halli hallo
habe seit über 3 jahren mal wieder bock auf stalker LA, jedoch stürtzt es mir gern mal wieder ab.
ich habe ehrlich gesagt absolut gar keinen plan mehr vom ganzen, aber vielleicht kann ma jemand dies bezüglich helfen. Ist ziemlich am anfang, wenn man bei der ersten horde helfen soll und dann wollt ich speichern, da stürtzt es ab
habe auch kein plan, wie ich hier datei einfügen soll. hoffe, ich habe alles richtig gemacht
- Detected CPU: AMD FX(tm)-8320 Eight-Core Processor [AuthenticAMD], F15/M2/S0, 3516.00 mhz, 63-clk 'rdtsc'
- CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
- CPU cores/threads: 8/8
Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\ladc_z_new_extended.xdb0.
Processing archive mods\ladc_z_new_extended.xdb1.
Processing archive mods\ladc_z_new_extended.xdb2.
Processing archive mods\ladc_z_new_extended.xdb3.
Processing archive mods\ladc_z_new_extended.xdb4.
Processing archive mods\mod_flashlight.xdb0.
Processing archive mods\mod_german_stalker_network.xdb0.
Processing archive mods\mod_ladcx_german.xdb0.
Processing archive mods\mod_ladcx_stashes_visible.xdb0.
Processing archive mods\mod_pjack_ladcx_mod.xdb0.
Processing archive mods\mod_pjack_qsave.xdb0.
FS: 52216 files cached, 6175Kb memory used.
Init FileSystem 0.884575 sec
Lost Alpha 'xrCore' build 7749, Apr 25 2020
EH: A64CCFC296FD239A7E58F33544320EE9
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
- [win32]: free[3931428 K], reserved[149868 K], committed[112944 K]
- [ D3D ]: textures[0 K]
- [x-ray]: crt heap[20676 K], process heap[20676 K], game lua[0 K], render[0 K]
- [x-ray]: economy: strings[10366 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Digitalaudio (S/PDIF) (High Definition Audio Device), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_default.ltx"...
! Unknown command: r1_detail_textures
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.1800,0.3500]
[gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
- SOUND: EAX extension: present
- SOUND: EAX deferred: present
- sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
- GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
- GPU driver type: hardware
- CREATE: DeviceREF: 3
- Texture memory: 3072 M
- Direct3D feature level used: 10.1
- GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- GPU vertex cache: unrecognized, 24
- NVidia MGPU: Logical(1), Physical(1)
- Starting rendering as 2-GPU.
- DVB created: 4096K
- DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1468
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_balka_ch_01) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_gar_pod_01) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_gate_j01a) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Detail Name setting
Material is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Material setting
Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux_mox) Parallax setting
Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Bump Name setting
Material is assigned in LTX, skipping THM (trees\trees_vetka_green_2v) Material setting
Parallax is assigned true in LTX, skipping THM (trees\trees_vetka_green_2v) Parallax setting
- Reading Textures:MINI LTX: Count of .ltx files in Textures: = 167
- HWDST/PCF supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
- Log file has been saved successfully!
- [win32]: free[3675092 K], reserved[176084 K], committed[343064 K]
- [ D3D ]: textures[0 K]
- [x-ray]: crt heap[143796 K], process heap[143796 K], game lua[3368 K], render[159 K]
- [x-ray]: economy: strings[9700 K], smem[0 K]
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -no_staging -nospawncheck
- phase time: 1 ms
- phase cmem: 167737 K
$ Frame [1938]; : Game_Start: Engine ver. Release(7749), Game: v2.86.32.gold(181128)(7235)
$ Frame [1938]; : level_weathers:initing level_weathers
$ Frame [1938]; : surge_manager:surge_manager inited
$ Frame [1938]; : stalker_network:initing stalker_network
$ Frame [1938]; : garbage_cleaner:init
- Log file has been saved successfully!
- phase time: 283 ms
- phase cmem: 172440 K
- phase time: 6 ms
- phase cmem: 172293 K
- Creating new game...
- Loading spawn registry...
