Initiative #2: Core Gameplay Patch #2
As the Ballistic Shield was released into the wild last Friday, we have been watching your feedback on our initial setup and how you have been using it. Todays update will tune the shield to match up with the design intent, and fix some bugs related to tank and projectile damage to the shield.
This is a small but quick update, as we need to get changes in to the build slated for Dragon’s Teeth release. We hope you enjoy the changes we have made – and can’t wait to get your continued feedback on these tweaks.
In this update we also enable all the Dragon’s Teeth weapons, and continue to run the servers with all unlocks enabled – so please focus on testing these as well!
UPDATE CHANGES
These are the actual changes made to this build:
- Shield bash damage, distance & spread tuned – no more one-hit kills.
- Shield incoming projectile damage improved. Single tank AP-round now kills.
- All Dragon’s Teeth weapons available for testing.
CTE DEV ACTIVITY
As this week is E3 week – the CTE will be a little less active than normal. We are still hard at work on both netcode and gameplay improvements for the coming CTE releases however!