Hallo alle zusammen,
ich hab seit patch2.1 nen dickes Problem. Mein UT3 hängt beim Startbildschirm und lastet meine CPU um 25% aus und den Speicher mit 335.xxx K laut Taskmanager.
Das lustige ist, ich hab vorm patchen noch ne sicherheitskopie gemacht vom Spielordner. Wenn ich daraus das UT3 v2.0 starte und danach die v2.1 läuft es OHNE Probleme bis zum nächsten Start des Spiels.
Mein System:
ASUS M3N-HT DELUXE
Phenom II 940
4 GB RAM
Audigy 2
WindowsXP 64Bit ---Ich starte UT3 mit dem -nohomedir parameter weil meine Eigenen Dateien auf ner anderen Partition liegen und UT3 damit nicht klar kommt.
Hier noch die Sachen die ich schon probiert habe:
ohne - nohomedir zu starten
Configs löschen
DirectX neu installiert
sämtliche Treiber neu installiert
ins Unrealtournament 3 Forum geschrieben---keine Antwort bekommen, selber auch dort gesucht.
Spiel neu installiert...bis patch 2.0 geht alles gut, ab patch 2.1 is das Problem wieder da.
Achso, ins Log wird immer zufällig weit geschrieben, konnte mir also auch nicht weiter helfen. siehe hier:
Log: Log file open, 05/22/09 15:10:03
Init: Version: 3809
Init: Epic Internal: 0
Init: Compiled: Mar 26 2009 00:58:21
Init: Command line: -nohomedir -onethread
Init: Base directory: G:\UNREAL\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini
Log: Deleting old log file Launch-backup-2009.05.22-15.10.01.log
Init: Computer: SENECA
Init: User: alien
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=3930276K Pagef=4194303K Virt=4194176K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: WinSock: I am seneca (192.168.178.40:0)
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=true
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=false
Init: Distortion=true
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=1
Init: DetailMode=1
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1280
Init: ResY=1024
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.500
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level3
Init: WorldDetail=Custom
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1280
Init: ResY=1024
Init: Fullscreen=1
Init: AllowMotionBlur=0
Init: OS stats:
Init: Windows Server 2003 Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 3838MB
Init: Virtual: 4095MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 342.552 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 4
Init: NumPhysicalProcessors: 8196
Init: MaxSpeed: 3400
Init: CurrentSpeed: 3400
Init: CoresPerProcessor: 8196
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: Dual-Core AMD Opteron
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000605
Init: DriverVersion: 6.14.11.8585
Init: DeviceName: NVIDIA GeForce 9800 GT
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 512
Init: DedicatedVRAM: 500
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID not found in ini.
Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 9482 shaders(0 legacy, 0 redundant), 1060 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 1920 redundant), 2950 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: 100042 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-Dreary3.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-Dreary3.ini' into the config cache
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Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMap <--- da oder an anderen Stellen hört der Log einfach auf !!!
Selbst bei ner neuinstallation ohne custommaps