- 27310 spawn points are successfully loaded
New game arts spawning: zone_mosquito_bald_weak_noart -> af_cake, total arts = 1
New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 2
New game arts spawning: zone_mosquito_bald_weak_noart -> af_medusa, total arts = 3
New game arts spawning: zone_witches_galantine_weak_noart -> af_electra_sparkler, total arts = 4
New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 5
New game arts spawning: zone_mosquito_bald_weak_noart -> af_bouquet, total arts = 6
New game arts spawning: zone_mosquito_bald_weak_noart -> af_cake, total arts = 7
$ Frame [1940]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [1940]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
New game arts spawning: zone_mincer_average -> af_mincer_meat, total arts = 8
$ Frame [1940]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
New game arts spawning: zone_zharka_static_average -> af_eye, total arts = 9
New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 10
New game arts spawning: zone_witches_galantine_average -> af_twinkle, total arts = 11
New game arts spawning: zone_witches_galantine_average -> af_jewel, total arts = 12
New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 13
New game arts spawning: zone_burning_fuzz_bottom_average -> af_ivory, total arts = 14
New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 15
New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 16
New game arts spawning: zone_grabber_average -> af_rusty_kristall, total arts = 17
New game arts spawning: zone_witches_galantine_average_noart -> af_twinkle, total arts = 18
New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 19
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 20
New game arts spawning: zone_zharka_static_average_noart -> af_eye, total arts = 21
New game arts spawning: zone_zharka_static_average_noart -> af_fireball, total arts = 22
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 23
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 24
New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 25
New game arts spawning: zone_grabber_average -> af_rusty_kristall, total arts = 26
New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 27
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 28
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 29
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 30
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 31
New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 32
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 33
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 34
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 35
New game arts spawning: zone_gravi_zone_very_strong_noart -> af_gold_fish, total arts = 36
New game arts spawning: zone_gravi_zone_very_strong_noart -> af_gold_fish, total arts = 37
New game arts spawning: zone_witches_galantine_very_strong_noart -> af_ice, total arts = 38
New game arts spawning: zone_witches_galantine_very_strong_noart -> af_white_sun, total arts = 39
New game arts spawning: zone_witches_galantine_very_strong_noart -> af_electra_flash, total arts = 40
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_night_star, total arts = 41
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_dummy_spring, total arts = 42
New game arts spawning: zone_mincer_very_strong_noart -> af_pupil, total arts = 43
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_dummy_spring, total arts = 44
New game arts spawning: zone_buzz_very_strong -> af_dummy_pellicle, total arts = 45
New game arts spawning: zone_buzz_very_strong -> af_ameba_mica, total arts = 46
New game arts spawning: zone_buzz_very_strong_noart -> af_dummy_pellicle, total arts = 47
New game arts spawning: zone_gravi_zone_very_strong_noart -> af_dummy_glassbeads, total arts = 48
New game arts spawning: zone_isparenie_weak -> af_ameba_slime, total arts = 49
New game arts spawning: zone_buzz_weak_noart -> af_rock, total arts = 50
New game arts spawning: zone_buzz_weak_noart -> af_glass_ball, total arts = 51
$ Frame [1940]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1940]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
New game arts spawning: zone_zharka_static_average_noart -> af_fireball, total arts = 52
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 53
New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 54
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 55
New game arts spawning: zone_gravi_zone_very_strong_noart -> af_gold_fish, total arts = 56
New game arts spawning: zone_mosquito_bald_very_strong_noart -> af_dummy_dummy, total arts = 57
New game arts spawning: zone_isparenie_very_strong_noart -> af_ameba_mica, total arts = 58
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 59
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 60
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 61
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 62
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 63
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 64
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 65
$ Frame [1940]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 66
New game arts spawning: zone_grabber_strong_noart -> af_rusty_sea_urchin, total arts = 67
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 68
New game arts spawning: zone_witches_galantine_average_noart -> af_jewel, total arts = 69
New game arts spawning: zone_mincer_average -> af_devils_guts, total arts = 70
New game arts spawning: zone_mosquito_bald_weak_noart -> af_bouquet, total arts = 71
New game arts spawning: zone_mosquito_bald_weak -> af_bouquet, total arts = 72
New game arts spawning: zone_mosquito_bald_weak -> af_medusa, total arts = 73
New game arts spawning: zone_mosquito_bald_weak -> af_medusa, total arts = 74
New game arts spawning: zone_mosquito_bald_weak_noart -> af_medusa, total arts = 75
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 76
New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 77
$ Frame [1940]; : Game_Init: Ver=[] Build=[7235] MemUsage=[18323.203]kB
$ Frame [1940]; : GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
---Engine is freezed, saving log
- Log file has been saved successfully!
- Saving spawns...
- Saving objects...
- 34057 objects are successfully saved
- Writing Store...
$ Frame [1940]; :
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1940]; : save_storehouse: size=[3]/[34]bytes : Build=[7235]
$ Frame [1940]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Game all.sav is successfully saved to file 'appdata\savedgames\all.sav'
- New game is successfully created!
