Initiative #2: Core Gameplay Patch #23 (140907)
UPDATE: After today’s patch release, we will need to stop the CTE releases and focus on stabilizing the upcoming patch. However, we may still release patches on the CTE when it makes sense (i.e. we fix a major issue and need community support). Once the patch has been completed, we resume our usual two-a-week CTE releases and pick up where we left off with the Core Gameplay Initiative. Thanks everyone for your help and I will do my best to keep everyone in the loop.
WARNING: If you’re coming back to CTE BF4, you have it installed already and see a 37GB patch starts downloading – stop the patch download, uninstall the CTE BF4 game and then reinstall it. The 37GB download has to be applied as a base install and not as a patch.
A few fixes and a lot of weapon changes in today’s patch.
PATCH CHANGES
Here are the changes included in this patch:
- HUD/UI
Added a 3 minute timer to auto start the even if not enough players are ready by then. The timer starts on the first player who declared Ready state.
Added a spam guard on the Ready button. If player starts spamming it, it won’t let him to unready for a while.
- Weapons
-From undeadpixels,
Hey soldiers, sorry for rushing these notes, but here they are:
SAR21 now has the bullpup modifier.
Horizontal recoil has had a reduction on low ROF weapons to improve their usefulness at long range vs high ROF.
Bullet velocities have changed on all DMRs. This is a buff to DMRs but partially to counter to new player movement speeds. (Range zeroing may be wrong for a patch or two)
Small increase to shotgun slug velocity.
Many DMRs have been given an extra magazine.
CZ75 got a small buff in its accuracy, offset by an increase in the moving penalty so it is not more accurate while moving but about the same as before, to reflect its use as a longer range sidearm.
Nerf to DEagle. Now falls off to 28 damage at max range.
Slower sniper rifles have had velocity increases. (Range zeroing may be wrong for a patch or two)
Slightly lowered ROF on GOL Magnum.
Reverted to vanilla values:
Stigla changes have been reverted and will be revisited post retail patch.
>900 RPM weapon changes have been reverted to vanilla values and may be revisited at a later time.