.0 (April 18th, 2023)
Fixed Issues:
Fixed a crash in the game logic when a monster interacts with a door in notarget mode (#92)
Fixed a crash when the map file doesn't have a VIS hunk (#223)
Fixed some Vulkan validation layer issues (#229, #246, more)
Fixed texture alignment issues on some doors (#211)
Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) (
https://github.com/NVIDIA/Q2RTX/issues/)191)
Fixed Vulkan queue initialization on platforms that don't support split queues (#248)
Switched the OpenAL dependency with a statically linked library (#224)
Misc Improvements:
Added support for building on PowerPC 64 LE CPU architecture (#260)
Adjusted the automatic UI scaling to avoid making the UI too big
Improved precision of target frame rate adjustment (#242)
Tuned the full-screen blend effects to be less intensive
Updated the Loading plaque texture (#265)
Contributions by GitHub user @res2k:
Added a warning when screen-space image memory usage is very high (#179)
Added control over fallback radiance of emissive materials (#210)
Added menu controls for the full screen blend effects (#216)
Added support for spotlights with an emission profile and a player flashlight (#203, #214)
Fixed a crash when some textures are missing (#263)
Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262)
Fixed animated textures on BSP models (#187)
Fixed crashes when renderer initialization fails (#199)
Fixed FSR image scaling in some cases (#232)
Fixed incorrect scaling of textures without a custom material definition (#235)
Fixed mode setting on Linux in GitGub CI builds (#268)
Fixed save game compatibility with Q2RTX 1.5.0 (#193)
Fixed some issues with lighting in custom maps (#189)
Fixed texture data size computation for R16_UNORM textures (#236)
Fixed the HDR screenshot feature (#190)
Fixed the look of smoke effects (#195)
Fixed the range of animated light intensities (#200)
Fixed the replacement textures when multiple materials are used with the same base texture (#222)
Improved light list handling to fix excessive flicker and noise (#234)
Improved material system robustness for games with custom textures (#201)
Improved polygonal light sampling to reduce noise and darkening (#266)
Improved Wayland support (#261, #221)
Integrated several fixes from Q2PRO (#196)
Replaced the single sky_clusters.txt file with per-map files (#219)
Tweaked particles to have more nuanced colors (#197)
Updated SDL2 to 2.26.1 (#252)