- phase time: 19353 ms
- phase cmem: 232992 K
- phase time: 21 ms
- phase cmem: 233301 K
- client : connection accepted - <>
- phase time: 10 ms
- phase cmem: 233323 K
- phase time: 8 ms
- phase cmem: 233323 K
- phase time: 159 ms
- phase cmem: 296348 K
- phase time: 2782 ms
- phase cmem: 382557 K
- [Loading VB] 65534 verts, 2047 Kb
- [Loading VB] 65534 verts, 2047 Kb
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- [Loading VB] 63865 verts, 1995 Kb
- [Loading VB] 65534 verts, 2047 Kb
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- [Loading VB] 65512 verts, 2047 Kb
- [Loading VB] 20330 verts, 635 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 451317 indices, 881 Kb
- [Loading VB] 65534 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65533 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
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- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 65535 verts, 767 Kb
- [Loading VB] 26622 verts, 311 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 1048575 indices, 2047 Kb
- [Loading IB] 865962 indices, 1691 Kb
- phase time: 215 ms
- phase cmem: 386180 K
- phase time: 76 ms
- phase cmem: 395421 K
- [DETAILS] VertexConsts(256), Batch(61)
- [DETAILS] 62098 v(20), 40565 p
- [DETAILS] Batch(61), VB(1212K), IB(237K)
- phase time: 308 ms
- phase cmem: 406397 K
- Loading HOM: gamedata\levels\la01_escape\level.hom
- phase time: 24 ms
- phase cmem: 408005 K
- phase time: 31 ms
- phase cmem: 409527 K
- Game configuring : Started
- Game configuring : Finished
- phase time: 47 ms
- phase cmem: 429680 K
Texture.size = 2318, i = 24, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Spawning thread# 10
*Thread# 1 is for textures from 0 to 100
*Spawning thread# 11
*Thread# 2 is for textures from 100 to 200
*Spawning thread# 12
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 13
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 14
*Spawning thread# 15
*Spawning thread# 16
*Spawning thread# 17
*Spawning thread# 18
*Spawning thread# 19
*Spawning thread# 20
*Spawning thread# 21
*Spawning thread# 22
*Spawning thread# 23
*Spawning thread# 24
Spawning threads: Done! readythreadscount = 0
- t-report - base: 2288, 3230 K
- t-report - lmap: 30, 0 K
- phase time: 15 ms
*Thread# 5 is for textures from 400 to 500
*Thread# 6 is for textures from 500 to 600
*Thread# 7 is for textures from 600 to 700
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Thread# 15 is for textures from 1400 to 1500
*Thread# 16 is for textures from 1500 to 1600
*Thread# 17 is for textures from 1600 to 1700
*Thread# 18 is for textures from 1700 to 1800
*Thread# 19 is for textures from 1800 to 1900
*Thread# 20 is for textures from 1900 to 2000
*Thread# 21 is for textures from 2000 to 2100
*Thread# 22 is for textures from 2100 to 2200
*Thread# 23 is for textures from 2200 to 2300
*Thread# 24 is for textures from 2300 to 2400
* phase cmem: 473217 K
*Thread# 24 : Done!
*Thread# 11 : Done!
*Thread# 9 : Done!
*Thread# 4 : Done!
*Thread# 1 : Done!
*Thread# 10 : Done!
*Thread# 23 : Done!
*Thread# 5 : Done!
*Thread# 12 : Done!
*Thread# 8 : Done!
*Thread# 2 : Done!
*Thread# 21 : Done!
*Thread# 20 : Done!
*Thread# 22 : Done!
*Thread# 6 : Done!
*Thread# 3 : Done!
- phase time: 4759 ms
- phase cmem: 396625 K
- phase time: 43 ms
- phase cmem: 396589 K
- [win32]: free[3214652 K], reserved[186712 K], committed[792876 K]
- [ D3D ]: textures[1131853 K]
- [x-ray]: crt heap[396694 K], process heap[396747 K], game lua[33103 K], render[206 K]
- [x-ray]: economy: strings[15166 K], smem[1540 K]
- Log file has been saved successfully!
$ Frame [1965]; : level_weathers
resets level_weathers
$ Frame [1965]; : level_weathers:WeatherManager:__init: is dynamic = true : 07:43:27
$ Frame [1965]; : stalker_network
resets stalker_network
$ Frame [1965]; : stalker_network:ausgefuehrt __init
$ Frame [1965]; : stalker_network:not has sav
$ Frame [1965]; : stalker_network:Activating
* Log file has been saved successfully!
$ Frame [1965]; : garbage_cleaner:Cleaning garbage based on 0 ids.
*Thread# 13 : Done!
*Thread# 7 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 16 : Done!
*Thread# 15 : Done!
*Thread# 14 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 17 : Done!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
*Thread# 19 : Done!
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
$ Frame [1966]; : stalker_network
isable_network
$ Frame [1967]; : death_manager:Reducing weapon condition wpn_pm to 0.65, diff_koef 0.5, min_bound, max_bound 0.35 0.65
$ Frame [1967]; : stalker_network
isable_network
- MEMORY USAGE: 489240 K
- End of synchronization A[1] R[1]
*** Game Loading Time: 45343 ms
*Thread# 18 : Done!
*MT Texture Loading Finished
$ Frame [75283]; : stalker_network:Enable_network
$ Frame [75440]; : stalker_network:Initing engine network for first time
$ Frame [75440]; : stalker_network:Initing:#morning_news=[55],#day_news=[649],#evening_news=[56],#night_news=[80],#surge_news=[48]
$ Frame [86714]; : stalker_network:Enable_network
$ Frame [98620]; : death_manager:Reducing weapon condition wpn_pm to 0.65, diff_koef 0.5, min_bound, max_bound 0.35 0.65
$ Frame [123303]; : level_weathers:Selecting next_weather: [af_clear]
- [win32]: free[3044872 K], reserved[201932 K], committed[947436 K]
- [ D3D ]: textures[2186747 K]
- [x-ray]: crt heap[514462 K], process heap[514462 K], game lua[51961 K], render[20963 K]
- [x-ray]: economy: strings[29064 K], smem[217930 K]
$ Frame [174833]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [174833]; : Game_Save:BuildMod=[7235]:[09:43:27]:MemUsage=[35928.273]kB:TimeFactor=[7]
$ Frame [174833]; : task_manager:save:#tasks=[291]/[0],size=[4377]
$ Frame [174833]; : treasure_manager:save: #treasure=[0],size=[20]
$ Frame [174833]; : stalker_network:save:#morning_news=[55],#day_news=[644],#evening_news=[56],#night_news=[80],#surge_news=[48],size=[187329]
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] gamedata\scripts\bind_monster.script:163: attempt to call field 'check_vasyan_mod' (a nil value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: gamedata\scripts\bind_monster.script:163: attempt to call field 'check_vasyan_mod' (a nil value)
stack trace:
0023:5E9D455F xrCore.dll, xrDebug::fatal(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xrcore\xrdebugnew.cpp, 326
0023:5DB5EE7C xrGame.dll, CScriptEngine::lua_error(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\script_engine.cpp, 75
0023:5D8CF22C xrGame.dll, luabind::detail:
roxy_member_void_caller<boost::tuples::tuple<NET_Packet * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<NET_Packet * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost:
), c:\users\mihai\documents\la_engine_release\engine_repo\sdk\luabind\luabind\luabind\detail\call_member.hpp, 255
0023:5DB3F805 xrGame.dll, CScriptBinderObjectWrapper::save(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\script_binder_object_wrapper.cpp, 96
0023:5DAC9BCC xrGame.dll, CScriptBinder::save(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\script_binder.cpp, 16707566
0023:5DBA541B xrGame.dll, CGameObject::net_Save(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\gameobject.cpp, 413
0023:5DACF3CC xrGame.dll, CBaseMonster::net_Save(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\ai\monsters\basemonster\base_monster_net.cpp, 14
0023:5DB72EF2 xrGame.dll, CLevel::Objects_net_Save(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\level_network.cpp, 247
0023:5DB73D27 xrGame.dll, CLevel::ClientSave(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\level_network.cpp, 275
0023:5DAC3E9C xrGame.dll, CALifeStorageManager::save(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\alife_storage_manager.cpp, 182
0023:5DC49610 xrGame.dll, game_sv_Single::save_game(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\game_sv_single.cpp, 254
0023:5DC3F65F xrGame.dll, xrServer::OnMessage(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\xrserver.cpp, 551
0023:5DB73529 xrGame.dll, CLevel::Send(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\level_network.cpp, 291
0023:5D97CA98 xrGame.dll, CCC_ALifeSave::Execute(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xrgame\console_commands.cpp, 692
0023:001FCC46 XR_3DA.exe, CConsole::ExecuteCommand(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xr_ioconsole.cpp, 580
0023:001FC87B XR_3DA.exe, CConsole::Execute(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xr_3da\xr_ioconsole.cpp, 673
0023:5D933024 xrGame.dll, luabind::detail::returns<void>::call<CConsole,CConsole,luabind::detail::null_type,char const *>(), c:\users\mihai\documents\la_engine_release\engine_repo\sdk\luabind\luabind\luabind\detail\call.hpp, 288
0023:5D932777 xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CConsole::*)(char const *),CConsole,luabind::detail::null_type>,int,lua_State *>::invoke(), c:\users\mihai\documents\la_engine_release\engine_repo\sdk\boost\function\function_template.hpp, 132
0023:5DFA29A5 xrLua.dll, luabind::detail:
verload_rep::call(), c:\users\mihai\documents\la_engine_release\engine_repo\sdk\luabind\luabind\luabind\detail\overload_rep_impl.hpp, 35
0023:5DFD7D17 xrLua.dll, luabind::detail::class_rep::function_dispatcher(), c:\users\mihai\documents\la_engine_release\engine_repo\xray-svn-trunk\xrlua\luabind\class_rep.cpp, 777